mirror of
git://source.winehq.org/git/wine.git
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2386e37bd2
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
467 lines
12 KiB
C
467 lines
12 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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/*
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** Author: Eric Veach, July 1994.
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**
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*/
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#include <stdarg.h>
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#include <assert.h>
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#include <limits.h> /* LONG_MAX */
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#include "windef.h"
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#include "winbase.h"
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#include "tess.h"
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/* Include all the code for the regular heap-based queue here. */
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typedef struct PriorityQHeap PriorityQHeap;
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typedef struct { PQhandle handle; } PQnode;
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typedef struct { PQkey key; PQhandle node; } PQhandleElem;
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struct PriorityQHeap {
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PQnode *nodes;
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PQhandleElem *handles;
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long size, max;
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PQhandle freeList;
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int initialized;
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int (*leq)(PQkey key1, PQkey key2);
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};
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#define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
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#define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0)
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#define INIT_SIZE 32
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/* Violates modularity, but a little faster */
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#define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
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static PriorityQHeap *__gl_pqHeapNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
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{
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PriorityQHeap *pq = HeapAlloc( GetProcessHeap(), 0, sizeof( PriorityQHeap ));
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if (pq == NULL) return NULL;
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pq->size = 0;
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pq->max = INIT_SIZE;
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pq->nodes = HeapAlloc( GetProcessHeap(), 0, (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
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if (pq->nodes == NULL) {
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HeapFree( GetProcessHeap(), 0, pq );
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return NULL;
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}
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pq->handles = HeapAlloc( GetProcessHeap(), 0, (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
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if (pq->handles == NULL) {
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HeapFree( GetProcessHeap(), 0, pq->nodes );
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HeapFree( GetProcessHeap(), 0, pq );
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return NULL;
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}
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pq->initialized = FALSE;
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pq->freeList = 0;
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pq->leq = leq;
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pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
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pq->handles[1].key = NULL;
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return pq;
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}
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static void __gl_pqHeapDeletePriorityQ( PriorityQHeap *pq )
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{
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HeapFree( GetProcessHeap(), 0, pq->handles );
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HeapFree( GetProcessHeap(), 0, pq->nodes );
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HeapFree( GetProcessHeap(), 0, pq );
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}
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static void FloatDown( PriorityQHeap *pq, long curr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hCurr, hChild;
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long child;
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hCurr = n[curr].handle;
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for( ;; ) {
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child = curr << 1;
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if( child < pq->size && LEQ( h[n[child+1].handle].key,
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h[n[child].handle].key )) {
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++child;
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}
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assert(child <= pq->max);
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hChild = n[child].handle;
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if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
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n[curr].handle = hCurr;
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h[hCurr].node = curr;
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break;
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}
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n[curr].handle = hChild;
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h[hChild].node = curr;
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curr = child;
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}
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}
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static void FloatUp( PriorityQHeap *pq, long curr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hCurr, hParent;
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long parent;
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hCurr = n[curr].handle;
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for( ;; ) {
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parent = curr >> 1;
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hParent = n[parent].handle;
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if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
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n[curr].handle = hCurr;
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h[hCurr].node = curr;
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break;
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}
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n[curr].handle = hParent;
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h[hParent].node = curr;
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curr = parent;
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}
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}
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static void __gl_pqHeapInit( PriorityQHeap *pq )
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{
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long i;
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/* This method of building a heap is O(n), rather than O(n lg n). */
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for( i = pq->size; i >= 1; --i ) {
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FloatDown( pq, i );
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}
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pq->initialized = TRUE;
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}
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/* returns LONG_MAX iff out of memory */
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static PQhandle __gl_pqHeapInsert( PriorityQHeap *pq, PQkey keyNew )
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{
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long curr;
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PQhandle free_handle;
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curr = ++ pq->size;
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if( (curr*2) > pq->max ) {
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PQnode *saveNodes= pq->nodes;
