wine/include/d3d9types.h
2006-04-04 20:30:53 +02:00

1537 lines
49 KiB
C

/*
* Copyright (C) 2002-2003 Jason Edmeades
* Copyright (C) 2002-2003 Raphael Junqueira
* Copyright (C) 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_D3D9TYPES_H
#define __WINE_D3D9TYPES_H
/*****************************************************************************
* Direct 3D v9 #defines
*/
#define D3DCLEAR_TARGET 0x00000001L
#define D3DCLEAR_ZBUFFER 0x00000002L
#define D3DCLEAR_STENCIL 0x00000004L
#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)
#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
#define D3DCOLORWRITEENABLED_RED 1
#define D3DCOLORWRITEENABLED_GREEN 2
#define D3DCOLORWRITEENABLED_BLUE 4
#define D3DCOLORWRITEENABLED_ALPHA 8
#define D3DCS_LEFT 0x001L
#define D3DCS_RIGHT 0x002L
#define D3DCS_TOP 0x004L
#define D3DCS_BOTTOM 0x008L
#define D3DCS_FRONT 0x010L
#define D3DCS_BACK 0x020L
#define D3DCS_PLANE0 0x040L
#define D3DCS_PLANE1 0x080L
#define D3DCS_PLANE2 0x100L
#define D3DCS_PLANE3 0x200L
#define D3DCS_PLANE4 0x400L
#define D3DCS_PLANE5 0x800L
#define D3DCS_ALL 0xFFFL
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT2 0
#define D3DFVF_TEXTUREFORMAT3 1
#define D3DFVF_TEXTUREFORMAT4 2
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DLOCK_READONLY 0x0010
#define D3DLOCK_NOSYSLOCK 0x0800
#define D3DLOCK_NOOVERWRITE 0x1000
#define D3DLOCK_DISCARD 0x2000
#define D3DLOCK_DONOTWAIT 0x4000
#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
#define D3DMAXUSERCLIPPLANES 32
#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)
#define D3DRENDERSTATE_WRAPBIAS 128UL
/* MSDN has this in d3d9caps.h, but it should be here */
#define D3DTSS_TCI_PASSTHRU 0x00000
#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
#define D3DTSS_TCI_SPHEREMAP 0x40000
#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
#define D3DUSAGE_RENDERTARGET 0x00000001L
#define D3DUSAGE_DEPTHSTENCIL 0x00000002L
#define D3DUSAGE_WRITEONLY 0x00000008L
#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
#define D3DUSAGE_DONOTCLIP 0x00000020L
#define D3DUSAGE_POINTS 0x00000040L
#define D3DUSAGE_RTPATCHES 0x00000080L
#define D3DUSAGE_NPATCHES 0x00000100L
#define D3DUSAGE_DYNAMIC 0x00000200L
#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
#define D3DUSAGE_DMAP 0x00004000L
#define D3DUSAGE_QUERY_FILTER 0x00020000L
#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
#define D3DWRAP_U 1
#define D3DWRAP_V 2
#define D3DWRAP_W 4
#define D3DWRAPCOORD_0 1
#define D3DWRAPCOORD_1 2
#define D3DWRAPCOORD_2 4
#define D3DWRAPCOORD_3 8
#define MAX_DEVICE_IDENTIFIER_STRING 512
#define D3DFVF_RESERVED0 0x0001
#define D3DFVF_POSITION_MASK 0x4000E
#define D3DFVF_XYZ 0x0002
#define D3DFVF_XYZRHW 0x0004
#define D3DFVF_XYZB1 0x0006
#define D3DFVF_XYZB2 0x0008
#define D3DFVF_XYZB3 0x000a
#define D3DFVF_XYZB4 0x000c
#define D3DFVF_XYZB5 0x000e
#define D3DFVF_XYZW 0x4002
#define D3DFVF_NORMAL 0x0010
#define D3DFVF_PSIZE 0x0020
#define D3DFVF_DIFFUSE 0x0040
#define D3DFVF_SPECULAR 0x0080
#define D3DFVF_TEXCOUNT_MASK 0x0f00
#define D3DFVF_TEXCOUNT_SHIFT 8
#define D3DFVF_TEX0 0x0000
#define D3DFVF_TEX1 0x0100
#define D3DFVF_TEX2 0x0200
#define D3DFVF_TEX3 0x0300
#define D3DFVF_TEX4 0x0400
#define D3DFVF_TEX5 0x0500
#define D3DFVF_TEX6 0x0600
#define D3DFVF_TEX7 0x0700
#define D3DFVF_TEX8 0x0800
#define D3DFVF_LASTBETA_UBYTE4 0x1000
#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
#define D3DFVF_RESERVED2 0x6000
#define D3DTA_SELECTMASK 0x0000000f
#define D3DTA_DIFFUSE 0x00000000
#define D3DTA_CURRENT 0x00000001
#define D3DTA_TEXTURE 0x00000002
#define D3DTA_TFACTOR 0x00000003
#define D3DTA_SPECULAR 0x00000004
#define D3DTA_TEMP 0x00000005
#define D3DTA_CONSTANT 0x00000006
#define D3DTA_COMPLEMENT 0x00000010
#define D3DTA_ALPHAREPLICATE 0x00000020
#define D3DCOLORWRITEENABLE_RED (1L<<0)
#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
#define D3DPV_DONOTCOPYDATA (1 << 0)
#define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
#define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
#define MAXD3DDECLLENGTH 64 /* +end marker */
#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
#define MAXD3DDECLUSAGEINDEX 15
#define D3DDMAPSAMPLER 256
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
#define D3DPRESENT_BACK_BUFFERS_MAX 3L
#define D3DPRESENT_RATE_DEFAULT 0x00000000
/****************************
* Vertex Shaders Declaration
*/
typedef enum _D3DDECLUSAGE {
D3DDECLUSAGE_POSITION = 0,
D3DDECLUSAGE_BLENDWEIGHT = 1,
D3DDECLUSAGE_BLENDINDICES = 2,
D3DDECLUSAGE_NORMAL = 3,
D3DDECLUSAGE_PSIZE = 4,
D3DDECLUSAGE_TEXCOORD = 5,
D3DDECLUSAGE_TANGENT = 6,
D3DDECLUSAGE_BINORMAL = 7,
D3DDECLUSAGE_TESSFACTOR = 8,
D3DDECLUSAGE_POSITIONT = 9,
D3DDECLUSAGE_COLOR = 10,
D3DDECLUSAGE_FOG = 11,
D3DDECLUSAGE_DEPTH = 12,
D3DDECLUSAGE_SAMPLE = 13
} D3DDECLUSAGE;
/* MSDN is quite confussing at this point...
