wine/dlls/dinput/dinput_main.c
2023-08-31 11:28:49 +02:00

507 lines
18 KiB
C

/* DirectInput
*
* Copyright 1998 Marcus Meissner
* Copyright 1998,1999 Lionel Ulmer
* Copyright 2000-2002 TransGaming Technologies Inc.
* Copyright 2007 Vitaliy Margolen
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include <stdarg.h>
#include <string.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "winerror.h"
#include "objbase.h"
#include "rpcproxy.h"
#include "devguid.h"
#include "hidusage.h"
#include "initguid.h"
#include "dinputd.h"
#include "dinput_private.h"
#include "device_private.h"
#include "wine/asm.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(dinput);
#define INPUT_THREAD_MAX_DEVICES 128
#define INPUT_THREAD_NOTIFY (WM_USER + 0x10)
#define NOTIFY_THREAD_STOP 0
#define NOTIFY_REFRESH_DEVICES 1
#define NOTIFY_FOREGROUND_LOST 2
struct input_thread_state
{
BOOL running;
UINT events_count;
UINT devices_count;
HHOOK mouse_ll_hook;
HHOOK keyboard_ll_hook;
RAWINPUTDEVICE rawinput_devices[2];
struct dinput_device *devices[INPUT_THREAD_MAX_DEVICES];
HANDLE events[INPUT_THREAD_MAX_DEVICES];
};
static inline struct dinput_device *impl_from_IDirectInputDevice8W( IDirectInputDevice8W *iface )
{
return CONTAINING_RECORD( iface, struct dinput_device, IDirectInputDevice8W_iface );
}
HINSTANCE DINPUT_instance;
static HWND di_em_win;
static HANDLE dinput_thread;
static UINT input_thread_user_count;
static struct input_thread_state *input_thread_state;
static CRITICAL_SECTION dinput_hook_crit;
static CRITICAL_SECTION_DEBUG dinput_critsect_debug =
{
0, 0, &dinput_hook_crit,
{ &dinput_critsect_debug.ProcessLocksList, &dinput_critsect_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": dinput_hook_crit") }
};
static CRITICAL_SECTION dinput_hook_crit = { &dinput_critsect_debug, -1, 0, 0, 0, 0 };
static struct list acquired_device_list = LIST_INIT( acquired_device_list );
static void unhook_device_window_foreground_changes( struct dinput_device *device )
{
if (!device->cbt_hook) return;
UnhookWindowsHookEx( device->cbt_hook );
device->cbt_hook = NULL;
}
static void dinput_device_internal_unacquire( IDirectInputDevice8W *iface, DWORD status )
{
struct dinput_device *impl = impl_from_IDirectInputDevice8W( iface );
TRACE( "iface %p.\n", iface );
unhook_device_window_foreground_changes( impl );
EnterCriticalSection( &impl->crit );
if (impl->status == STATUS_ACQUIRED)
{
impl->vtbl->unacquire( iface );
impl->status = status;
list_remove( &impl->entry );
}
LeaveCriticalSection( &impl->crit );
}
static LRESULT CALLBACK input_thread_ll_hook_proc( int code, WPARAM wparam, LPARAM lparam )
{
struct input_thread_state *state = input_thread_state;
int i, skip = 0;
if (code != HC_ACTION) return CallNextHookEx( 0, code, wparam, lparam );
for (i = state->events_count; i < state->devices_count; ++i)
{
struct dinput_device *device = state->devices[i];
if (device->use_raw_input) continue;
if (device->instance.dwDevType & DIDEVTYPE_HID) continue;
switch (GET_DIDEVICE_TYPE( device->instance.dwDevType ))
{
case DIDEVTYPE_MOUSE:
case DI8DEVTYPE_MOUSE:
TRACE( "calling dinput_mouse_hook (%p %Ix %Ix)\n", device, wparam, lparam );
skip |= dinput_mouse_hook( &device->IDirectInputDevice8W_iface, wparam, lparam );
break;
case DIDEVTYPE_KEYBOARD:
case DI8DEVTYPE_KEYBOARD:
TRACE( "calling dinput_keyboard_hook (%p %Ix %Ix)\n", device, wparam, lparam );
skip |= dinput_keyboard_hook( &device->IDirectInputDevice8W_iface, wparam, lparam );
break;
}
}
return skip ? 1 : CallNextHookEx( 0, code, wparam, lparam );
}
static void handle_foreground_lost( HWND window )
{
struct dinput_device *impl, *next;
EnterCriticalSection( &dinput_hook_crit );
LIST_FOR_EACH_ENTRY_SAFE( impl, next, &acquired_device_list, struct dinput_device, entry )
{
