wine/dlls/d3dcompiler_43/main.c
Alexandre Julliard c8d34ef088 d3dcompiler: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 14:59:40 +02:00

40 lines
1.2 KiB
C

/*
* Direct3D shader compiler main file
*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "d3dcompiler_private.h"
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{
switch (reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(inst);
break;
}
return TRUE;
}