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
says MAXD3D, and D3DDECLUSAGE_SAMPLE
So both are defined
*/
#define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
#define D3DMAXDECLUSAGEINDEX 15
#define D3DMAXDECLLENGTH 18
#define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
typedef enum _D3DDECLMETHOD {
D3DDECLMETHOD_DEFAULT = 0,
D3DDECLMETHOD_PARTIALU = 1,
D3DDECLMETHOD_PARTIALV = 2,
D3DDECLMETHOD_CROSSUV = 3,
D3DDECLMETHOD_UV = 4,
D3DDECLMETHOD_LOOKUP = 5,
D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
} D3DDECLMETHOD;
#define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
typedef enum _D3DDECLTYPE {
D3DDECLTYPE_FLOAT1 = 0,
D3DDECLTYPE_FLOAT2 = 1,
D3DDECLTYPE_FLOAT3 = 2,
D3DDECLTYPE_FLOAT4 = 3,
D3DDECLTYPE_D3DCOLOR = 4,
D3DDECLTYPE_UBYTE4 = 5,
D3DDECLTYPE_SHORT2 = 6,
D3DDECLTYPE_SHORT4 = 7,
/* VS 2.0 */
D3DDECLTYPE_UBYTE4N = 8,
D3DDECLTYPE_SHORT2N = 9,
D3DDECLTYPE_SHORT4N = 10,
D3DDECLTYPE_USHORT2N = 11,
D3DDECLTYPE_USHORT4N = 12,
D3DDECLTYPE_UDEC3 = 13,
D3DDECLTYPE_DEC3N = 14,
D3DDECLTYPE_FLOAT16_2 = 15,
D3DDECLTYPE_FLOAT16_4 = 16,
D3DDECLTYPE_UNUSED = 17,
} D3DDECLTYPE;
#define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
typedef struct _D3DVERTEXELEMENT9 {
WORD Stream;
WORD Offset;
BYTE Type;
BYTE Method;
BYTE Usage;
BYTE UsageIndex;
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
typedef enum _D3DQUERYTYPE {
D3DQUERYTYPE_VCACHE = 4,
D3DQUERYTYPE_RESOURCEMANAGER = 5,
D3DQUERYTYPE_VERTEXSTATS = 6,
D3DQUERYTYPE_EVENT = 8,
D3DQUERYTYPE_OCCLUSION = 9,
D3DQUERYTYPE_TIMESTAMP = 10,
D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
D3DQUERYTYPE_TIMESTAMPFREQ = 12,
D3DQUERYTYPE_PIPELINETIMINGS = 13,
D3DQUERYTYPE_INTERFACETIMINGS = 14,
D3DQUERYTYPE_VERTEXTIMINGS = 15,
D3DQUERYTYPE_PIXELTIMINGS = 16,
D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
D3DQUERYTYPE_CACHEUTILIZATION = 18
} D3DQUERYTYPE;
#define D3DISSUE_BEGIN (1 << 1)
#define D3DISSUE_END (1 << 0)
#define D3DGETDATA_FLUSH (1 << 0)
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
#define D3DDP_MAXTEXCOORD 8
#define D3DVSD_MAKETOKENTYPE(TokenType) \
((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
#define D3DVSD_CONST(ConstantAddress, Count) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
#define D3DVSD_END() 0xFFFFFFFF
#define D3DVSD_NOP() 0x00000000
#define D3DVSD_REG(VertexRegister, Type) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
#define D3DVSD_SKIP(Count) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
#define D3DVSD_STREAM(StreamNumber) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
#define D3DVSD_STREAM_TESS() \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
#define D3DVSD_TESSUV(Register) \
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
/********************************
* Pixel/Vertex Shaders Functions
*/
/** Maximum number of supported texture coordinates sets operation */
#define D3DDP_MAXTEXCOORD 8
/** opcode token mask */
#define D3DSI_OPCODE_MASK 0x0000FFFF
#define D3DSI_INSTLENGTH_MASK 0x0F000000
#define D3DSI_INSTLENGTH_SHIFT 24
/** opcodes types for PS and VS */
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
D3DSIO_NOP = 0,
D3DSIO_MOV = 1,
D3DSIO_ADD = 2,
D3DSIO_SUB = 3,
D3DSIO_MAD = 4,
D3DSIO_MUL = 5,
D3DSIO_RCP = 6,
D3DSIO_RSQ = 7,
D3DSIO_DP3 = 8,
D3DSIO_DP4 = 9,
D3DSIO_MIN = 10,
D3DSIO_MAX = 11,
D3DSIO_SLT = 12,
D3DSIO_SGE = 13,
D3DSIO_EXP = 14,
D3DSIO_LOG = 15,
D3DSIO_LIT = 16,
D3DSIO_DST = 17,
D3DSIO_LRP = 18,
D3DSIO_FRC = 19,
D3DSIO_M4x4 = 20,
D3DSIO_M4x3 = 21,
D3DSIO_M3x4 = 22,
D3DSIO_M3x3 = 23,
D3DSIO_M3x2 = 24,
D3DSIO_CALL = 25,
D3DSIO_CALLNZ = 26,
D3DSIO_LOOP = 27,