if (!(impl->dwCoopLevel & DISCL_FOREGROUND) || window != impl->win) continue;
TRACE( "%p window is not foreground - unacquiring %p\n", impl->win, impl );
dinput_device_internal_unacquire( &impl->IDirectInputDevice8W_iface, STATUS_UNACQUIRED );
}
LeaveCriticalSection( &dinput_hook_crit );
}
static void dinput_unacquire_devices(void)
{
struct dinput_device *impl, *next;
EnterCriticalSection( &dinput_hook_crit );
LIST_FOR_EACH_ENTRY_SAFE( impl, next, &acquired_device_list, struct dinput_device, entry )
dinput_device_internal_unacquire( &impl->IDirectInputDevice8W_iface, STATUS_UNACQUIRED );
LeaveCriticalSection( &dinput_hook_crit );
}
static LRESULT CALLBACK cbt_hook_proc( int code, WPARAM wparam, LPARAM lparam )
{
if (code == HCBT_ACTIVATE && di_em_win)
{
CBTACTIVATESTRUCT *data = (CBTACTIVATESTRUCT *)lparam;
SendMessageW( di_em_win, INPUT_THREAD_NOTIFY, NOTIFY_FOREGROUND_LOST,
(LPARAM)data->hWndActive );
}
return CallNextHookEx( 0, code, wparam, lparam );
}
static void hook_device_window_foreground_changes( struct dinput_device *device )
{
DWORD tid, pid;
if (!(tid = GetWindowThreadProcessId( device->win, &pid ))) return;
device->cbt_hook = SetWindowsHookExW( WH_CBT, cbt_hook_proc, DINPUT_instance, tid );
}
static void input_thread_update_device_list( struct input_thread_state *state )
{
RAWINPUTDEVICE rawinput_keyboard = {.usUsagePage = HID_USAGE_PAGE_GENERIC, .usUsage = HID_USAGE_GENERIC_KEYBOARD, .dwFlags = RIDEV_REMOVE};
RAWINPUTDEVICE rawinput_mouse = {.usUsagePage = HID_USAGE_PAGE_GENERIC, .usUsage = HID_USAGE_GENERIC_MOUSE, .dwFlags = RIDEV_REMOVE};
UINT count = 0, keyboard_ll_count = 0, mouse_ll_count = 0;
struct dinput_device *device;
EnterCriticalSection( &dinput_hook_crit );
LIST_FOR_EACH_ENTRY( device, &acquired_device_list, struct dinput_device, entry )
{
unhook_device_window_foreground_changes( device );
if (device->dwCoopLevel & DISCL_FOREGROUND) hook_device_window_foreground_changes( device );
if (!device->read_event || !device->vtbl->read) continue;
state->events[count] = device->read_event;
dinput_device_internal_addref( (state->devices[count] = device) );
if (++count >= INPUT_THREAD_MAX_DEVICES) break;
}
state->events_count = count;
LIST_FOR_EACH_ENTRY( device, &acquired_device_list, struct dinput_device, entry )
{
RAWINPUTDEVICE *rawinput_device = NULL;
if (device->read_event && device->vtbl->read) continue;
switch (GET_DIDEVICE_TYPE( device->instance.dwDevType ))
{
case DIDEVTYPE_MOUSE:
case DI8DEVTYPE_MOUSE:
if (device->dwCoopLevel & DISCL_EXCLUSIVE) rawinput_mouse.dwFlags |= RIDEV_CAPTUREMOUSE;
if (!device->use_raw_input) mouse_ll_count++;
else rawinput_device = &rawinput_mouse;
break;
case DIDEVTYPE_KEYBOARD:
case DI8DEVTYPE_KEYBOARD:
if (device->dwCoopLevel & DISCL_EXCLUSIVE) rawinput_keyboard.dwFlags |= RIDEV_NOHOTKEYS;
if (!device->use_raw_input) keyboard_ll_count++;
else rawinput_device = &rawinput_keyboard;
break;
}
if (rawinput_device)
{
if (device->dwCoopLevel & DISCL_BACKGROUND) rawinput_device->dwFlags |= RIDEV_INPUTSINK;
if (device->dwCoopLevel & DISCL_EXCLUSIVE) rawinput_device->dwFlags |= RIDEV_NOLEGACY;
rawinput_device->dwFlags &= ~RIDEV_REMOVE;
rawinput_device->hwndTarget = di_em_win;
}
if (count < INPUT_THREAD_MAX_DEVICES) dinput_device_internal_addref( (state->devices[count++] = device) );
}
state->devices_count = count;
LeaveCriticalSection( &dinput_hook_crit );
if (keyboard_ll_count && !state->keyboard_ll_hook)
state->keyboard_ll_hook = SetWindowsHookExW( WH_KEYBOARD_LL, input_thread_ll_hook_proc, DINPUT_instance, 0 );
else if (!keyboard_ll_count && state->keyboard_ll_hook)
{
UnhookWindowsHookEx( state->keyboard_ll_hook );
state->keyboard_ll_hook = NULL;
}
if (mouse_ll_count && !state->mouse_ll_hook)
state->mouse_ll_hook = SetWindowsHookExW( WH_MOUSE_LL, input_thread_ll_hook_proc, DINPUT_instance, 0 );
