mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-01 09:50:52 +00:00
230e953e31
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
476 lines
25 KiB
Text
476 lines
25 KiB
Text
The Wine development release 7.9 is now available.
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What's new in this release:
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- Preliminary work towards PE conversion of macOS driver.
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- A number of fixes for test failures on Windows.
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- Various bug fixes.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/7.x/wine-7.9.tar.xz
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http://mirrors.ibiblio.org/wine/source/7.x/wine-7.9.tar.xz
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Binary packages for various distributions will be available from:
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https://www.winehq.org/download
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You will find documentation on https://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check https://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 7.9 (total 35):
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14841 ntdll:file tests are flaky
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19183 "make test" still fails on d3d9/tests/visual.c
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28220 kernel32/process.ok: test fails when redirected
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28508 user32:monitor tests fail occasionally
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34782 crypt32/chain tests crash with gcc-4.8.1 (win64)
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39346 Lego Rock Raiders crashes on startup (d3drm_device_init doesn't handle device version 3 case)
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45959 Editpad Lite 7 GUI not rendered correctly
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45960 Editpad Lite 7 displays empty boxes instead of text in some menus
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49285 PNotesPortable crashes inside WritePrivateProfileStructW
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50462 Ulead Photo Explorer 8.5 crashes on startup (needs {4a2286e0-7bef-11ce-9bd9-0000e202599c} CLSID_CMpegAudioCodec)
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51104 mf:mf crashes on Windows + AMD/NVidia
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51283 d3d8:device breaks evr:evr on w7u-2qxl
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51297 d3d8:visual & d3d9:visual, test_sample_mask() fails on Nvidia (cw-gtx560)
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51298 d3d8:visual: lighting_test() fails on Windows 10 >= 2004
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51376 Wine causes PC to lock or crash wine when loading more than 1 VST addon into WaveLab 6
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51612 Stellaris launcher (Paradox) does not launch
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51680 nsi:nsi test_ip_neighbour() fails on unreachable link local entry
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51783 The ieframe:webbrowser output is too big in Wine
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51827 d3dx10_34:d3dx10 crashes on all versions of Windows
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52686 DateAdd not implemented
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52751 `winetricks nocrashdialog` no longer works properly with Wine 7.5(but works with 7.4)
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52761 mscoree:mscoree test fails without a display or console
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52821 Cxbx Reloaded needs unimplemented function msvcp140_atomic_wait.dll.__std_atomic_wait_direct
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52848 Mavis Beacon Teaches Typing 15: Typed characters not spaced correctly
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52874 win32u change prevents chromium from starting
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52892 The 64-bit ntdll:thread fails on w7pro64 and w864
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52908 mf:mf - The 64-bit test_wma_decoder() fails on 64-bit Debian 11 + Intel
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52914 mf:mf - The 64-bit test_h264_decoder() fails on 64-bit Debian 11 + Intel GPU
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52937 msvcr110:msvcr110 fails on Windows with the UTF-8 codepage
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52961 crypt32:str - test_CertGetNameString() fails on Windows 7
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52969 mshtml:script fails on up-to-date Windows 8.1 machines
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52970 kernelbase:process breaks lz32:lzexpand_main on Windows 1809+
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52975 VTFEdit fails to start: err:module:LdrInitializeThunk "MSVCP80.dll" failed to initialize, aborting
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53004 63ce060 causes a white border line in winecfg
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53015 winscp bookmark adding error
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----------------------------------------------------------------
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Changes since 7.8:
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Alexandre Julliard (2):
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kernelbase: Move get_language_sort() to avoid forward declarations.
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kernelbase: Cache the sortid for each locale.
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Alistair Leslie-Hughes (7):
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d3drm: Support IDirect3D3 when creating device.
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include: Add TF_TMF/TMAW defines.
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dwmapi: Clear DWM_TIMING_INFO structure before returning.
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d3drm: IDirect3DRMMeshBuilder2 Get/SetQuality.
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d3drm: IDirect3DRMTexture3 Get/SetDecalOrigin.
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d3drm: IDirect3DRMTexture3 Get/SetColors.
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d3drm: IDirect3DRMTexture3 Get/SetShades.
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Andrew Eikum (5):
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mfplat: Allow NULL length pointer in IMFAttributes::GetAllocatedString.
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mfplat: Consolidate stream and file IMFByteStream vtables.
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mfplat: Simplify IMFByteStream async Read/Write methods.