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PQhandleElem *saveHandles= pq->handles;
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/* If the heap overflows, double its size. */
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pq->max <<= 1;
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pq->nodes = HeapReAlloc( GetProcessHeap(), 0, pq->nodes,
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(size_t)
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((pq->max + 1) * sizeof( pq->nodes[0] )));
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if (pq->nodes == NULL) {
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pq->nodes = saveNodes; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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pq->handles = HeapReAlloc( GetProcessHeap(), 0, pq->handles,
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(size_t)
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((pq->max + 1) *
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sizeof( pq->handles[0] )));
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if (pq->handles == NULL) {
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pq->handles = saveHandles; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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}
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if( pq->freeList == 0 ) {
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free_handle = curr;
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} else {
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free_handle = pq->freeList;
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pq->freeList = pq->handles[free_handle].node;
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}
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pq->nodes[curr].handle = free_handle;
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pq->handles[free_handle].node = curr;
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pq->handles[free_handle].key = keyNew;
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if( pq->initialized ) {
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FloatUp( pq, curr );
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}
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assert(free_handle != LONG_MAX);
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return free_handle;
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}
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static PQkey __gl_pqHeapExtractMin( PriorityQHeap *pq )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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PQhandle hMin = n[1].handle;
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PQkey min = h[hMin].key;
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if( pq->size > 0 ) {
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n[1].handle = n[pq->size].handle;
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h[n[1].handle].node = 1;
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h[hMin].key = NULL;
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h[hMin].node = pq->freeList;
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pq->freeList = hMin;
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if( -- pq->size > 0 ) {
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FloatDown( pq, 1 );
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}
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}
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return min;
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}
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static void __gl_pqHeapDelete( PriorityQHeap *pq, PQhandle hCurr )
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{
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PQnode *n = pq->nodes;
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PQhandleElem *h = pq->handles;
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long curr;
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assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
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curr = h[hCurr].node;
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n[curr].handle = n[pq->size].handle;
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h[n[curr].handle].node = curr;
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if( curr <= -- pq->size ) {
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if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
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FloatDown( pq, curr );
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} else {
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FloatUp( pq, curr );
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}
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}
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h[hCurr].key = NULL;
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h[hCurr].node = pq->freeList;
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pq->freeList = hCurr;
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}
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/* Now redefine all the function names to map to their "Sort" versions. */
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struct PriorityQSort {
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PriorityQHeap *heap;
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PQkey *keys;
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PQkey **order;
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PQhandle size, max;
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int initialized;
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int (*leq)(PQkey key1, PQkey key2);
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};
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PriorityQSort *__gl_pqSortNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
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{
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PriorityQSort *pq = HeapAlloc( GetProcessHeap(), 0, sizeof( PriorityQSort ));
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if (pq == NULL) return NULL;
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pq->heap = __gl_pqHeapNewPriorityQ( leq );
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if (pq->heap == NULL) {
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HeapFree( GetProcessHeap(), 0, pq );
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return NULL;
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}
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pq->keys = HeapAlloc( GetProcessHeap(), 0, INIT_SIZE * sizeof(pq->keys[0]) );
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if (pq->keys == NULL) {
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__gl_pqHeapDeletePriorityQ(pq->heap);
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HeapFree( GetProcessHeap(), 0, pq );
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return NULL;
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}
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pq->size = 0;
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pq->max = INIT_SIZE;
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pq->initialized = FALSE;
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pq->leq = leq;
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return pq;
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}
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void __gl_pqSortDeletePriorityQ( PriorityQSort *pq )
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{
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assert(pq != NULL);
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if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
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HeapFree( GetProcessHeap(), 0, pq->order );
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HeapFree( GetProcessHeap(), 0, pq->keys );
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HeapFree( GetProcessHeap(), 0, pq );
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}
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#define LT(x,y) (! LEQ(y,x))
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#define GT(x,y) (! LEQ(x,y))
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#define Swap(a,b) do{PQkey *tmp = *a; *a = *b; *b = tmp;}while(0)
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int __gl_pqSortInit( PriorityQSort *pq )
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{
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PQkey **p, **r, **i, **j, *piv;
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struct { PQkey **p, **r; } Stack[50], *top = Stack;
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unsigned long seed = 2016473283;
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/* Create an array of indirect pointers to the keys, so that we
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* the handles we have returned are still valid.
