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git://source.winehq.org/git/wine.git
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08ebfed582
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
61 lines
2.2 KiB
C
61 lines
2.2 KiB
C
/*
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* Copyright 2021 Paul Gofman for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "gamingtcui.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gamingtcui);
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HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion)
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{
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FIXME("wait_for_completion %#x stub.\n", wait_for_completion);
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return S_OK;
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}
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HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count,
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const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count,
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size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context)
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{
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FIXME("prompt_display_text %p, xuids %p, xuid_count %Iu, preselected_xuids %p, preselected_xuid_count %Iu,"
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" min_selection_count %Iu, max_selection_count %Iu, completion_routine %p, context %p semi-stub.\n",
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prompt_display_text, xuids, xuid_count, preselected_xuids, preselected_xuid_count,
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min_selection_count, max_selection_count, completion_routine, context);
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if (completion_routine)
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completion_routine(S_OK, context, preselected_xuids, preselected_xuid_count);
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return S_OK;
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}
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HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context)
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{
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FIXME("target_user_xuid %p, completion_routine %p, context %p stub.\n",
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target_user_xuid, completion_routine, context);
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if (completion_routine)
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completion_routine(S_OK, context);
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return S_OK;
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}
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