wine/server/debugger.c
Alexandre Julliard 0f273c17ff server: Added data_size_t type to represent sizes in the server protocol.
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00

715 lines
23 KiB
C

/*
* Server-side debugger functions
*
* Copyright (C) 1999 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <signal.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winternl.h"
#include "handle.h"
#include "process.h"
#include "thread.h"
#include "request.h"
#include "console.h"
enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED };
/* debug event */
struct debug_event
{
struct object obj; /* object header */
struct list entry; /* entry in event queue */
struct thread *sender; /* thread which sent this event */
struct thread *debugger; /* debugger thread receiving the event */
enum debug_event_state state; /* event state */
int status; /* continuation status */
debug_event_t data; /* event data */
CONTEXT context; /* register context */
};
/* debug context */
struct debug_ctx
{
struct object obj; /* object header */
struct list event_queue; /* pending events queue */
int kill_on_exit;/* kill debuggees on debugger exit ? */
};
static void debug_event_dump( struct object *obj, int verbose );
static int debug_event_signaled( struct object *obj, struct thread *thread );
static void debug_event_destroy( struct object *obj );
static const struct object_ops debug_event_ops =
{
sizeof(struct debug_event), /* size */
debug_event_dump, /* dump */
add_queue, /* add_queue */
remove_queue, /* remove_queue */
debug_event_signaled, /* signaled */
no_satisfied, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
no_map_access, /* map_access */
no_lookup_name, /* lookup_name */
no_close_handle, /* close_handle */
debug_event_destroy /* destroy */
};
static void debug_ctx_dump( struct object *obj, int verbose );
static int debug_ctx_signaled( struct object *obj, struct thread *thread );
static void debug_ctx_destroy( struct object *obj );
static const struct object_ops debug_ctx_ops =
{
sizeof(struct debug_ctx), /* size */
debug_ctx_dump, /* dump */
add_queue, /* add_queue */
remove_queue, /* remove_queue */
debug_ctx_signaled, /* signaled */
no_satisfied, /* satisfied */
no_signal, /* signal */
no_get_fd, /* get_fd */
no_map_access, /* map_access */
no_lookup_name, /* lookup_name */
no_close_handle, /* close_handle */
debug_ctx_destroy /* destroy */
};
/* routines to build an event according to its type */
static int fill_exception_event( struct debug_event *event, void *arg )
{
memcpy( &event->data.info.exception, arg, sizeof(event->data.info.exception) );
return 1;
}
static int fill_create_thread_event( struct debug_event *event, void *arg )
{
struct process *debugger = event->debugger->process;
struct thread *thread = event->sender;
obj_handle_t handle;
/* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
if (!(handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, 0 ))) return 0;
event->data.info.create_thread.handle = handle;
event->data.info.create_thread.teb = thread->teb;
event->data.info.create_thread.start = arg;
return 1;
}
static int fill_create_process_event( struct debug_event *event, void *arg )
{
struct process *debugger = event->debugger->process;
struct thread *thread = event->sender;
struct process *process = thread->process;
struct process_dll *exe_module = get_process_exe_module( process );
obj_handle_t handle;
/* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */
if (!(handle = alloc_handle( debugger, process, PROCESS_ALL_ACCESS, 0 ))) return 0;
event->data.info.create_process.process = handle;
/* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
if (!(handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, 0 )))
{
close_handle( debugger, event->data.info.create_process.process, NULL );
return 0;
}
event->data.info.create_process.thread = handle;
handle = 0;
if (exe_module->file &&
