wine/dlls/d3d11/Makefile.in
Henri Verbeet 7d20333faf d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature().
This was originally prompted by the fact that
wined3d_extract_shader_input_signature_from_dxbc() allocates elements with
HeapAlloc(), but d3d11_input_layout_to_wined3d_declaration() attempts to free
them with free(). That's a regression introduced by commit
b951c37b87. Since we're touching the code
though, we may as well use vkd3d_shader_parse_input_signature(), and get rid
of wined3d_extract_shader_input_signature_from_dxbc().
2022-09-15 22:33:10 +02:00

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Makefile

MODULE = d3d11.dll
IMPORTLIB = d3d11
IMPORTS = dxguid uuid dxgi wined3d
EXTRAINCL = $(VKD3D_PE_CFLAGS)
C_SRCS = \
async.c \
buffer.c \
d3d11_main.c \
device.c \
inputlayout.c \
shader.c \
state.c \
texture.c \
utils.c \
view.c
RC_SRCS = version.rc