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mfplat: Consolidate stream and file IMFByteStream Read/Write callback vtables.
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mfplat/tests: Add tests for IMFByteStream position.
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Anton Baskanov (5):
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include: Add IMpegAudioDecoder definition.
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winegstreamer: Add IMpegAudioDecoder stub to MPEG audio decoder.
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winegstreamer: Register MPEG audio decoder.
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quartz/tests: Add tests for MPEG audio decoder sample timestamps.
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winegstreamer: Set sample timestamps in MPEG audio decoder.
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Bernhard Kölbl (11):
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windows.media.speech: Add a missing trace to async_operation_create.
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windows.media.speech/tests: Make the IAsyncInfo_Close block test more consistent.
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windows.media.speech/tests: Remove some unreliable ref checks.
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windows.media.speech/tests: Add a test for IAsyncOperation_get_Completed.
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windows.media.speech: Rename async_operation to async_inspectable.
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windows.media.speech/tests: Remove a inconsistent ref check.
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windows.media.speech: Rename impl_from_IAsyncInfo to async_inspectable_impl_from_IAsyncInfo.
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windows.media.speech/tests: Retype AsyncOperationCompletedHandler to IInspectable.
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windows.media.speech/tests: Add await helper for IAsyncOperation.
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windows.media.speech/tests: Make use of a helper function for IAsyncInfo checking.
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windows.media.speech/tests: Add some recognition tests.
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Brendan Shanks (10):
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ntdll/tests: Fix thread test failure on Windows.
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include: Add WINE_ALLOC_SIZE attribute to CoTaskMemRealloc().
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include: Add WINE_ALLOC_SIZE attribute to RtlReAllocateHeap().
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include: Add WINE_ALLOC_SIZE attribute to ExAllocatePool functions.
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include: Add WINE_ALLOC_SIZE attribute to MmAllocate functions.
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include: Add __WINE_MALLOC attribute and use it for allocation functions.
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include: Add __WINE_DEALLOC attribute and use it for allocation functions.
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crypt32/tests: Fix mismatched deallocation function.
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ntdll: Use 32-bit stack in alloc_fs_sel().
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ntdll: Avoid truncating pointer to 32-bits in get_cpu_area().
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Charles Davis (6):
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configure: Check for struct icmpstat.
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nsiproxy.sys: Implement IPv6 icmpstats get_all_parameters on Mac OS and BSD.
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nsiproxy.sys: Implement IPv6 ipstats get_all_parameters on Mac OS and BSD.
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d3d11/tests: Test logic op.
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d3d11: Implement ID3D11Device1::CreateBlendState1().
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ntdll: Implement idle time query for Mac OS.
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Connor McAdams (2):
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oleacc/tests: Add tests for retrieving an IAccessible contained within a Dynamic Annotation wrapper.
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oleacc: Add support for retrieving an HWND from accNavigate to WindowFromAccessibleObject.
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Dmitry Timoshkov (2):
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d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
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d2d1/tests: Add some tests for ID2D1DeviceContext::CreateImageBrush().
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Drew Ronneberg (1):
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ole32: Remove obsolete -D_OLE32_ from Makefile.in.
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Eric Pouech (12):
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winepulse.drv: Use correct integral type.
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winepulse.drv: Enable compilation with long types.
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winecoreaudio: Enable compilation with long types.
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capi2032: Enable compilation with long types.
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winspool: Enable compilation with long types.
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winevulkan: Enable compilation with long types.
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winedbg: Introduce struct data_model to describe the various models for base types.
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winedbg: Add 'set' command to change data model.
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dbghelp: Let symt_basic be trans-module and nameless.
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dbghelp: Fix conversion of dwarf's basic types into dbghelp's basic types.
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dbghelp: Set correct basic types definition.
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include: Use Mingw64's __uuidof when present.
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Fabian Maurer (1):
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kernel32: Prevent null pointer dereference in WritePrivateProfileStructW.
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François Gouget (4):
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shell32: Shelllink: Make the create_lnk() failure messages unique.
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comctl32/tests: Use winetest_push_context() in tooltip:test_customdraw().
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mstask/tests: Ignore the compare_trigger_state() return value.
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mstask/tests: Fix the compare_trigger_state() failure lines.
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Gabriel Ivăncescu (8):
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mshtml/tests: Fix Number toLocaleString test on updated Win 8.1.
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jscript: Handle detached scope objects 'this' in all calls.
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jscript: Pass undefined 'this' instead of null in ES5 mode.
