wine/dlls/d3d8
Stefan Dösinger 1acef2b93d d3d8/tests: Make test_reset more resilient against DPI scaling.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-10-19 16:53:50 +02:00
..
tests d3d8/tests: Make test_reset more resilient against DPI scaling. 2017-10-19 16:53:50 +02:00
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c
d3d8_private.h d3d8: Merge fixup_caps() into d3dcaps_from_wined3dcaps(). 2017-02-21 17:23:01 +01:00
device.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
directx.c d3d8: Validate adapter format in CheckDeviceFormat(). 2017-05-31 20:51:45 +02:00
Makefile.in
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
surface.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
swapchain.c
texture.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c