/* the doc says write access too, but this doesn't seem a good idea */
!(handle = alloc_handle( debugger, exe_module->file, GENERIC_READ, 0 )))
{
close_handle( debugger, event->data.info.create_process.process, NULL );
close_handle( debugger, event->data.info.create_process.thread, NULL );
return 0;
}
event->data.info.create_process.file = handle;
event->data.info.create_process.teb = thread->teb;
event->data.info.create_process.base = exe_module->base;
event->data.info.create_process.start = arg;
event->data.info.create_process.dbg_offset = exe_module->dbg_offset;
event->data.info.create_process.dbg_size = exe_module->dbg_size;
event->data.info.create_process.name = exe_module->name;
event->data.info.create_process.unicode = 1;
return 1;
}
static int fill_exit_thread_event( struct debug_event *event, void *arg )
{
struct thread *thread = arg;
event->data.info.exit.exit_code = thread->exit_code;
return 1;
}
static int fill_exit_process_event( struct debug_event *event, void *arg )
{
struct process *process = arg;
event->data.info.exit.exit_code = process->exit_code;
return 1;
}
static int fill_load_dll_event( struct debug_event *event, void *arg )
{
struct process *debugger = event->debugger->process;
struct process_dll *dll = arg;
obj_handle_t handle = 0;
if (dll->file && !(handle = alloc_handle( debugger, dll->file, GENERIC_READ, 0 )))
return 0;
event->data.info.load_dll.handle = handle;
event->data.info.load_dll.base = dll->base;
event->data.info.load_dll.dbg_offset = dll->dbg_offset;
event->data.info.load_dll.dbg_size = dll->dbg_size;
event->data.info.load_dll.name = dll->name;
event->data.info.load_dll.unicode = 1;
return 1;
}
static int fill_unload_dll_event( struct debug_event *event, void *arg )
{
event->data.info.unload_dll.base = arg;
return 1;
}
static int fill_output_debug_string_event( struct debug_event *event, void *arg )
{
struct debug_event_output_string *data = arg;
event->data.info.output_string = *data;
return 1;
}
typedef int (*fill_event_func)( struct debug_event *event, void *arg );
#define NB_DEBUG_EVENTS OUTPUT_DEBUG_STRING_EVENT /* RIP_EVENT not supported */
static const fill_event_func fill_debug_event[NB_DEBUG_EVENTS] =
{
fill_exception_event, /* EXCEPTION_DEBUG_EVENT */
fill_create_thread_event, /* CREATE_THREAD_DEBUG_EVENT */
fill_create_process_event, /* CREATE_PROCESS_DEBUG_EVENT */
fill_exit_thread_event, /* EXIT_THREAD_DEBUG_EVENT */
fill_exit_process_event, /* EXIT_PROCESS_DEBUG_EVENT */
fill_load_dll_event, /* LOAD_DLL_DEBUG_EVENT */
fill_unload_dll_event, /* UNLOAD_DLL_DEBUG_EVENT */
fill_output_debug_string_event /* OUTPUT_DEBUG_STRING_EVENT */
};
/* unlink the first event from the queue */
static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
{
list_remove( &event->entry );
if (event->sender->debug_event == event) event->sender->debug_event = NULL;
release_object( event );
}
/* link an event at the end of the queue */
static void link_event( struct debug_event *event )
{
struct debug_ctx *debug_ctx = event->debugger->debug_ctx;
assert( debug_ctx );
grab_object( event );
list_add_tail( &debug_ctx->event_queue, &event->entry );
if (!event->sender->debug_event) wake_up( &debug_ctx->obj, 0 );
}
/* find the next event that we can send to the debugger */
static struct debug_event *find_event_to_send( struct debug_ctx *debug_ctx )
{
struct debug_event *event;
LIST_FOR_EACH_ENTRY( event, &debug_ctx->event_queue, struct debug_event, entry )
{
if (event->state == EVENT_SENT) continue; /* already sent */
if (event->sender->debug_event) continue; /* thread busy with another one */
return event;
}
return NULL;
}
static void debug_event_dump( struct object *obj, int verbose )
{
struct debug_event *debug_event = (struct debug_event *)obj;
assert( obj->ops == &debug_event_ops );
fprintf( stderr, "Debug event sender=%p code=%d state=%d\n",
debug_event->sender, debug_event->data.code, debug_event->state );
}
static int debug_event_signaled( struct object *obj, struct thread *thread )
