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7d20333faf
This was originally prompted by the fact that
wined3d_extract_shader_input_signature_from_dxbc() allocates elements with
HeapAlloc(), but d3d11_input_layout_to_wined3d_declaration() attempts to free
them with free(). That's a regression introduced by commit
b951c37b87
. Since we're touching the code
though, we may as well use vkd3d_shader_parse_input_signature(), and get rid
of wined3d_extract_shader_input_signature_from_dxbc().
18 lines
265 B
Makefile
18 lines
265 B
Makefile
MODULE = d3d11.dll
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IMPORTLIB = d3d11
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IMPORTS = dxguid uuid dxgi wined3d
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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C_SRCS = \
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async.c \
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buffer.c \
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d3d11_main.c \
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device.c \
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inputlayout.c \
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shader.c \
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state.c \
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texture.c \
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utils.c \
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view.c
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RC_SRCS = version.rc
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