D3DSIO_RET = 28,
D3DSIO_ENDLOOP = 29,
D3DSIO_LABEL = 30,
D3DSIO_DCL = 31,
D3DSIO_POW = 32,
D3DSIO_CRS = 33,
D3DSIO_SGN = 34,
D3DSIO_ABS = 35,
D3DSIO_NRM = 36,
D3DSIO_SINCOS = 37,
D3DSIO_REP = 38,
D3DSIO_ENDREP = 39,
D3DSIO_IF = 40,
D3DSIO_IFC = 41,
D3DSIO_ELSE = 42,
D3DSIO_ENDIF = 43,
D3DSIO_BREAK = 44,
D3DSIO_BREAKC = 45,
D3DSIO_MOVA = 46,
D3DSIO_DEFB = 47,
D3DSIO_DEFI = 48,
D3DSIO_TEXCOORD = 64,
D3DSIO_TEXKILL = 65,
D3DSIO_TEX = 66,
D3DSIO_TEXBEM = 67,
D3DSIO_TEXBEML = 68,
D3DSIO_TEXREG2AR = 69,
D3DSIO_TEXREG2GB = 70,
D3DSIO_TEXM3x2PAD = 71,
D3DSIO_TEXM3x2TEX = 72,
D3DSIO_TEXM3x3PAD = 73,
D3DSIO_TEXM3x3TEX = 74,
D3DSIO_TEXM3x3DIFF = 75,
D3DSIO_TEXM3x3SPEC = 76,
D3DSIO_TEXM3x3VSPEC = 77,
D3DSIO_EXPP = 78,
D3DSIO_LOGP = 79,
D3DSIO_CND = 80,
D3DSIO_DEF = 81,
D3DSIO_TEXREG2RGB = 82,
D3DSIO_TEXDP3TEX = 83,
D3DSIO_TEXM3x2DEPTH = 84,
D3DSIO_TEXDP3 = 85,
D3DSIO_TEXM3x3 = 86,
D3DSIO_TEXDEPTH = 87,
D3DSIO_CMP = 88,
D3DSIO_BEM = 89,
D3DSIO_DP2ADD = 90,
D3DSIO_DSX = 91,
D3DSIO_DSY = 92,
D3DSIO_TEXLDD = 93,
D3DSIO_SETP = 94,
D3DSIO_TEXLDL = 95,
D3DSIO_BREAKP = 96,
D3DSIO_PHASE = 0xFFFD,
D3DSIO_COMMENT = 0xFFFE,
D3DSIO_END = 0XFFFF,
D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
#define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
/** for parallelism */
#define D3DSI_COISSUE 0x40000000
#define D3DSP_DCL_USAGE_SHIFT 0
#define D3DSP_DCL_USAGE_MASK 0x0000000f
#define D3DSP_DCL_USAGEINDEX_SHIFT 16
#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
#define D3DSP_TEXTURETYPE_SHIFT 27
#define D3DSP_TEXTURETYPE_MASK 0x78000000
typedef enum _D3DSAMPLER_TEXTURE_TYPE {
D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
D3DSTT_FORCE_DWORD = 0x7FFFFFFF
} D3DSAMPLER_TEXTURE_TYPE;
#define D3DSP_REGNUM_MASK 0x000007FF
/** destination parameter modifiers (.xyzw) */
#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
#define D3DSP_DSTMOD_SHIFT 20
#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
} D3DSHADER_PARAM_DSTMOD_TYPE;
/** destination param */
#define D3DSP_DSTSHIFT_SHIFT 24
#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
/** destination/source reg type */
#define D3DSP_REGTYPE_SHIFT 28
#define D3DSP_REGTYPE_SHIFT2 8
#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
#define D3DSP_REGTYPE_MASK2 0x00001800
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
D3DSPR_TEMP = 0,
D3DSPR_INPUT = 1,
D3DSPR_CONST = 2,
D3DSPR_ADDR = 3,
D3DSPR_TEXTURE = 3,
D3DSPR_RASTOUT = 4,
D3DSPR_ATTROUT = 5,
D3DSPR_TEXCRDOUT = 6,
D3DSPR_OUTPUT = 6,
D3DSPR_CONSTINT = 7,
D3DSPR_COLOROUT = 8,
D3DSPR_DEPTHOUT = 9,
D3DSPR_SAMPLER = 10,
D3DSPR_CONST2 = 11,
D3DSPR_CONST3 = 12,
D3DSPR_CONST4 = 13,
D3DSPR_CONSTBOOL = 14,
D3DSPR_LOOP = 15,
D3DSPR_TEMPFLOAT16 = 16,
D3DSPR_MISCTYPE = 17,
D3DSPR_LABEL = 18,
D3DSPR_PREDICATE = 19,
D3DSPR_FORCE_DWORD = 0x7FFFFFFF
} D3DSHADER_PARAM_REGISTER_TYPE;
typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
D3DSMO_POSITION = 0,
D3DSMO_FACE = 1
} D3DSHADER_MISCTYPE_OFFSETS;
typedef enum _D3DVS_RASTOUT_OFFSETS {
D3DSRO_POSITION = 0,
D3DSRO_FOG = 1,
D3DSRO_POINT_SIZE = 2,
D3DSRO_FORCE_DWORD = 0x7FFFFFFF
} D3DVS_RASTOUT_OFFSETS;
#define D3DVS_ADDRESSMODE_SHIFT 13
#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
typedef enum _D3DVS_ADDRESSMODE_TYPE {
D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
} D3DVS_ADDRESSMODE_TYPE;
#define D3DSHADER_ADDRESSMODE_SHIFT 13
#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
} D3DSHADER_ADDRESSMODE_TYPE;
#define D3DVS_SWIZZLE_SHIFT 16
#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
#define D3DSP_SWIZZLE_SHIFT 16
#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