{
struct debug_event *debug_event = (struct debug_event *)obj;
assert( obj->ops == &debug_event_ops );
return debug_event->state == EVENT_CONTINUED;
}
static void debug_event_destroy( struct object *obj )
{
struct debug_event *event = (struct debug_event *)obj;
assert( obj->ops == &debug_event_ops );
/* If the event has been sent already, the handles are now under the */
/* responsibility of the debugger process, so we don't touch them */
if (event->state == EVENT_QUEUED)
{
struct process *debugger = event->debugger->process;
switch(event->data.code)
{
case CREATE_THREAD_DEBUG_EVENT:
close_handle( debugger, event->data.info.create_thread.handle, NULL );
break;
case CREATE_PROCESS_DEBUG_EVENT:
if (event->data.info.create_process.file)
close_handle( debugger, event->data.info.create_process.file, NULL );
close_handle( debugger, event->data.info.create_process.thread, NULL );
close_handle( debugger, event->data.info.create_process.process, NULL );
break;
case LOAD_DLL_DEBUG_EVENT:
if (event->data.info.load_dll.handle)
close_handle( debugger, event->data.info.load_dll.handle, NULL );
break;
}
}
if (event->sender->context == &event->context) event->sender->context = NULL;
release_object( event->sender );
release_object( event->debugger );
}
static void debug_ctx_dump( struct object *obj, int verbose )
{
struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
assert( obj->ops == &debug_ctx_ops );
fprintf( stderr, "Debug context head=%p tail=%p\n",
debug_ctx->event_queue.next, debug_ctx->event_queue.prev );
}
static int debug_ctx_signaled( struct object *obj, struct thread *thread )
{
struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
assert( obj->ops == &debug_ctx_ops );
return find_event_to_send( debug_ctx ) != NULL;
}
static void debug_ctx_destroy( struct object *obj )
{
struct list *ptr;
struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
assert( obj->ops == &debug_ctx_ops );
/* free all pending events */
while ((ptr = list_head( &debug_ctx->event_queue )))
unlink_event( debug_ctx, LIST_ENTRY( ptr, struct debug_event, entry ));
}
/* continue a debug event */
static int continue_debug_event( struct process *process, struct thread *thread, int status )
{
struct debug_ctx *debug_ctx = current->debug_ctx;
if (debug_ctx && process->debugger == current && thread->process == process)
{
struct debug_event *event;
/* find the event in the queue */
LIST_FOR_EACH_ENTRY( event, &debug_ctx->event_queue, struct debug_event, entry )
{
if (event->state != EVENT_SENT) continue;
if (event->sender == thread)
{
assert( event->sender->debug_event == event );
event->status = status;
event->state = EVENT_CONTINUED;
wake_up( &event->obj, 0 );
unlink_event( debug_ctx, event );
resume_process( process );
return 1;
}
}
}
/* not debugging this process, or no such event */
set_error( STATUS_ACCESS_DENIED ); /* FIXME */
return 0;
}
/* alloc a debug event for a debugger */
static struct debug_event *alloc_debug_event( struct thread *thread, int code,
void *arg, const CONTEXT *context )
{
struct thread *debugger = thread->process->debugger;
struct debug_event *event;
assert( code > 0 && code <= NB_DEBUG_EVENTS );
/* cannot queue a debug event for myself */
assert( debugger->process != thread->process );
/* build the event */
if (!(event = alloc_object( &debug_event_ops ))) return NULL;
event->state = EVENT_QUEUED;
event->sender = (struct thread *)grab_object( thread );
event->debugger = (struct thread *)grab_object( debugger );
event->data.code = code;
if (!fill_debug_event[code-1]( event, arg ))
{
event->data.code = -1; /* make sure we don't attempt to close handles */
release_object( event );
return NULL;
}
if (context)
{
memcpy( &event->context, context, sizeof(event->context) );
thread->context = &event->context;
}
return event;
}
/* generate a debug event from inside the server and queue it */