else if (!mouse_ll_count && state->mouse_ll_hook)
{
UnhookWindowsHookEx( state->mouse_ll_hook );
state->mouse_ll_hook = NULL;
}
if (!rawinput_mouse.hwndTarget != !state->rawinput_devices[0].hwndTarget &&
!RegisterRawInputDevices( &rawinput_mouse, 1, sizeof(RAWINPUTDEVICE) ))
WARN( "Failed to (un)register rawinput mouse device.\n" );
if (!rawinput_keyboard.hwndTarget != !state->rawinput_devices[1].hwndTarget &&
!RegisterRawInputDevices( &rawinput_keyboard, 1, sizeof(RAWINPUTDEVICE) ))
WARN( "Failed to (un)register rawinput mouse device.\n" );
state->rawinput_devices[0] = rawinput_mouse;
state->rawinput_devices[1] = rawinput_keyboard;
}
static LRESULT WINAPI di_em_win_wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
struct input_thread_state *state = input_thread_state;
int rim = GET_RAWINPUT_CODE_WPARAM( wparam );
UINT i, size = sizeof(RAWINPUT);
RAWINPUT ri;
TRACE( "%p %d %Ix %Ix\n", hwnd, msg, wparam, lparam );
if (msg == WM_INPUT && (rim == RIM_INPUT || rim == RIM_INPUTSINK))
{
size = GetRawInputData( (HRAWINPUT)lparam, RID_INPUT, &ri, &size, sizeof(RAWINPUTHEADER) );
if (size == (UINT)-1 || size < sizeof(RAWINPUTHEADER))
WARN( "Unable to read raw input data\n" );
else if (ri.header.dwType == RIM_TYPEHID)
WARN( "Unexpected HID rawinput message\n" );
else
{
for (i = state->events_count; i < state->devices_count; ++i)
{
struct dinput_device *device = state->devices[i];
if (!device->use_raw_input) continue;
if (device->instance.dwDevType & DIDEVTYPE_HID) continue;
switch (GET_DIDEVICE_TYPE( device->instance.dwDevType ))
{
case DIDEVTYPE_MOUSE:
case DI8DEVTYPE_MOUSE:
if (ri.header.dwType != RIM_TYPEMOUSE) break;
dinput_mouse_rawinput_hook( &device->IDirectInputDevice8W_iface, wparam, lparam, &ri );
break;
case DIDEVTYPE_KEYBOARD:
case DI8DEVTYPE_KEYBOARD:
if (ri.header.dwType != RIM_TYPEKEYBOARD) break;
dinput_keyboard_rawinput_hook( &device->IDirectInputDevice8W_iface, wparam, lparam, &ri );
break;
default: break;
}
}
}
}
if (msg == INPUT_THREAD_NOTIFY)
{
TRACE( "Processing hook change notification wparam %#Ix, lparam %#Ix.\n", wparam, lparam );
switch (wparam)
{
case NOTIFY_THREAD_STOP:
state->running = FALSE;
break;
case NOTIFY_FOREGROUND_LOST:
handle_foreground_lost( (HWND)lparam );
/* fallthrough */
case NOTIFY_REFRESH_DEVICES:
while (state->devices_count--) dinput_device_internal_release( state->devices[state->devices_count] );
input_thread_update_device_list( state );
break;
}
return 0;
}
return DefWindowProcW( hwnd, msg, wparam, lparam );
}
static void register_di_em_win_class(void)
{
WNDCLASSEXW class;
memset(&class, 0, sizeof(class));
class.cbSize = sizeof(class);
class.lpfnWndProc = di_em_win_wndproc;
class.hInstance = DINPUT_instance;
class.lpszClassName = L"DIEmWin";
if (!RegisterClassExW( &class ) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
WARN( "Unable to register message window class\n" );
}
static void unregister_di_em_win_class(void)
{
if (!UnregisterClassW( L"DIEmWin", NULL ) && GetLastError() != ERROR_CLASS_DOES_NOT_EXIST)
WARN( "Unable to unregister message window class\n" );
}
static DWORD WINAPI dinput_thread_proc( void *params )
{
struct input_thread_state state = {.running = TRUE};
struct dinput_device *device;
HANDLE start_event = params;
DWORD ret;
MSG msg;
di_em_win = CreateWindowW( L"DIEmWin", L"DIEmWin", 0, 0, 0, 0, 0, HWND_MESSAGE, 0, DINPUT_instance, NULL );
input_thread_state = &state;
SetEvent( start_event );
while (state.running && (ret = MsgWaitForMultipleObjectsEx( state.events_count, state.events, INFINITE, QS_ALLINPUT, 0 )) <= state.events_count)
{
if (ret < state.events_count)
{
if ((device = state.devices[ret]) && FAILED( device->vtbl->read( &device->IDirectInputDevice8W_iface ) ))
{
EnterCriticalSection( &dinput_hook_crit );
dinput_device_internal_unacquire( &device->IDirectInputDevice8W_iface, STATUS_UNPLUGGED );