#define D3DSP_NOSWIZZLE \
((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
#define D3DSP_SRCMOD_SHIFT 24
#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
} D3DSHADER_PARAM_SRCMOD_TYPE;
#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
#define D3DSI_COMMENTSIZE_SHIFT 16
#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
#define D3DSHADER_COMMENT(commentSize) \
((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
#define D3DPS_END() 0x0000FFFF
#define D3DVS_END() 0x0000FFFF
/*****************************************************************************
* Direct 3D v8 enumerated types
*/
typedef enum _D3DBACKBUFFER_TYPE {
D3DBACKBUFFER_TYPE_MONO = 0,
D3DBACKBUFFER_TYPE_LEFT = 1,
D3DBACKBUFFER_TYPE_RIGHT = 2,
D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
} D3DBACKBUFFER_TYPE;
#define D3DPRESENT_BACK_BUFFER_MAX 3L
typedef enum _D3DBASISTYPE {
D3DBASIS_BEZIER = 0,
D3DBASIS_BSPLINE = 1,
D3DBASIS_INTERPOLATE = 2,
D3DBASIS_FORCE_DWORD = 0x7fffffff
} D3DBASISTYPE;
typedef enum _D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_BLENDFACTOR = 14,
D3DBLEND_INVBLENDFACTOR = 15,
D3DBLEND_FORCE_DWORD = 0x7fffffff
} D3DBLEND;
typedef enum _D3DBLENDOP {
D3DBLENDOP_ADD = 1,
D3DBLENDOP_SUBTRACT = 2,
D3DBLENDOP_REVSUBTRACT = 3,
D3DBLENDOP_MIN = 4,
D3DBLENDOP_MAX = 5,
D3DBLENDOP_FORCE_DWORD = 0x7fffffff
} D3DBLENDOP;
typedef enum _D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff
} D3DCMPFUNC;
typedef enum _D3DCUBEMAP_FACES {
D3DCUBEMAP_FACE_POSITIVE_X = 0,
D3DCUBEMAP_FACE_NEGATIVE_X = 1,
D3DCUBEMAP_FACE_POSITIVE_Y = 2,
D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
D3DCUBEMAP_FACE_POSITIVE_Z = 4,
D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES;
typedef enum _D3DCULL {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;
typedef enum _D3DDEBUGMONITORTOKENS {
D3DDMT_ENABLE = 0,
D3DDMT_DISABLE = 1,
D3DDMT_FORCE_DWORD = 0x7fffffff
} D3DDEBUGMONITORTOKENS;
typedef enum _D3DDEGREETYPE {
D3DDEGREE_LINEAR = 1,
D3DDEGREE_QUADRATIC = 2,
D3DDEGREE_CUBIC = 3,
D3DDEGREE_QUINTIC = 5,
D3DDEGREE_FORCE_DWORD = 0x7fffffff
} D3DDEGREETYPE;
typedef enum _D3DDEVTYPE {
D3DDEVTYPE_HAL = 1,
D3DDEVTYPE_REF = 2,
D3DDEVTYPE_SW = 3,
D3DDEVTYPE_FORCE_DWORD = 0xffffffff
} D3DDEVTYPE;
typedef enum _D3DFILLMODE {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0x7fffffff
} D3DFILLMODE;
typedef enum _D3DFOGMODE {
D3DFOG_NONE = 0,
D3DFOG_EXP = 1,
D3DFOG_EXP2 = 2,
D3DFOG_LINEAR = 3,
D3DFOG_FORCE_DWORD = 0x7fffffff
} D3DFOGMODE;
typedef enum _D3DFORMAT {
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
D3DFMT_A2B10G10R10 = 31,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_X8B8G8R8 = 33,
D3DFMT_G16R16 = 34,
D3DFMT_A2R10G10B10 = 35,
D3DFMT_A16B16G16R16 = 36,
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
D3DFMT_L8 = 50,
D3DFMT_A8L8 = 51,
D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60,
D3DFMT_L6V5U5 = 61,
D3DFMT_X8L8V8U8 = 62,
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_W11V11U10 = 65,
D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
D3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
D3DFMT_D24S8 = 75,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
D3DFMT_D16 = 80,
D3DFMT_L16 = 81,
D3DFMT_D32F_LOCKABLE = 82,
D3DFMT_D24FS8 = 83,
D3DFMT_VERTEXDATA = 100,
D3DFMT_INDEX16 = 101,
D3DFMT_INDEX32 = 102,
D3DFMT_Q16W16V16U16 = 110,
/* Flaoting point formats */
D3DFMT_R16F = 111,
D3DFMT_G16R16F = 112,
D3DFMT_A16B16G16R16F = 113,
/* IEEE formats */
D3DFMT_R32F = 114,
D3DFMT_G32R32F = 115,
D3DFMT_A32B32G32R32F = 116,
D3DFMT_CxV8U8 = 117,
D3DFMT_FORCE_DWORD = 0xFFFFFFFF
} D3DFORMAT;
