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wine/dlls/d3dx9_36
Michael Stefaniuc bffe111672 d3dx9/tests: Use wide-char string literals.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 11:46:50 +02:00
..
tests d3dx9/tests: Use wide-char string literals. 2020-10-01 11:46:50 +02:00
animation.c
core.c
d3dx9_36.spec
d3dx9_private.h d3dx9: Use BitScanReverse in make_pow2. 2020-06-11 22:19:59 +02:00
effect.c
font.c
line.c
main.c
Makefile.in
math.c
mesh.c d3dx9: Ignore vertices reordering for D3DXMESHOPT_ATTRSORT in OptimizeInPlace(). 2020-09-29 12:02:38 +02:00
preshader.c
render.c
shader.c
skin.c d3dx9: Implement ID3DXSkinInfo_Clone(). 2020-06-17 17:44:32 +02:00
sprite.c
surface.c d3dx9: Ignore filter in D3DXLoadSurfaceFromSurface() when rects match. 2020-07-10 00:04:31 +02:00
texture.c
txc_compress_dxtn.c
txc_dxtn.h
txc_fetch_dxtn.c
util.c
version.rc
volume.c
xfile.c