wine/server/event.c
1999-02-14 17:58:51 +00:00

134 lines
3.6 KiB
C

/*
* Server-side event management
*
* Copyright (C) 1998 Alexandre Julliard
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "winerror.h"
#include "winnt.h"
#include "server/process.h"
#include "server/thread.h"
struct event
{
struct object obj; /* object header */
int manual_reset; /* is it a manual reset event? */
int signaled; /* event has been signaled */
};
static void event_dump( struct object *obj, int verbose );
static int event_signaled( struct object *obj, struct thread *thread );
static int event_satisfied( struct object *obj, struct thread *thread );
static void event_destroy( struct object *obj );
static const struct object_ops event_ops =
{
event_dump,
add_queue,
remove_queue,
event_signaled,
event_satisfied,
no_read_fd,
no_write_fd,
no_flush,
no_get_file_info,
event_destroy
};
struct object *create_event( const char *name, int manual_reset, int initial_state )
{
struct event *event;
if (!(event = (struct event *)create_named_object( name, &event_ops, sizeof(*event) )))
return NULL;
if (GET_ERROR() != ERROR_ALREADY_EXISTS)
{
/* initialize it if it didn't already exist */
event->manual_reset = manual_reset;
event->signaled = initial_state;
}
return &event->obj;
}
int open_event( unsigned int access, int inherit, const char *name )
{
return open_object( name, &event_ops, access, inherit );
}
int pulse_event( int handle )
{
struct event *event;
if (!(event = (struct event *)get_handle_obj( current->process, handle,
EVENT_MODIFY_STATE, &event_ops )))
return 0;
event->signaled = 1;
/* wake up all waiters if manual reset, a single one otherwise */
wake_up( &event->obj, !event->manual_reset );
event->signaled = 0;
release_object( event );
return 1;
}
int set_event( int handle )
{
struct event *event;
if (!(event = (struct event *)get_handle_obj( current->process, handle,
EVENT_MODIFY_STATE, &event_ops )))
return 0;
event->signaled = 1;
/* wake up all waiters if manual reset, a single one otherwise */
wake_up( &event->obj, !event->manual_reset );
release_object( event );
return 1;
}
int reset_event( int handle )
{
struct event *event;
if (!(event = (struct event *)get_handle_obj( current->process, handle,
EVENT_MODIFY_STATE, &event_ops )))
return 0;
event->signaled = 0;
release_object( event );
return 1;
}
static void event_dump( struct object *obj, int verbose )
{
struct event *event = (struct event *)obj;
assert( obj->ops == &event_ops );
fprintf( stderr, "Event manual=%d signaled=%d name='%s'\n",
event->manual_reset, event->signaled,
get_object_name( &event->obj ) );
}
static int event_signaled( struct object *obj, struct thread *thread )
{
struct event *event = (struct event *)obj;
assert( obj->ops == &event_ops );
return event->signaled;
}
static int event_satisfied( struct object *obj, struct thread *thread )
{
struct event *event = (struct event *)obj;
assert( obj->ops == &event_ops );
/* Reset if it's an auto-reset event */
if (!event->manual_reset) event->signaled = 0;
return 0; /* Not abandoned */
}
static void event_destroy( struct object *obj )
{
struct event *event = (struct event *)obj;
assert( obj->ops == &event_ops );
free( event );
}