typedef enum _D3DLIGHTTYPE {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_FORCE_DWORD = 0x7fffffff
} D3DLIGHTTYPE;
typedef enum _D3DMATERIALCOLORSOURCE {
D3DMCS_MATERIAL = 0,
D3DMCS_COLOR1 = 1,
D3DMCS_COLOR2 = 2,
D3DMCS_FORCE_DWORD = 0x7fffffff
} D3DMATERIALCOLORSOURCE;
typedef enum _D3DMULTISAMPLE_TYPE {
D3DMULTISAMPLE_NONE = 0,
D3DMULTISAMPLE_NONMASKABLE = 1,
D3DMULTISAMPLE_2_SAMPLES = 2,
D3DMULTISAMPLE_3_SAMPLES = 3,
D3DMULTISAMPLE_4_SAMPLES = 4,
D3DMULTISAMPLE_5_SAMPLES = 5,
D3DMULTISAMPLE_6_SAMPLES = 6,
D3DMULTISAMPLE_7_SAMPLES = 7,
D3DMULTISAMPLE_8_SAMPLES = 8,
D3DMULTISAMPLE_9_SAMPLES = 9,
D3DMULTISAMPLE_10_SAMPLES = 10,
D3DMULTISAMPLE_11_SAMPLES = 11,
D3DMULTISAMPLE_12_SAMPLES = 12,
D3DMULTISAMPLE_13_SAMPLES = 13,
D3DMULTISAMPLE_14_SAMPLES = 14,
D3DMULTISAMPLE_15_SAMPLES = 15,
D3DMULTISAMPLE_16_SAMPLES = 16,
D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} D3DMULTISAMPLE_TYPE;
#if 0
typedef enum _D3DORDERTYPE {
D3DORDER_LINEAR = 1,
D3DORDER_QUADRATIC = 2,
D3DORDER_CUBIC = 3,
D3DORDER_QUINTIC = 5,
D3DORDER_FORCE_DWORD = 0x7fffffff
} D3DORDERTYPE;
#endif
typedef enum _D3DPATCHEDGESTYLE {
D3DPATCHEDGE_DISCRETE = 0,
D3DPATCHEDGE_CONTINUOUS = 1,
D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
} D3DPATCHEDGESTYLE;
typedef enum _D3DPOOL {
D3DPOOL_DEFAULT = 0,
D3DPOOL_MANAGED = 1,
D3DPOOL_SYSTEMMEM = 2,
D3DPOOL_SCRATCH = 3,
D3DPOOL_FORCE_DWORD = 0x7fffffff
} D3DPOOL;
typedef enum _D3DPRIMITIVETYPE {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff
} D3DPRIMITIVETYPE;
typedef enum _D3DRENDERSTATETYPE {
D3DRS_ZENABLE = 7,
D3DRS_FILLMODE = 8,
D3DRS_SHADEMODE = 9,
D3DRS_ZWRITEENABLE = 14,
D3DRS_ALPHATESTENABLE = 15,
D3DRS_LASTPIXEL = 16,
D3DRS_SRCBLEND = 19,
D3DRS_DESTBLEND = 20,
D3DRS_CULLMODE = 22,
D3DRS_ZFUNC = 23,
D3DRS_ALPHAREF = 24,
D3DRS_ALPHAFUNC = 25,
D3DRS_DITHERENABLE = 26,
D3DRS_ALPHABLENDENABLE = 27,
D3DRS_FOGENABLE = 28,
D3DRS_SPECULARENABLE = 29,
D3DRS_FOGCOLOR = 34,
D3DRS_FOGTABLEMODE = 35,
D3DRS_FOGSTART = 36,
D3DRS_FOGEND = 37,
D3DRS_FOGDENSITY = 38,
D3DRS_RANGEFOGENABLE = 48,
D3DRS_STENCILENABLE = 52,
D3DRS_STENCILFAIL = 53,
D3DRS_STENCILZFAIL = 54,
D3DRS_STENCILPASS = 55,
D3DRS_STENCILFUNC = 56,
D3DRS_STENCILREF = 57,
D3DRS_STENCILMASK = 58,
D3DRS_STENCILWRITEMASK = 59,
D3DRS_TEXTUREFACTOR = 60,
D3DRS_WRAP0 = 128,
D3DRS_WRAP1 = 129,
D3DRS_WRAP2 = 130,
D3DRS_WRAP3 = 131,
D3DRS_WRAP4 = 132,
D3DRS_WRAP5 = 133,
D3DRS_WRAP6 = 134,
D3DRS_WRAP7 = 135,
D3DRS_CLIPPING = 136,
D3DRS_LIGHTING = 137,
D3DRS_AMBIENT = 139,
D3DRS_FOGVERTEXMODE = 140,
D3DRS_COLORVERTEX = 141,
D3DRS_LOCALVIEWER = 142,
D3DRS_NORMALIZENORMALS = 143,
D3DRS_DIFFUSEMATERIALSOURCE = 145,
D3DRS_SPECULARMATERIALSOURCE = 146,
D3DRS_AMBIENTMATERIALSOURCE = 147,
D3DRS_EMISSIVEMATERIALSOURCE = 148,
D3DRS_VERTEXBLEND = 151,
D3DRS_CLIPPLANEENABLE = 152,
D3DRS_POINTSIZE = 154,
D3DRS_POINTSIZE_MIN = 155,
D3DRS_POINTSPRITEENABLE = 156,
D3DRS_POINTSCALEENABLE = 157,
D3DRS_POINTSCALE_A = 158,
D3DRS_POINTSCALE_B = 159,
D3DRS_POINTSCALE_C = 160,
D3DRS_MULTISAMPLEANTIALIAS = 161,
D3DRS_MULTISAMPLEMASK = 162,
D3DRS_PATCHEDGESTYLE = 163,
D3DRS_DEBUGMONITORTOKEN = 165,
D3DRS_POINTSIZE_MAX = 166,
D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
D3DRS_COLORWRITEENABLE = 168,
D3DRS_TWEENFACTOR = 170,
D3DRS_BLENDOP = 171,
D3DRS_POSITIONDEGREE = 172,
D3DRS_NORMALDEGREE = 173,
D3DRS_SCISSORTESTENABLE = 174,
D3DRS_SLOPESCALEDEPTHBIAS = 175,
D3DRS_ANTIALIASEDLINEENABLE = 176,
D3DRS_MINTESSELLATIONLEVEL = 178,
D3DRS_MAXTESSELLATIONLEVEL = 179,
D3DRS_ADAPTIVETESS_X = 180,
D3DRS_ADAPTIVETESS_Y = 181,
D3DRS_ADAPTIVETESS_Z = 182,
D3DRS_ADAPTIVETESS_W = 183,
D3DRS_ENABLEADAPTIVETESSELLATION= 184,
D3DRS_TWOSIDEDSTENCILMODE = 185,
