wine/server/mutex.c
Eric Pouech 44158dd690 - moved event, semaphore, mutex implementation from kernel32 to ntdll
- added mutant implementation in ntdll, and use it for mutex
  implementation in kernel32
- added access parameter on event, semaphore, timer creation in
  wineserver (as ntdll interface requires it)
- added missing definitions in include/winternl.h
2004-12-02 18:05:37 +00:00

187 lines
5.5 KiB
C

/*
* Server-side mutex management
*
* Copyright (C) 1998 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "windef.h"
#include "handle.h"
#include "thread.h"
#include "request.h"
struct mutex
{
struct object obj; /* object header */
struct thread *owner; /* mutex owner */
unsigned int count; /* recursion count */
int abandoned; /* has it been abandoned? */
struct mutex *next;
struct mutex *prev;
};
static void mutex_dump( struct object *obj, int verbose );
static int mutex_signaled( struct object *obj, struct thread *thread );
static int mutex_satisfied( struct object *obj, struct thread *thread );
static void mutex_destroy( struct object *obj );
static const struct object_ops mutex_ops =
{
sizeof(struct mutex), /* size */
mutex_dump, /* dump */
add_queue, /* add_queue */
remove_queue, /* remove_queue */
mutex_signaled, /* signaled */
mutex_satisfied, /* satisfied */
no_get_fd, /* get_fd */
mutex_destroy /* destroy */
};
static struct mutex *create_mutex( const WCHAR *name, size_t len, int owned )
{
struct mutex *mutex;
if ((mutex = create_named_object( sync_namespace, &mutex_ops, name, len )))
{
if (get_error() != STATUS_OBJECT_NAME_COLLISION)
{
/* initialize it if it didn't already exist */
mutex->count = 0;
mutex->owner = NULL;
mutex->abandoned = 0;
mutex->next = mutex->prev = NULL;
if (owned) mutex_satisfied( &mutex->obj, current );
}
}
return mutex;
}
/* release a mutex once the recursion count is 0 */
static void do_release( struct mutex *mutex )
{
assert( !mutex->count );
/* remove the mutex from the thread list of owned mutexes */
if (mutex->next) mutex->next->prev = mutex->prev;
if (mutex->prev) mutex->prev->next = mutex->next;
else mutex->owner->mutex = mutex->next;
mutex->owner = NULL;
mutex->next = mutex->prev = NULL;
wake_up( &mutex->obj, 0 );
}
void abandon_mutexes( struct thread *thread )
{
while (thread->mutex)
{
struct mutex *mutex = thread->mutex;
assert( mutex->owner == thread );
mutex->count = 0;
mutex->abandoned = 1;
do_release( mutex );
}
}
static void mutex_dump( struct object *obj, int verbose )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
fprintf( stderr, "Mutex count=%u owner=%p ", mutex->count, mutex->owner );
dump_object_name( &mutex->obj );
fputc( '\n', stderr );
}
static int mutex_signaled( struct object *obj, struct thread *thread )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
return (!mutex->count || (mutex->owner == thread));
}
static int mutex_satisfied( struct object *obj, struct thread *thread )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
assert( !mutex->count || (mutex->owner == thread) );
if (!mutex->count++) /* FIXME: avoid wrap-around */
{
assert( !mutex->owner );
mutex->owner = thread;
mutex->prev = NULL;
if ((mutex->next = thread->mutex)) mutex->next->prev = mutex;
thread->mutex = mutex;
}
if (!mutex->abandoned) return 0;
mutex->abandoned = 0;
return 1;
}
static void mutex_destroy( struct object *obj )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
if (!mutex->count) return;
mutex->count = 0;
do_release( mutex );
}
/* create a mutex */
DECL_HANDLER(create_mutex)
{
struct mutex *mutex;
reply->handle = 0;
if ((mutex = create_mutex( get_req_data(), get_req_data_size(), req->owned )))
{
reply->handle = alloc_handle( current->process, mutex, req->access, req->inherit );
release_object( mutex );
}
}
/* open a handle to a mutex */
DECL_HANDLER(open_mutex)
{
reply->handle = open_object( sync_namespace, get_req_data(), get_req_data_size(),
&mutex_ops, req->access, req->inherit );
}
/* release a mutex */
DECL_HANDLER(release_mutex)
{
struct mutex *mutex;
if ((mutex = (struct mutex *)get_handle_obj( current->process, req->handle,
MUTEX_MODIFY_STATE, &mutex_ops )))
{
if (!mutex->count || (mutex->owner != current)) set_error( STATUS_MUTANT_NOT_OWNED );
else
{
reply->prev_count = mutex->count;
if (!--mutex->count) do_release( mutex );
}
release_object( mutex );
}
}