wine/dlls/ddraw
Jacek Caban e7a2e45c70 ddraw/tests: Don't use log2f to avoid mingwex dependency.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-24 18:22:43 +01:00
..
tests ddraw/tests: Don't use log2f to avoid mingwex dependency. 2020-01-24 18:22:43 +01:00
clipper.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
ddraw.c wined3d: Pass the client stateblock state to wined3d stateblock methods. 2019-11-27 22:03:19 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Track the primary stateblock state locally. 2019-10-23 21:03:49 +02:00
device.c ddraw: Update the primary stateblock in d3d_device7_MultiplyTransform(). 2019-12-06 22:30:23 +01:00
executebuffer.c ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute(). 2019-10-31 00:33:46 +01:00
light.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
main.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
Makefile.in ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
material.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
palette.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c ddraw: Track WINED3D_RS_ZENABLE in the primary stateblock. 2019-11-18 19:12:14 +01:00
utils.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
vertexbuffer.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
viewport.c ddraw: Fix conversion of v2 viewport from v1 in d3d_viewport_GetViewport2(). 2019-11-27 22:02:48 +01:00