D3DRS_CCW_STENCILFAIL = 186,
D3DRS_CCW_STENCILZFAIL = 187,
D3DRS_CCW_STENCILPASS = 188,
D3DRS_CCW_STENCILFUNC = 189,
D3DRS_COLORWRITEENABLE1 = 190,
D3DRS_COLORWRITEENABLE2 = 191,
D3DRS_COLORWRITEENABLE3 = 192,
D3DRS_BLENDFACTOR = 193,
D3DRS_SRGBWRITEENABLE = 194,
D3DRS_DEPTHBIAS = 195,
D3DRS_WRAP8 = 198,
D3DRS_WRAP9 = 199,
D3DRS_WRAP10 = 200,
D3DRS_WRAP11 = 201,
D3DRS_WRAP12 = 202,
D3DRS_WRAP13 = 203,
D3DRS_WRAP14 = 204,
D3DRS_WRAP15 = 205,
D3DRS_SEPARATEALPHABLENDENABLE = 206,
D3DRS_SRCBLENDALPHA = 207,
D3DRS_DESTBLENDALPHA = 208,
D3DRS_BLENDOPALPHA = 209,
D3DRS_FORCE_DWORD = 0x7fffffff
} D3DRENDERSTATETYPE;
typedef enum _D3DRESOURCETYPE {
D3DRTYPE_SURFACE = 1,
D3DRTYPE_VOLUME = 2,
D3DRTYPE_TEXTURE = 3,
D3DRTYPE_VOLUMETEXTURE = 4,
D3DRTYPE_CUBETEXTURE = 5,
D3DRTYPE_VERTEXBUFFER = 6,
D3DRTYPE_INDEXBUFFER = 7,
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE;
#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
typedef enum _D3DSHADEMODE {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff
} D3DSHADEMODE;
typedef enum _D3DSTATEBLOCKTYPE {
D3DSBT_ALL = 1,
D3DSBT_PIXELSTATE = 2,
D3DSBT_VERTEXSTATE = 3,
D3DSBT_FORCE_DWORD = 0xffffffff
} D3DSTATEBLOCKTYPE;
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;
typedef enum _D3DSWAPEFFECT {
D3DSWAPEFFECT_DISCARD = 1,
D3DSWAPEFFECT_FLIP = 2,
D3DSWAPEFFECT_COPY = 3,
D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
} D3DSWAPEFFECT;
typedef enum _D3DTEXTUREADDRESS {
D3DTADDRESS_WRAP = 1,
D3DTADDRESS_MIRROR = 2,
D3DTADDRESS_CLAMP = 3,
D3DTADDRESS_BORDER = 4,
D3DTADDRESS_MIRRORONCE = 5,
D3DTADDRESS_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREADDRESS;
typedef enum _D3DTEXTUREFILTERTYPE {
D3DTEXF_NONE = 0,
D3DTEXF_POINT = 1,
D3DTEXF_LINEAR = 2,
D3DTEXF_ANISOTROPIC = 3,
D3DTEXF_FLATCUBIC = 4,
D3DTEXF_GAUSSIANCUBIC = 5,
D3DTEXF_PYRAMIDALQUAD = 6,
D3DTEXF_GAUSSIANQUAD = 7,
D3DTEXF_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREFILTERTYPE;
typedef enum _D3DTEXTUREOP {
D3DTOP_DISABLE = 1,
D3DTOP_SELECTARG1 = 2,
D3DTOP_SELECTARG2 = 3,
D3DTOP_MODULATE = 4,
D3DTOP_MODULATE2X = 5,
D3DTOP_MODULATE4X = 6,
D3DTOP_ADD = 7,
D3DTOP_ADDSIGNED = 8,
D3DTOP_ADDSIGNED2X = 9,
D3DTOP_SUBTRACT = 10,
D3DTOP_ADDSMOOTH = 11,
D3DTOP_BLENDDIFFUSEALPHA = 12,
D3DTOP_BLENDTEXTUREALPHA = 13,
D3DTOP_BLENDFACTORALPHA = 14,
D3DTOP_BLENDTEXTUREALPHAPM = 15,
D3DTOP_BLENDCURRENTALPHA = 16,
D3DTOP_PREMODULATE = 17,
D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
D3DTOP_MODULATECOLOR_ADDALPHA = 19,
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
D3DTOP_BUMPENVMAP = 22,
D3DTOP_BUMPENVMAPLUMINANCE = 23,
D3DTOP_DOTPRODUCT3 = 24,
D3DTOP_MULTIPLYADD = 25,
D3DTOP_LERP = 26,
D3DTOP_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREOP;
typedef enum _D3DTEXTURESTAGESTATETYPE {
D3DTSS_COLOROP = 1,
D3DTSS_COLORARG1 = 2,
D3DTSS_COLORARG2 = 3,
D3DTSS_ALPHAOP = 4,
D3DTSS_ALPHAARG1 = 5,
D3DTSS_ALPHAARG2 = 6,
D3DTSS_BUMPENVMAT00 = 7,
D3DTSS_BUMPENVMAT01 = 8,
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
#if 1 /* TODO: remove once samplerstates are implemented. */
D3DTSS_ADDRESSU = 13,
D3DTSS_ADDRESSV = 14,
D3DTSS_BORDERCOLOR = 15,
D3DTSS_MAGFILTER = 16,
D3DTSS_MINFILTER = 17,
D3DTSS_MIPFILTER = 18,
D3DTSS_MIPMAPLODBIAS = 19,
D3DTSS_MAXMIPLEVEL = 20,
D3DTSS_MAXANISOTROPY = 21,
#endif
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_TEXTURETRANSFORMFLAGS = 24,
D3DTSS_ADDRESSW = 25,
D3DTSS_COLORARG0 = 26,
D3DTSS_ALPHAARG0 = 27,
D3DTSS_RESULTARG = 28,
D3DTSS_CONSTANT = 32,
D3DTSS_FORCE_DWORD = 0x7fffffff
} D3DTEXTURESTAGESTATETYPE;
typedef enum _D3DTEXTURETRANSFORMFLAGS {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
