..
adapter_gl.c
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
adapter_vk.c
win32u: Use user driver for wine_get_vulkan_driver.
2021-12-08 09:57:56 +01:00
arb_program_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
ati_fragment_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
buffer.c
wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity).
2022-01-03 14:50:29 +01:00
context.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
context_gl.c
wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
2022-01-07 16:49:53 +01:00
context_vk.c
wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
2022-01-24 21:44:51 +01:00
cs.c
wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets.
2022-01-24 21:44:51 +01:00
device.c
wined3d: Properly compare integers in wined3d_so_desc_compare().
2022-01-20 18:18:41 +01:00
directx.c
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
gl_compat.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
glsl_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
Makefile.in
gdi32: Don't export Wine extensions.
2021-10-08 16:54:48 +02:00
nvidia_texture_shader.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
palette.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
query.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
resource.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
sampler.c
wined3d: Decrement reference count and take the lock atomically for cached objects.
2021-12-09 17:14:59 +01:00
shader.c
wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
2022-01-24 21:44:51 +01:00
shader_sm1.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
shader_sm4.c
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
2022-01-11 21:59:51 +01:00
shader_spirv.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
state.c
wined3d: Do not bind buffers in state_cb() if the shader is not set.
2021-12-15 18:55:25 +01:00
stateblock.c
wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
2022-01-24 21:44:51 +01:00
surface.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
swapchain.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
texture.c
wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
2022-01-20 18:18:29 +01:00
utils.c
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
version.rc
vertexdeclaration.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
view.c
wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
2022-01-13 17:05:00 +01:00
wined3d.spec
wined3d: Set render targets and UAVs atomically in wined3d.
2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
wined3d_main.c
include: Remove wine/port.h.
2021-12-01 18:13:54 +01:00
wined3d_private.h
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
wined3d_shaders.h
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
wined3d_vk.h