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mshtml: Expose IHTMLDOMImplementation2 members in IE9+ modes.
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mshtml: Implement HTMLDOMAttribute2's name property.
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mshtml: Implement window.cancelAnimationFrame.
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mshtml/tests: Add test for clearing timers with id zero.
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mshtml: Convert varAsync to bool if needed.
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Georg Lehmann (3):
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winevulkan: Prevent infinite recursion in make_vulkan.
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winevulkan: Update to VK spec version 1.3.213.
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winevulkan: Update to VK spec version 1.3.214.
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Gijs Vermeulen (1):
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shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests.
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Hans Leidekker (1):
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msi/tests: Fix an intermittent test failure.
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Henri Verbeet (2):
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maintainers: Update the Direct3D section.
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maintainers: Update the Direct2D section.
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Huw D. M. Davies (1):
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winecoreaudio: Remove DWORDs from the midi syscall interface.
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Jacek Caban (35):
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win32u: Move default WM_GETICON implementation from user32.
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win32u: Move default WM_PAINT implementation from user32.
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win32u: Move more default window commands from user32.
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win32u: Move default WM_ERASEBKGND implementation from user32.
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win32u: Move default WM_WINDOWPOSCHANGING implementation from user32.
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win32u: Handle sys color brushes in fill_rect.
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user32: Remove no longer used WINPOS_WindowFromPoint.
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winemac: Directly use ntdll in setup_options.
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winemac: Directly use ntdll for querying display settings.
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winemac: Directly use ntdll to write display settings.
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winemac: Directly use ntdll for display device mutex.
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winemac: Directly use ntdll in get_display_device_reg_key.
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winemac: Directly use ntdll for registry access in init_original_display_mode.
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winemac: Directly use ntdll for registry access in write_display_settings.
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winemac: Directly use ntdll for registry access in create_original_display_mode_descriptor.
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winemac: Directly use ntdll for registry access in copy_system_cursor_name.
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winemac: Use pthread for display locking.
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winemac: Use pthread for GDI device locking.
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winemac: Use pthread for keyboard list locking.
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winemac: Use pthread for cursor cache locking.
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winemac: Use pthread for synchronization in opengl.c.
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winemac: Use pthread for window data locking.
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winemac: Use pthread_once for wine_vk_init.
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win32u: Move NtUserSetWindowPlacement implementation from user32.
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win32u: Move NtUserSetInternalWindowPos implementation from user32.
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win32u: Export NtUserGetWindowPlacement.
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win32u: Move desktop window proc implementation from user32.
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win32u: Introduce DesktopWindowProc driver entry point.
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winex11: Implement DesktopWindowProc driver entry point.
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winemac: Implement DesktopWindowProc driver entry point.
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winemac: Directly use win32u for GDI functions in image.c.
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winemac: Directly use win32u for GDI functions in mouse.c.
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winemac: Directly use win32u for GDI functions in opengl.c.
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winemac: Directly use win32u for GDI functions in surface.c.
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winemac: Directly use win32u for GDI functions in window.c.
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Jactry Zeng (4):
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include: Add MIL/DWM HRESULT codes.
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dbghelp: Use RtlGetVersion() for system version detection instead.
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dwmapi: Use RtlGetVersion() for system version detection instead.
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dwmapi: Partially implement DwmGetCompositionTimingInfo().
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James McDonnell (2):
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include: Add ID2D1PathGeometry1 definition.
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d2d1: Add a stub for ID2D1PathGeometry1.
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Jan Sikorski (2):
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wined3d: Reduce the size of staging BO's for texture uploads.
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wined3d: Don't do a full cleanup when waiting for a command buffer.
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Jinoh Kang (1):
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wineusb.sys: Remove erroneous call to LeaveCriticalSection() in add_usb_device.
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Julian Klemann (1):
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ws2_32: Add stub for SIO_ENABLE_CIRCULAR_QUEUEING in WSAIoctl().
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Louis Lenders (1):
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msvcr80: Update manifest resource.
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Martin Storsjö (3):
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ntdll: Fix a typo in a log message for arm unwind data.
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ntdll: Fix accidentally used 64 bit types in signal_arm.c.
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msvcrt: Hook up __C_specific_handler and __jump_unwind for arm.
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Matteo Bruni (7):
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d3dx9/tests: Test D3DXAssembleShader() with both terminated and not terminated include data.
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d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.
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d3dx9/mesh: Make use of more proper types.