void generate_debug_event( struct thread *thread, int code, void *arg )
{
if (thread->process->debugger)
{
struct debug_event *event = alloc_debug_event( thread, code, arg, NULL );
if (event)
{
link_event( event );
suspend_process( thread->process );
release_object( event );
}
}
}
/* attach a process to a debugger thread and suspend it */
static int debugger_attach( struct process *process, struct thread *debugger )
{
struct thread *thread;
if (process->debugger) goto error; /* already being debugged */
if (!is_process_init_done( process )) goto error; /* still starting up */
if (list_empty( &process->thread_list )) goto error; /* no thread running in the process */
/* make sure we don't create a debugging loop */
for (thread = debugger; thread; thread = thread->process->debugger)
if (thread->process == process) goto error;
/* don't let a debugger debug its console... won't work */
if (debugger->process->console && debugger->process->console->renderer->process == process)
goto error;
suspend_process( process );
if (!set_process_debugger( process, debugger ))
{
resume_process( process );
return 0;
}
if (!set_process_debug_flag( process, 1 ))
{
process->debugger = NULL;
resume_process( process );
return 0;
}
return 1;
error:
set_error( STATUS_ACCESS_DENIED );
return 0;
}
/* detach a process from a debugger thread (and resume it ?) */
int debugger_detach( struct process *process, struct thread *debugger )
{
struct debug_event *event;
struct debug_ctx *debug_ctx;
if (!process->debugger || process->debugger != debugger)
goto error; /* not currently debugged, or debugged by another debugger */
if (!debugger->debug_ctx ) goto error; /* should be a debugger */
/* init should be done, otherwise wouldn't be attached */
assert(is_process_init_done(process));
suspend_process( process );
/* send continue indication for all events */
debug_ctx = debugger->debug_ctx;
/* find the event in the queue
* FIXME: could loop on process' threads and look the debug_event field */
LIST_FOR_EACH_ENTRY( event, &debug_ctx->event_queue, struct debug_event, entry )
{
if (event->state != EVENT_QUEUED) continue;
if (event->sender->process == process)
{
assert( event->sender->debug_event == event );
event->status = DBG_CONTINUE;
event->state = EVENT_CONTINUED;
wake_up( &event->obj, 0 );
unlink_event( debug_ctx, event );
/* from queued debug event */
resume_process( process );
break;
}
}
/* remove relationships between process and its debugger */
process->debugger = NULL;
if (!set_process_debug_flag( process, 0 )) clear_error(); /* ignore error */
/* from this function */
resume_process( process );
return 0;
error:
set_error( STATUS_ACCESS_DENIED );
return 0;
}
/* generate all startup events of a given process */
void generate_startup_debug_events( struct process *process, void *entry )
{
struct list *ptr;
struct thread *thread, *first_thread = get_process_first_thread( process );
/* generate creation events */
LIST_FOR_EACH_ENTRY( thread, &process->thread_list, struct thread, proc_entry )
{
if (thread == first_thread)
generate_debug_event( thread, CREATE_PROCESS_DEBUG_EVENT, entry );
else
generate_debug_event( thread, CREATE_THREAD_DEBUG_EVENT, NULL );
}
/* generate dll events (in loading order, i.e. reverse list order) */
ptr = list_tail( &process->dlls );
while (ptr)
{
struct process_dll *dll = LIST_ENTRY( ptr, struct process_dll, entry );
generate_debug_event( first_thread, LOAD_DLL_DEBUG_EVENT, dll );
ptr = list_prev( &process->dlls, ptr );
}
}
/* set the debugger of a given process */
int set_process_debugger( struct process *process, struct thread *debugger )
{
struct debug_ctx *debug_ctx;
assert( !process->debugger );
if (!debugger->debug_ctx) /* need to allocate a context */
{
if (!(debug_ctx = alloc_object( &debug_ctx_ops ))) return 0;
debug_ctx->kill_on_exit = 1;
list_init( &debug_ctx->event_queue );
debugger->debug_ctx = debug_ctx;
}
process->debugger = debugger;
return 1;
}
/* a thread is exiting */
