wine/dlls/d3d9/stateblock.c
Matteo Bruni acaf1204e0 d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:57 +01:00

205 lines
6.4 KiB
C

/*
* IDirect3DStateBlock9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_stateblock, IDirect3DStateBlock9_iface);
}
static HRESULT WINAPI d3d9_stateblock_QueryInterface(IDirect3DStateBlock9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DStateBlock9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DStateBlock9_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
ULONG refcount = InterlockedIncrement(&stateblock->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
ULONG refcount = InterlockedDecrement(&stateblock->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_stateblock_decref(stateblock->wined3d_stateblock);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(stateblock->parent_device);
heap_free(stateblock);
}
return refcount;
}
static HRESULT WINAPI d3d9_stateblock_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)stateblock->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
struct d3d9_device *device;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device);
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
wined3d_stateblock_capture(stateblock->wined3d_stateblock, device->state);
wined3d_mutex_unlock();
return D3D_OK;
}
static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
struct wined3d_texture *wined3d_texture;
struct wined3d_buffer *wined3d_buffer;
struct d3d9_vertexbuffer *buffer;
struct d3d9_texture *texture;
struct d3d9_device *device;
unsigned int i;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
device = impl_from_IDirect3DDevice9Ex(stateblock->parent_device);
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
wined3d_stateblock_apply(stateblock->wined3d_stateblock, device->state);
device->sysmem_vb = 0;
for (i = 0; i < D3D9_MAX_STREAMS; ++i)
{
if (!(wined3d_buffer = device->stateblock_state->streams[i].buffer))
continue;
if (!(buffer = wined3d_buffer_get_parent(wined3d_buffer)))
continue;
if (buffer->draw_buffer)
device->sysmem_vb |= 1u << i;
}
device->sysmem_ib = (wined3d_buffer = device->stateblock_state->index_buffer)
&& (buffer = wined3d_buffer_get_parent(wined3d_buffer)) && buffer->draw_buffer;
device->auto_mipmaps = 0;
for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
{
if ((wined3d_texture = device->stateblock_state->textures[i])
&& (texture = wined3d_texture_get_parent(wined3d_texture))
&& texture->usage & D3DUSAGE_AUTOGENMIPMAP)
device->auto_mipmaps |= 1u << i;
else
device->auto_mipmaps &= ~(1u << i);
}
wined3d_mutex_unlock();
return D3D_OK;
}
static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl =
{
/* IUnknown */
d3d9_stateblock_QueryInterface,
d3d9_stateblock_AddRef,
d3d9_stateblock_Release,
/* IDirect3DStateBlock9 */
d3d9_stateblock_GetDevice,
d3d9_stateblock_Capture,
d3d9_stateblock_Apply,
};
HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock)
{
HRESULT hr;
stateblock->IDirect3DStateBlock9_iface.lpVtbl = &d3d9_stateblock_vtbl;
stateblock->refcount = 1;
if (wined3d_stateblock)
{
stateblock->wined3d_stateblock = wined3d_stateblock;
}
else
{
wined3d_mutex_lock();
hr = wined3d_stateblock_create(device->wined3d_device, device->state,
(enum wined3d_stateblock_type)type, &stateblock->wined3d_stateblock);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d stateblock, hr %#x.\n", hr);
return hr;
}
}
stateblock->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(stateblock->parent_device);
return D3D_OK;
}