wine/dlls/gamingtcui/gamingtcui_main.c
Alexandre Julliard 08ebfed582 gamingtcui: Fix printf format warnings on 64-bit.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 17:56:07 +01:00

61 lines
2.2 KiB
C

/*
* Copyright 2021 Paul Gofman for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "gamingtcui.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(gamingtcui);
HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion)
{
FIXME("wait_for_completion %#x stub.\n", wait_for_completion);
return S_OK;
}
HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count,
const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count,
size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context)
{
FIXME("prompt_display_text %p, xuids %p, xuid_count %Iu, preselected_xuids %p, preselected_xuid_count %Iu,"
" min_selection_count %Iu, max_selection_count %Iu, completion_routine %p, context %p semi-stub.\n",
prompt_display_text, xuids, xuid_count, preselected_xuids, preselected_xuid_count,
min_selection_count, max_selection_count, completion_routine, context);
if (completion_routine)
completion_routine(S_OK, context, preselected_xuids, preselected_xuid_count);
return S_OK;
}
HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context)
{
FIXME("target_user_xuid %p, completion_routine %p, context %p stub.\n",
target_user_xuid, completion_routine, context);
if (completion_routine)
completion_routine(S_OK, context);
return S_OK;
}