LeaveCriticalSection( &dinput_hook_crit );
state.events[ret] = state.events[--state.events_count];
state.devices[ret] = state.devices[state.events_count];
state.devices[state.events_count] = state.devices[--state.devices_count];
dinput_device_internal_release( device );
}
}
while (PeekMessageW( &msg, 0, 0, 0, PM_REMOVE ))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
}
if (state.running)
{
ERR( "Unexpected termination, ret %#lx\n", ret );
dinput_unacquire_devices();
}
while (state.devices_count--) dinput_device_internal_release( state.devices[state.devices_count] );
if (state.keyboard_ll_hook) UnhookWindowsHookEx( state.keyboard_ll_hook );
if (state.mouse_ll_hook) UnhookWindowsHookEx( state.mouse_ll_hook );
DestroyWindow( di_em_win );
di_em_win = NULL;
return 0;
}
void input_thread_start(void)
{
HANDLE start_event;
TRACE( "Starting input thread.\n" );
if (!(start_event = CreateEventW( NULL, FALSE, FALSE, NULL )))
ERR( "Failed to create start event, error %lu\n", GetLastError() );
else if (!(dinput_thread = CreateThread( NULL, 0, dinput_thread_proc, start_event, 0, NULL )))
ERR( "Failed to create internal thread, error %lu\n", GetLastError() );
else
WaitForSingleObject( start_event, INFINITE );
CloseHandle( start_event );
}
void dinput_hooks_acquire_device( IDirectInputDevice8W *iface )
{
struct dinput_device *impl = impl_from_IDirectInputDevice8W( iface );
EnterCriticalSection( &dinput_hook_crit );
/* start the input thread now if it wasn't started already */
if (!dinput_thread) input_thread_start();
list_add_tail( &acquired_device_list, &impl->entry );
LeaveCriticalSection( &dinput_hook_crit );
SendMessageW( di_em_win, INPUT_THREAD_NOTIFY, NOTIFY_REFRESH_DEVICES, 0 );
}
void dinput_hooks_unacquire_device( IDirectInputDevice8W *iface )
{
struct dinput_device *impl = impl_from_IDirectInputDevice8W( iface );
EnterCriticalSection( &dinput_hook_crit );
list_remove( &impl->entry );
LeaveCriticalSection( &dinput_hook_crit );
SendMessageW( di_em_win, INPUT_THREAD_NOTIFY, NOTIFY_REFRESH_DEVICES, 0 );
}
void input_thread_add_user(void)
{
/* we cannot start the input thread here because some games create dinput objects from their DllMain, and
* starting the thread will wait for it to initialize, which requires the loader lock to be released.
*/
EnterCriticalSection( &dinput_hook_crit );
input_thread_user_count++;
LeaveCriticalSection( &dinput_hook_crit );
}
void input_thread_remove_user(void)
{
EnterCriticalSection( &dinput_hook_crit );
if (!--input_thread_user_count && dinput_thread)
{
TRACE( "Stopping input thread.\n" );
SendMessageW( di_em_win, INPUT_THREAD_NOTIFY, NOTIFY_THREAD_STOP, 0 );
WaitForSingleObject( dinput_thread, INFINITE );
CloseHandle( dinput_thread );
dinput_thread = NULL;
}
LeaveCriticalSection( &dinput_hook_crit );
}
void check_dinput_events(void)
{
/* Windows does not do that, but our current implementation of winex11
* requires periodic event polling to forward events to the wineserver.
*
* We have to call this function from multiple places, because:
* - some games do not explicitly poll for mouse events
* (for example Culpa Innata)
* - some games only poll the device, and neither keyboard nor mouse
* (for example Civilization: Call to Power 2)
* - some games do not explicitly poll for keyboard events
* (for example Morrowind in its key binding page)
*/
MsgWaitForMultipleObjectsEx(0, NULL, 0, QS_ALLINPUT, 0);
}
BOOL WINAPI DllMain( HINSTANCE inst, DWORD reason, void *reserved )
{
TRACE( "inst %p, reason %lu, reserved %p.\n", inst, reason, reserved );
switch(reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(inst);
DINPUT_instance = inst;
register_di_em_win_class();
break;
case DLL_PROCESS_DETACH:
if (reserved) break;
unregister_di_em_win_class();
break;
}
return TRUE;
}