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d3dx9/mesh: Split skin header and weights parse functions.
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d3dx9/shader: Use more proper integer types.
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d3dx9/xfile: Don't unnecessarily use long integer type.
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d3dx9: Build without -DWINE_NO_LONG_TYPES.
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Nikolay Sivov (26):
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mf/session: Do not request more samples when SA sample becomes available.
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mfplat/sample: Fix use-after-free of a critical section.
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evr/sample: Avoid a race condition when releasing a tracked sample.
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evr/sample: Use explicit critical section for release handling.
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kernelbase/tests: Close mapping in MapViewOfFile3 test.
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mfplat: Allow NULL size pointer in IMFAttributes::GetAllocatedBlob().
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d3drm/tests: Build without -DWINE_NO_LONG_TYPES.
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mfreadwrite/reader: Allocate output samples on read requests.
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vbscript: Implement DateSerial().
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mfreadwrite/reader: Propagate resource sharing mode to the sample allocator.
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include: Move minidump types to a separate header.
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winedump: Output minidump streams in order they appear in the file.
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winedump: Cleanup minidump output helpers.
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winedump: Add support for dumping handle data stream from minidumps.
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winedump: Add support for ThreadInfoListStream stream.
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vbscript: Implement DateAdd().
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winedump: Add support for dumping UnloadedModuleListStream.
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vbscript: Implement Weekday().
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vbscript: Handle null arguments in DateSerial().
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dwrite/opentype: Fix GPOS PairSet array offset.
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ntdll/tests: Add a bit more tests for VM functions.
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kernel32/tests: Extend VirtualAllocEx() tests.
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kernelbase/tests: Add some VirtualAlloc2() tests.
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kernelbase: Fix VirtualAlloc2() when called with NULL process handle.
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ntdll/tests: Add a basic test for MEM_RESERVE_PLACEHOLDER.
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kernelbase: Add SetThreadInformation().
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Paul Gofman (18):
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crypt32/tests: Handle CERT_NAME_SEARCH_ALL_NAMES_FLAG being unsupported before Win8.
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ntdll: Fix allocation size in grow_logical_proc_ex_buf().
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ntdll: Move init_cpu_info() below create_logical_proc_info().
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ntdll: Refactor logical processor info manipulation functions.
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ntdll: Collect logical processor info at process start.
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rsaenh: Use CRT memory allocators.
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rsaenh: Handle uneven hash data updates sizes for CALG_MAC.
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rsaenh: Factor out block_encrypt() function.
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rsaenh: Store key state in hash data for _MAC hash algorithm.
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rsaenh: Factor out alloc_key() function.
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rsaenh: Allow importing bigger RC2 keys.
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rsaenh: Output FIXME when HMAC hash algorithm is not found.
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nsiproxy.sys: Update interface table only if find_entry_from_{luid|index} fails.
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nsiproxy.sys: Finish search once found in convert_luid_to_unix_name().
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nsiproxy.sys: Update interface table only if LUID is not found in convert_luid_to_unix_name().
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nsiproxy.sys: Update interface table only if LUID is not found in convert_unix_name_to_luid().
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nsi: Allocate a small buffer at once in NsiAllocateAndGetTable().
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iphlpapi: Don't request unused dynamic interface data.
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Pedro Perdigão (2):
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user32/tests: Test an out-of-order RECT in RedrawWindow().
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win32u: Allow an out-of-order RECT in RedrawWindow().
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Philip Allison (1):
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uiautomationcore: Fix header compatibility with C++.
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Piotr Caban (5):
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msvcr110/tests: Fix setlocale test failure on systems with UTF-8 locales enabled.
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msvcrt: Reject UTF-8 locales in setlocale function.
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oleacc: Store test IAccessible data in structure.
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oleacc: Add IAccessible refcount tests.
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msvcr120: Add missing _StructuredTaskCollection destructor spec file entry.
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Robert Wilhelm (1):
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vbscript: Implement CDate().
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Rémi Bernon (83):
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winegstreamer: Move MFT registration list out of static scope.
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winegstreamer: Register the video processor transform.
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mf/tests: Tweak topology loader tests results based on the video processor presence.
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mf/tests: Update a broken IMFMediaSink_AddStreamSink result check.
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dinput/tests: Wait for the expected report to actually be pending.
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windows.gaming.input: AddRef on the returned async handler in get_Completed.
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windows.gaming.input: Reset spare CS pointer before deleting it.