void debug_exit_thread( struct thread *thread )
{
if (thread->debug_ctx) /* this thread is a debugger */
{
if (thread->debug_ctx->kill_on_exit)
{
/* kill all debugged processes */
kill_debugged_processes( thread, thread->exit_code );
}
else
{
detach_debugged_processes( thread );
}
release_object( thread->debug_ctx );
thread->debug_ctx = NULL;
}
}
/* Wait for a debug event */
DECL_HANDLER(wait_debug_event)
{
struct debug_ctx *debug_ctx = current->debug_ctx;
struct debug_event *event;
if (!debug_ctx) /* current thread is not a debugger */
{
set_error( STATUS_INVALID_HANDLE );
return;
}
reply->wait = 0;
if ((event = find_event_to_send( debug_ctx )))
{
data_size_t size = get_reply_max_size();
event->state = EVENT_SENT;
event->sender->debug_event = event;
reply->pid = get_process_id( event->sender->process );
reply->tid = get_thread_id( event->sender );
if (size > sizeof(debug_event_t)) size = sizeof(debug_event_t);
set_reply_data( &event->data, size );
}
else /* no event ready */
{
reply->pid = 0;
reply->tid = 0;
if (req->get_handle)
reply->wait = alloc_handle( current->process, debug_ctx, SYNCHRONIZE, 0 );
}
}
/* Continue a debug event */
DECL_HANDLER(continue_debug_event)
{
struct process *process = get_process_from_id( req->pid );
if (process)
{
struct thread *thread = get_thread_from_id( req->tid );
if (thread)
{
continue_debug_event( process, thread, req->status );
release_object( thread );
}
release_object( process );
}
}
/* Start debugging an existing process */
DECL_HANDLER(debug_process)
{
struct process *process = get_process_from_id( req->pid );
if (!process) return;
if (!req->attach)
{
debugger_detach( process, current );
}
else if (debugger_attach( process, current ))
{
generate_startup_debug_events( process, NULL );
break_process( process );
resume_process( process );
}
release_object( process );
}
/* queue an exception event */
DECL_HANDLER(queue_exception_event)
{
reply->handle = 0;
if (current->process->debugger)
{
struct debug_event_exception data;
struct debug_event *event;
const CONTEXT *context = get_req_data();
const EXCEPTION_RECORD *rec = (const EXCEPTION_RECORD *)(context + 1);
if (get_req_data_size() < sizeof(*rec) + sizeof(*context))
{
set_error( STATUS_INVALID_PARAMETER );
return;
}
data.record = *rec;
data.first = req->first;
if ((event = alloc_debug_event( current, EXCEPTION_DEBUG_EVENT, &data, context )))
{
if ((reply->handle = alloc_handle( current->process, event, SYNCHRONIZE, 0 )))
{
link_event( event );
suspend_process( current->process );
}
release_object( event );
}
}
}
/* retrieve the status of an exception event */
DECL_HANDLER(get_exception_status)
{
struct debug_event *event;
if ((event = (struct debug_event *)get_handle_obj( current->process, req->handle,
0, &debug_event_ops )))
{
close_handle( current->process, req->handle, NULL );
if (event->state == EVENT_CONTINUED)
{
if (current->context == &event->context)
{
data_size_t size = min( sizeof(CONTEXT), get_reply_max_size() );
set_reply_data( &event->context, size );
current->context = NULL;
}
set_error( event->status );
}
else set_error( STATUS_PENDING );
release_object( event );
}
}
/* send an output string to the debugger */
DECL_HANDLER(output_debug_string)
{
struct debug_event_output_string data;
data.string = req->string;
data.unicode = req->unicode;
data.length = req->length;
generate_debug_event( current, OUTPUT_DEBUG_STRING_EVENT, &data );
}
/* simulate a breakpoint in a process */
DECL_HANDLER(debug_break)
{
struct process *process;
reply->self = 0;
if ((process = get_process_from_handle( req->handle, PROCESS_SET_INFORMATION /*FIXME*/ )))
{
if (process != current->process) break_process( process );
else reply->self = 1;
release_object( process );
}
}
/* set debugger kill on exit flag */
DECL_HANDLER(set_debugger_kill_on_exit)
{
if (!current->debug_ctx)
{
set_error( STATUS_ACCESS_DENIED );
return;
}
current->debug_ctx->kill_on_exit = req->kill_on_exit;
}