wine/dlls/wined3d
Józef Kucia 5bf5655bfd wined3d: Introduce wined3d_stream_output_desc.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 15:14:33 +01:00
..
arb_program_shader.c wined3d: Modify resource locations in wined3d_surface_blt() instead of the blitters. 2017-03-17 14:42:38 +01:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Handle stream output buffer bind flag. 2017-03-23 15:14:26 +01:00
context.c wined3d: Introduce wined3d_sampler_bind() helper function. 2017-03-20 19:21:16 +01:00
cs.c wined3d: Send sub-resource copy calls through the command stream. 2017-03-08 15:30:29 +01:00
device.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
directx.c wined3d: Load core GL transform feedback functions. 2017-03-23 15:14:24 +01:00
drawprim.c wined3d: Get rid of the point sprite coordinate origin warning. 2017-03-23 15:14:13 +01:00
gl_compat.c
glsl_shader.c wined3d: Generate geometry shader outputs when NULL pixel shader is used. 2017-03-23 15:14:29 +01:00
Makefile.in
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
resource.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Recognize SM4 dcl_index_range opcode. 2017-03-10 23:21:25 +01:00
state.c wined3d: Remove irrelevant comment. 2017-03-20 19:21:24 +01:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Merge surface_blt_to_drawable() into surface_load_drawable(). 2017-03-21 20:52:04 +01:00
swapchain.c wined3d: Send swapchain context creation through the command stream. 2017-03-01 10:29:16 +01:00
texture.c wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer(). 2017-03-21 20:52:04 +01:00
utils.c wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range(). 2017-03-16 15:03:10 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Introduce wined3d_sampler_bind() helper function. 2017-03-20 19:21:16 +01:00
wined3d.spec wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
wined3d_gl.h wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
wined3d_main.c wined3d: Introduce helper function to reserve memory for arrays. 2017-02-28 20:40:02 +01:00
wined3d_private.h wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00