wine/dlls/d3d11
Sven Hesse 66aaaed339 d3d11: Implement d3d10_texture1d_Map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:39:18 +02:00
..
tests d3d11: Implement d3d10_texture1d_GetDesc(). 2018-04-03 09:39:12 +02:00
async.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
buffer.c d3d11: Set resource access based on usage and CPU access flags. 2018-02-16 14:24:55 +01:00
d3d11.spec
d3d11_main.c
d3d11_private.h d3d11: Create DXGI surfaces for 1D textures. 2018-04-03 09:39:06 +02:00
device.c d3d11: Implement d3d10_device_CreateTexture1D(). 2018-04-03 09:38:36 +02:00
inputlayout.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
Makefile.in
shader.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00
state.c d3d11: Use wined3d blend state objects. 2018-02-08 21:07:12 +01:00
texture.c d3d11: Implement d3d10_texture1d_Map(). 2018-04-03 09:39:18 +02:00
utils.c d3d11: Create wined3d textures for 1D textures. 2018-04-03 09:38:58 +02:00
version.rc
view.c d3d11: Use the global memory allocation helpers. 2018-02-05 10:00:07 +01:00