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windows.gaming.input: Use case insensitive compare when looking for devices.
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windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
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windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
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ntdll: Lock heap critical section outside of HEAP_IsRealArena.
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ntdll: Split HEAP_IsRealArena to heap_validate and heap_validate_ptr.
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ntdll: Split RtlAllocateHeap to a separate heap_allocate helper.
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ntdll: Split RtlFreeHeap to a separate heap_free helper.
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ntdll: Split RtlReAllocateHeap to a separate heap_reallocate helper.
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ntdll: Split RtlSizeHeap to a separate heap_size helper.
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ntdll: Introduce new block metadata access helpers.
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ntdll: Use block size helpers in heap_size.
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ntdll: Cleanup HEAP_FindSubHeap and rename it to find_subheap.
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ntdll: Check subheap sizes for consistency before using them.
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ntdll: Rewrite RtlWalkHeap and enumerate large blocks.
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dinput/tests: Increase async bool handler wait timeout.
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windows.gaming.input: Implement and instantiate ConstantForceEffect runtimeclass stubs.
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windows.gaming.input: Implement IForceFeedbackEffect interface for ConstantForceEffect.
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windows.gaming.input: Add a type parameter to force_feedback_effect_create.
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windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.
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windows.gaming.input: Implement IForceFeedbackMotor_TryUnloadEffectAsync.
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ntdll: Use heap_validate_ptr in validate_block_pointer.
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ntdll: Simplify validate_block_pointer.
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ntdll: Simplify validate_large_arena.
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ntdll: Simplify validate_used_block.
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ntdll: Simplify validate_free_block.
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hidclass.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
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winexinput.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
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dinput: Store the user_format field inline in struct dinput_device.
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dinput: Return an HRESULT from hid_joystick_device_try_open.
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dinput: Rename This to device in dinput_device_alloc.
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ntdll: Remove unused QUIET/NOISY constants and parameters.
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ntdll: Use block helpers to iterate blocks in heap_validate.
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ntdll: Use next_block helper to iterate in heap_set_debug_flags.
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ntdll: Check that ptr is in committed blocks in find_subheap.
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ntdll: Use next_block helper in heap_reallocate.
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dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.PeriodicForceEffect tests.
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dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.RampForceEffect tests.
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dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.ConditionForceEffect tests.
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windows.gaming.input: Implement Windows.Gaming.Input.RampForceEffect runtimeclass.
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windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.
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windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
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mf/tests: Move WMA decoder aggregation tests from wmadmod.
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wmadmod: Remove unnecessary DLL.
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ntdll: Increase heap large block min size for sizeof(void *) == 8.
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ntdll: Fail to allocate large blocks if heap isn't growable.
|
|
ntdll: Simplify the fallback case in heap_reallocate.
|
|
ntdll: Create free block after updating the size in HEAP_ShrinkBlock.
|
|
ntdll: Cleanup HEAP_ShrinkBlock and rename it to shrink_used_block.
|
|
ntdll: Update block unused_bytes in shrink_used_block.
|
|
dinput/tests: Remove IAsyncOperation reference count checks.
|
|
windows.gaming.input: Always assume at least two force feedback axes.
|
|
windows.gaming.input: Implement IForceFeedbackEffect_(get|put)_Gain.
|
|
windows.gaming.input: Implement IConstantForceEffect_SetParameters(WithEnvelope).
|
|
windows.gaming.input: Implement IRampForceEffect_SetParameters(WithEnvelope).
|
|
windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope).
|
|
windows.gaming.input: Implement IConditionForceEffect_SetParameters.
|
|
dinput: Make sure converted direction values are always positive.
|
|
ntdll: Ignore back pointer when validating free block pattern.
|
|
ntdll: Use block helpers in subheap_notify_free_all.
|
|
ntdll: Rename local variables in heap_reallocate.
|
|
ntdll: Rename local variables in heap_allocate.
|
|
ntdll: Rename HEAP_FindFreeBlock size parameter.
|
|
ntdll: Use block size helpers in heap_reallocate.
|
|
winebus.sys: Add support for PID effect gain.
|
|
windows.gaming.input: Implement IForceFeedbackEffect_(Start|Stop).
|
|
windows.gaming.input: Implement IForceFeedbackEffect_get_State.
|
|
windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures.
|
|
kernel32/tests: Mark activatableClass wrong xmlns test as broken on w1064v1909.
|
|
combase: Use CRT memory allocation functions.
