mirror of
git://source.winehq.org/git/wine.git
synced 2024-10-31 11:26:10 +00:00
219cfd8387
prototypes.
259 lines
5.5 KiB
C
259 lines
5.5 KiB
C
/* Direct3D Light
|
|
(c) 1998 Lionel ULMER
|
|
|
|
This files contains the implementation of Direct3DLight. */
|
|
|
|
|
|
#include "config.h"
|
|
#include "wintypes.h"
|
|
#include "winerror.h"
|
|
#include "wine/obj_base.h"
|
|
#include "heap.h"
|
|
#include "ddraw.h"
|
|
#include "d3d.h"
|
|
#include "debug.h"
|
|
|
|
#include "d3d_private.h"
|
|
|
|
#ifdef HAVE_MESAGL
|
|
|
|
static IDirect3DLight_VTable light_vtable;
|
|
|
|
enum {
|
|
D3D_1,
|
|
D3D_2
|
|
};
|
|
|
|
/*******************************************************************************
|
|
* Light static functions
|
|
*/
|
|
static const float zero_value[] = {
|
|
0.0, 0.0, 0.0, 0.0
|
|
};
|
|
|
|
static void update(LPDIRECT3DLIGHT this) {
|
|
switch (this->light.dltType) {
|
|
case D3DLIGHT_POINT: /* 1 */
|
|
TRACE(ddraw, "Activating POINT\n");
|
|
break;
|
|
|
|
case D3DLIGHT_SPOT: /* 2 */
|
|
TRACE(ddraw, "Activating SPOT\n");
|
|
break;
|
|
|
|
case D3DLIGHT_DIRECTIONAL: { /* 3 */
|
|
float direction[4];
|
|
|
|
TRACE(ddraw, "Activating DIRECTIONAL\n");
|
|
TRACE(ddraw, " direction : %f %f %f\n",
|
|
this->light.dvDirection.x.x,
|
|
this->light.dvDirection.y.y,
|
|
this->light.dvDirection.z.z);
|
|
_dump_colorvalue(" color ", this->light.dcvColor);
|
|
|
|
glLightfv(this->light_num,
|
|
GL_AMBIENT,
|
|
(float *) zero_value);
|
|
|
|
glLightfv(this->light_num,
|
|
GL_DIFFUSE,
|
|
(float *) &(this->light.dcvColor));
|
|
|
|
direction[0] = -this->light.dvDirection.x.x;
|
|
direction[1] = -this->light.dvDirection.y.y;
|
|
direction[2] = -this->light.dvDirection.z.z;
|
|
direction[3] = 0.0; /* This is a directional light */
|
|
glLightfv(this->light_num,
|
|
GL_POSITION,
|
|
(float *) direction);
|
|
} break;
|
|
|
|
case D3DLIGHT_PARALLELPOINT: /* 4 */
|
|
TRACE(ddraw, "Activating PARRALLEL-POINT\n");
|
|
break;
|
|
|
|
default:
|
|
TRACE(ddraw, "Not a know Light Type\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void activate(LPDIRECT3DLIGHT this) {
|
|
update(this);
|
|
|
|
/* If was not active, activate it */
|
|
if (this->is_active == 0) {
|
|
glEnable(this->light_num);
|
|
|
|
this->is_active = 1;
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* Light Creation functions
|
|
*/
|
|
LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d)
|
|
{
|
|
LPDIRECT3DLIGHT mat;
|
|
|
|
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight));
|
|
mat->ref = 1;
|
|
mat->lpvtbl = &light_vtable;
|
|
mat->d3d.d3d2 = d3d;
|
|
mat->type = D3D_2;
|
|
|
|
mat->next = NULL;
|
|
mat->prev = NULL;
|
|
mat->activate = activate;
|
|
mat->is_active = 0;
|
|
|
|
return mat;
|
|
}
|
|
|
|
LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d)
|
|
{
|
|
LPDIRECT3DLIGHT mat;
|
|
|
|
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight));
|
|
mat->ref = 1;
|
|
mat->lpvtbl = &light_vtable;
|
|
|
|
mat->d3d.d3d = d3d;
|
|
mat->type = D3D_1;
|
|
|
|
mat->next = NULL;
|
|