D3DTTFF_FORCE_DWORD = 0x7fffffff
} D3DTEXTURETRANSFORMFLAGS;
typedef enum _D3DTRANSFORMSTATETYPE {
D3DTS_VIEW = 2,
D3DTS_PROJECTION = 3,
D3DTS_TEXTURE0 = 16,
D3DTS_TEXTURE1 = 17,
D3DTS_TEXTURE2 = 18,
D3DTS_TEXTURE3 = 19,
D3DTS_TEXTURE4 = 20,
D3DTS_TEXTURE5 = 21,
D3DTS_TEXTURE6 = 22,
D3DTS_TEXTURE7 = 23,
D3DTS_FORCE_DWORD = 0x7fffffff
} D3DTRANSFORMSTATETYPE;
typedef enum _D3DVERTEXBLENDFLAGS {
D3DVBF_DISABLE = 0,
D3DVBF_1WEIGHTS = 1,
D3DVBF_2WEIGHTS = 2,
D3DVBF_3WEIGHTS = 3,
D3DVBF_TWEENING = 255,
D3DVBF_0WEIGHTS = 256
} D3DVERTEXBLENDFLAGS;
typedef enum _D3DZBUFFERTYPE {
D3DZB_FALSE = 0,
D3DZB_TRUE = 1,
D3DZB_USEW = 2,
D3DZB_FORCE_DWORD = 0x7fffffff
} D3DZBUFFERTYPE;
typedef enum _D3DSAMPLERSTATETYPE {
D3DSAMP_ADDRESSU = 1,
D3DSAMP_ADDRESSV = 2,
D3DSAMP_ADDRESSW = 3,
D3DSAMP_BORDERCOLOR = 4,
D3DSAMP_MAGFILTER = 5,
D3DSAMP_MINFILTER = 6,
D3DSAMP_MIPFILTER = 7,
D3DSAMP_MIPMAPLODBIAS = 8,
D3DSAMP_MAXMIPLEVEL = 9,
D3DSAMP_MAXANISOTROPY = 10,
D3DSAMP_SRGBTEXTURE = 11,
D3DSAMP_ELEMENTINDEX = 12,
D3DSAMP_DMAPOFFSET = 13,
D3DSAMP_FORCE_DWORD = 0x7fffffff,
} D3DSAMPLERSTATETYPE;
/*****************************************************************************
* Direct 3D v9 typedefs
*/
#ifndef D3DCOLOR_DEFINED
typedef DWORD D3DCOLOR;
#define D3DCOLOR_DEFINED
#endif
/*****************************************************************************
* Direct 3D v9 structures
*/
typedef struct _D3DADAPTER_IDENTIFIER9 {
char Driver[MAX_DEVICE_IDENTIFIER_STRING];
char Description[MAX_DEVICE_IDENTIFIER_STRING];
char DeviceName[32];
LARGE_INTEGER DriverVersion;
DWORD VendorId;
DWORD DeviceId;
DWORD SubSysId;
DWORD Revision;
GUID DeviceIdentifier;
DWORD WHQLLevel;
} D3DADAPTER_IDENTIFIER9;
typedef struct _D3DBOX {
UINT Left;
UINT Top;
UINT Right;
UINT Bottom;
UINT Front;
UINT Back;
} D3DBOX;
typedef struct _D3DCLIPSTATUS9 {
DWORD ClipUnion;
DWORD ClipIntersection;
} D3DCLIPSTATUS9;
#ifndef D3DCOLORVALUE_DEFINED
typedef struct _D3DCOLORVALUE {
float r;
float g;
float b;
float a;
} D3DCOLORVALUE;
#define D3DCOLORVALUE_DEFINED
#endif
typedef struct _D3DDEVICE_CREATION_PARAMETERS {
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
HWND hFocusWindow;
DWORD BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;
typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
float MaxBandwidthUtilized;
float FrontEndUploadMemoryUtilizedPercent;
float VertexRateUtilizedPercent;
float TriangleSetupRateUtilizedPercent;
float FillRateUtilizedPercent;
} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
float TextureCacheHitRate;
float PostTransformVertexCacheHitRate;
} D3DDEVINFO_D3D9CACHEUTILIZATION;
typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
float WaitingForGPUToUseApplicationResourceTimePercent;
float WaitingForGPUToAcceptMoreCommandsTimePercent;
float WaitingForGPUToStayWithinLatencyTimePercent;
float WaitingForGPUExclusiveResourceTimePercent;
float WaitingForGPUOtherTimePercent;
} D3DDEVINFO_D3D9INTERFACETIMINGS;
typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
float VertexProcessingTimePercent;
float PixelProcessingTimePercent;
float OtherGPUProcessingTimePercent;
float GPUIdleTimePercent;
} D3DDEVINFO_D3D9PIPELINETIMINGS;
typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
float MemoryProcessingPercent;
float ComputationProcessingPercent;
} D3DDEVINFO_D3D9STAGETIMINGS;
/* Vertex cache optimization hints. */
typedef struct D3DDEVINFO_VCACHE {
/* Must be a 4 char code FOURCC (e.g. CACH) */
DWORD Pattern;
/* 0 to get the longest strips, 1 vertex cache */
DWORD OptMethod;
/* Cache size to use (only valid if OptMethod==1) */
DWORD CacheSize;
/* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
DWORD MagicNumber;
} D3DDEVINFO_VCACHE;
typedef struct D3DRESOURCESTATS {
BOOL bThrashing;
DWORD ApproxBytesDownloaded;
DWORD NumEvicts;
DWORD NumVidCreates;
DWORD LastPri;
DWORD NumUsed;
DWORD NumUsedInVidMem;
DWORD WorkingSet;
DWORD WorkingSetBytes;
DWORD TotalManaged;
DWORD TotalBytes;
} D3DRESOURCESTATS;
typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
D3DRESOURCESTATS stats[D3DRTYPECOUNT];
} D3DDEVINFO_D3DRESOURCEMANAGER;
typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
DWORD NumRenderedTriangles;
DWORD NumExtraClippingTriangles;
} D3DDEVINFO_D3DVERTEXSTATS;
typedef struct _D3DDISPLAYMODE {
UINT Width;
UINT Height;
UINT RefreshRate;
D3DFORMAT Format;
} D3DDISPLAYMODE;
typedef struct _D3DGAMMARAMP {
WORD red [256];
WORD green[256];
WORD blue [256];
} D3DGAMMARAMP;
typedef struct _D3DINDEXBUFFER_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
} D3DINDEXBUFFER_DESC;
#ifndef D3DVECTOR_DEFINED
typedef struct _D3DVECTOR {
float x;
float y;
float z;
} D3DVECTOR;
#define D3DVECTOR_DEFINED
#endif
typedef struct _D3DLIGHT9 {
D3DLIGHTTYPE Type;
D3DCOLORVALUE Diffuse;
D3DCOLORVALUE Specular;
D3DCOLORVALUE Ambient;
D3DVECTOR Position;
D3DVECTOR Direction;
float Range;
float Falloff;
float Attenuation0;
float Attenuation1;
float Attenuation2;
float Theta;
float Phi;
} D3DLIGHT9;
typedef struct _D3DLINEPATTERN {
WORD wRepeatFactor;
WORD wLinePattern;
} D3DLINEPATTERN;
typedef struct _D3DLOCKED_BOX {
INT RowPitch;
INT SlicePitch;
void* pBits;
} D3DLOCKED_BOX;
typedef struct _D3DLOCKED_RECT {
INT Pitch;
void* pBits;
} D3DLOCKED_RECT;
typedef struct _D3DMATERIAL9 {
D3DCOLORVALUE Diffuse;
D3DCOLORVALUE Ambient;
D3DCOLORVALUE Specular;
D3DCOLORVALUE Emissive;
float Power;
} D3DMATERIAL9;
#ifndef D3DMATRIX_DEFINED
typedef struct _D3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
} DUMMYSTRUCTNAME;
float m[4][4];
} DUMMYUNIONNAME;
} D3DMATRIX;
#define D3DMATRIX_DEFINED
#endif
typedef struct _D3DPRESENT_PARAMETERS_ {
UINT BackBufferWidth;
UINT BackBufferHeight;
D3DFORMAT BackBufferFormat;
UINT BackBufferCount;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
D3DSWAPEFFECT SwapEffect;
HWND hDeviceWindow;
BOOL Windowed;
BOOL EnableAutoDepthStencil;
D3DFORMAT AutoDepthStencilFormat;
DWORD Flags;
UINT FullScreen_RefreshRateInHz;
UINT PresentationInterval;
} D3DPRESENT_PARAMETERS;
typedef struct _D3DRANGE {
UINT Offset;
UINT Size;
} D3DRANGE;
typedef struct _D3DRASTER_STATUS {
BOOL InVBlank;
UINT ScanLine;
} D3DRASTER_STATUS;
#ifndef D3DRECT_DEFINED
typedef struct _D3DRECT {
LONG x1;
LONG y1;
LONG x2;
LONG y2;
} D3DRECT;
#define D3DRECT_DEFINED
#endif
typedef struct _D3DRECTPATCH_INFO {
UINT StartVertexOffsetWidth;
UINT StartVertexOffsetHeight;
UINT Width;
UINT Height;
UINT Stride;
D3DBASISTYPE Basis;
D3DDEGREETYPE Degree;
} D3DRECTPATCH_INFO;
typedef struct _D3DSURFACE_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
D3DMULTISAMPLE_TYPE MultiSampleType;
DWORD MultiSampleQuality;
UINT Width;
UINT Height;
} D3DSURFACE_DESC;
typedef struct _D3DTRIPATCH_INFO {
UINT StartVertexOffset;
UINT NumVertices;
D3DBASISTYPE Basis;
D3DDEGREETYPE Degree;
} D3DTRIPATCH_INFO;
typedef struct _D3DVERTEXBUFFER_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
DWORD FVF;
} D3DVERTEXBUFFER_DESC;
typedef struct _D3DVIEWPORT9 {
DWORD X;
DWORD Y;
DWORD Width;
DWORD Height;
float MinZ;
float MaxZ;
} D3DVIEWPORT9;
typedef struct _D3DVOLUME_DESC {
D3DFORMAT Format;
D3DRESOURCETYPE Type;
DWORD Usage;
D3DPOOL Pool;
UINT Size;
UINT Width;
UINT Height;
UINT Depth;
} D3DVOLUME_DESC;
#endif /* __WINE_D3D9TYPES_H */