|
|
combase: Lookup activatable class library in the activation context.
|
|
ntdll: Mask block flags when computing HEAP_InsertFreeBlock size.
|
|
ntdll: Set ARENA_FLAG_FREE flag in HEAP_CreateFreeBlock.
|
|
ntdll: Move the main subheap after the free lists.
|
|
ntdll: Return an entry pointer when looking for a free list.
|
|
ntdll: Remove entries from the free list in HEAP_FindFreeBlock.
|
|
ntdll: Cleanup HEAP_FindFreeBlock and rename it to find_free_block.
|
|
|
|
Stefan Dösinger (7):
|
|
wined3d: Move clear box clipping to cpu_blitter_clear.
|
|
wined3d: Separate mapping from data writing in surface_cpu_blt_colour_fill.
|
|
wined3d: Prepare wined3d_format_convert_from_float for > 32bpp formats.
|
|
wined3d: Add support for sysmem-clearing float32 formats.
|
|
wined3d: Support CPU clear of float16 formats.
|
|
wined3d: Mark some d3d9 formats as normalized formats.
|
|
wined3d: Make normalized format handling more generic in wined3d_format_convert_from_float.
|
|
|
|
Sven Baars (1):
|
|
d3dx10/tests: Disable a PreloadGlyphs test for d3dx10_34.
|
|
|
|
Torge Matthies (5):
|
|
ntdll: Use correct output buffer size in RtlpNtEnumerateSubKey.
|
|
ntdll: Calculate buffer sizes from registry structs correctly.
|
|
win32u: Calculate buffer sizes from registry structs correctly.
|
|
win32u: Query basic instead of full key information to get the LastWriteTime.
|
|
msvcr120: Add tests for _StructuredTaskCollection.
|
|
|
|
Zebediah Figura (18):
|
|
xslt: Use win32config.h from the correct directory.
|
|
wineusb.sys: Mark transfer_cb() as LIBUSB_CALL.
|
|
wineusb.sys: Avoid hard-coding ID string lengths.
|
|
wineusb.sys: Trace the type in query_id().
|
|
wineusb.sys: Expose composite device interfaces.
|
|
wined3d: Trace bind flags in wined3d_texture_init().
|
|
include: Constify the RAWINPUTDEVICE pointer parameter to RegisterRawInputDevices().
|
|
shlwapi/tests: Fix a test failure with the UTF-8 code page.
|
|
dinput: Store the device_format field inline in struct dinput_device.
|
|
dinput: Factor out the dinput_device_init() call into dinput7_CreateDeviceEx().
|
|
dinput: Rename dinput_device_init() to dinput_device_init_device_format().
|
|
dinput: Return E_OUTOFMEMORY on allocation failure in hid_joystick_create_device().
|
|
dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc().
|
|
dinput: Pass a single GUID pointer to hid_joystick_device_open().
|
|
dinput: Pass the device instance directly to hid_joystick_device_(try_)open.
|
|
quartz/systemclock: Use timeGetTime() to retrieve the current time.
|
|
maintainers: Add a GStreamer section.
|
|
maintainers: Add a Windows Media Format section.
|
|
|
|
Zhiyi Zhang (10):
|
|
maintainers: Add myself to some sections.
|
|
win32u: Fix a memory leak.
|
|
include: Add D3DKMTQueryVideoMemoryInfo() definition.
|
|
gdi32/tests: Add D3DKMTQueryVideoMemoryInfo() tests.
|
|
winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
|
|
gdi32: Implement D3DKMTQueryVideoMemoryInfo().
|
|
wined3d: Move kernel mode adapter handle from wined3d_output to wined3d_adapter.
|
|
dxgi: Implement dxgi_adapter_QueryVideoMemoryInfo() with D3DKMTQueryVideoMemoryInfo().
|
|
wined3d: Fill fake adapter video memory usage.
|
|
dxgi/tests: Test adapter video memory budget notification.
|
|
|
|
Ziqing Hui (6):
|
|
d2d1: Add stubs for ID2D1EffectContext.
|
|
d2d1: Implement ID2D1EffectContext_GetDpi().
|
|
d2d1: Implement LoadVertexShader().
|
|
include: Add defines for D2D1_PROPERTY_BINDING.
|
|
d2d1/tests: Introduce create_factory().
|
|
uuid: Add d2d1effectauthor.h.
|
|
|
|
--
|
|
Alexandre Julliard
|
|
julliard@winehq.org
|