wine/dlls/d3d8
Stefan Dösinger 43903e12cb d3d8/tests: Use a slop for test_shademode.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:19 +01:00
..
tests d3d8/tests: Use a slop for test_shademode. 2016-01-03 20:04:19 +01:00
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h wined3d: Introduce a new wined3d_texture_blt function. 2015-10-20 00:30:38 +09:00
device.c wined3d: Introduce a new wined3d_texture_blt function. 2015-10-20 00:30:38 +09:00
directx.c dxgi: Implement dxgi_output_GetDesc(). 2015-11-25 13:21:47 +09:00
Makefile.in
shader.c
surface.c d3d8: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}(). 2015-11-05 22:02:17 +09:00
swapchain.c
texture.c
version.rc
vertexdeclaration.c
volume.c d3d8: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}(). 2015-11-05 22:02:17 +09:00