mat->prev = NULL;
|
|
mat->activate = activate;
|
|
mat->is_active = 0;
|
|
|
|
return mat;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirect3DLight methods
|
|
*/
|
|
|
|
static HRESULT WINAPI IDirect3DLight_QueryInterface(LPDIRECT3DLIGHT this,
|
|
REFIID riid,
|
|
LPVOID* ppvObj)
|
|
{
|
|
char xrefiid[50];
|
|
|
|
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
|
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
static ULONG WINAPI IDirect3DLight_AddRef(LPDIRECT3DLIGHT this)
|
|
{
|
|
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
|
|
|
return ++(this->ref);
|
|
}
|
|
|
|
|
|
|
|
static ULONG WINAPI IDirect3DLight_Release(LPDIRECT3DLIGHT this)
|
|
{
|
|
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
|
|
|
if (!--(this->ref)) {
|
|
HeapFree(GetProcessHeap(),0,this);
|
|
return 0;
|
|
}
|
|
|
|
return this->ref;
|
|
}
|
|
|
|
/*** IDirect3DLight methods ***/
|
|
static void dump_light(LPD3DLIGHT light)
|
|
{
|
|
fprintf(stderr, " dwSize : %ld\n", light->dwSize);
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DLight_GetLight(LPDIRECT3DLIGHT this,
|
|
LPD3DLIGHT lpLight)
|
|
{
|
|
TRACE(ddraw, "(%p)->(%p)\n", this, lpLight);
|
|
if (TRACE_ON(ddraw))
|
|
dump_light(lpLight);
|
|
|
|
/* Copies the light structure */
|
|
switch (this->type) {
|
|
case D3D_1:
|
|
*((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(this->light));
|
|
break;
|
|
case D3D_2:
|
|
*((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(this->light));
|
|
break;
|
|
}
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DLight_SetLight(LPDIRECT3DLIGHT this,
|
|
LPD3DLIGHT lpLight)
|
|
{
|
|
TRACE(ddraw, "(%p)->(%p)\n", this, lpLight);
|
|
if (TRACE_ON(ddraw))
|
|
dump_light(lpLight);
|
|
|
|
/* Stores the light */
|
|
switch (this->type) {
|
|
case D3D_1:
|
|
*((LPD3DLIGHT) &(this->light)) = *((LPD3DLIGHT)lpLight);
|
|
break;
|
|
case D3D_2:
|
|
*((LPD3DLIGHT2) &(this->light)) = *((LPD3DLIGHT2)lpLight);
|
|
break;
|
|
}
|
|
|
|
if (this->is_active)
|
|
update(this);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DLight_Initialize(LPDIRECT3DLIGHT this,
|
|
LPDIRECT3D lpDirect3D)
|
|
|
|
{
|
|
TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D);
|
|
|
|
return DDERR_ALREADYINITIALIZED;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
* IDirect3DLight VTable
|
|
*/
|
|
static IDirect3DLight_VTable light_vtable = {
|
|
/*** IUnknown methods ***/
|
|
IDirect3DLight_QueryInterface,
|
|
IDirect3DLight_AddRef,
|
|
IDirect3DLight_Release,
|
|
/*** IDirect3DLight methods ***/
|
|
IDirect3DLight_Initialize,
|
|
IDirect3DLight_SetLight,
|
|
IDirect3DLight_GetLight
|
|
};
|
|
|
|
#else /* HAVE_MESAGL */
|
|
|
|
/* These function should never be called if MesaGL is not present */
|
|
LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) {
|
|
ERR(ddraw, "Should not be called...\n");
|
|
return NULL;
|
|
}
|
|
|
|
LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) {
|
|
ERR(ddraw, "Should not be called...\n");
|
|
return NULL;
|
|
}
|
|
|
|
#endif /* HAVE_MESAGL */
|