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*/
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pq->order = HeapAlloc( GetProcessHeap(), 0, (size_t)
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(pq->size * sizeof(pq->order[0])) );
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if (pq->order == NULL) return 0;
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p = pq->order;
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r = p + pq->size - 1;
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for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
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*i = piv;
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}
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/* Sort the indirect pointers in descending order,
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* using randomized Quicksort
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*/
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top->p = p; top->r = r; ++top;
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while( --top >= Stack ) {
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p = top->p;
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r = top->r;
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while( r > p + 10 ) {
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seed = seed * 1539415821 + 1;
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i = p + seed % (r - p + 1);
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piv = *i;
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*i = *p;
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*p = piv;
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i = p - 1;
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j = r + 1;
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do {
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do { ++i; } while( GT( **i, *piv ));
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do { --j; } while( LT( **j, *piv ));
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Swap( i, j );
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} while( i < j );
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Swap( i, j ); /* Undo last swap */
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if( i - p < r - j ) {
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top->p = j+1; top->r = r; ++top;
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r = i-1;
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} else {
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top->p = p; top->r = i-1; ++top;
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p = j+1;
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}
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}
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/* Insertion sort small lists */
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for( i = p+1; i <= r; ++i ) {
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piv = *i;
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for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
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*j = *(j-1);
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}
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*j = piv;
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}
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}
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pq->max = pq->size;
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pq->initialized = TRUE;
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__gl_pqHeapInit( pq->heap ); /* always succeeds */
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#ifndef NDEBUG
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p = pq->order;
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r = p + pq->size - 1;
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for( i = p; i < r; ++i ) {
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assert( LEQ( **(i+1), **i ));
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}
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#endif
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return 1;
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}
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/* returns LONG_MAX iff out of memory */
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PQhandle __gl_pqSortInsert( PriorityQSort *pq, PQkey keyNew )
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{
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long curr;
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if( pq->initialized ) {
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return __gl_pqHeapInsert( pq->heap, keyNew );
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}
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curr = pq->size;
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if( ++ pq->size >= pq->max ) {
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PQkey *saveKey= pq->keys;
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/* If the heap overflows, double its size. */
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pq->max <<= 1;
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pq->keys = HeapReAlloc( GetProcessHeap(), 0, pq->keys,
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(size_t)
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(pq->max * sizeof( pq->keys[0] )));
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if (pq->keys == NULL) {
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pq->keys = saveKey; /* restore ptr to free upon return */
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return LONG_MAX;
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}
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}
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assert(curr != LONG_MAX);
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pq->keys[curr] = keyNew;
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/* Negative handles index the sorted array. */
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return -(curr+1);
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}
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PQkey __gl_pqSortExtractMin( PriorityQSort *pq )
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{
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PQkey sortMin, heapMin;
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if( pq->size == 0 ) {
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return __gl_pqHeapExtractMin( pq->heap );
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}
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sortMin = *(pq->order[pq->size-1]);
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if( ! __gl_pqHeapIsEmpty( pq->heap )) {
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heapMin = __gl_pqHeapMinimum( pq->heap );
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if( LEQ( heapMin, sortMin )) {
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return __gl_pqHeapExtractMin( pq->heap );
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}
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}
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do {
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-- pq->size;
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} while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
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return sortMin;
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}
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PQkey __gl_pqSortMinimum( PriorityQSort *pq )
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{
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PQkey sortMin, heapMin;
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if( pq->size == 0 ) {
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return __gl_pqHeapMinimum( pq->heap );
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}
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sortMin = *(pq->order[pq->size-1]);
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if( ! __gl_pqHeapIsEmpty( pq->heap )) {
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heapMin = __gl_pqHeapMinimum( pq->heap );
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if( LEQ( heapMin, sortMin )) {
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return heapMin;
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}
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}
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return sortMin;
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}
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int __gl_pqSortIsEmpty( PriorityQSort *pq )
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{
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return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
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}
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void __gl_pqSortDelete( PriorityQSort *pq, PQhandle curr )
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{
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if( curr >= 0 ) {
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__gl_pqHeapDelete( pq->heap, curr );
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return;
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}
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curr = -(curr+1);
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assert( curr < pq->max && pq->keys[curr] != NULL );
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pq->keys[curr] = NULL;
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while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
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-- pq->size;
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}
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}
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