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2778 lines
78 KiB
C
2778 lines
78 KiB
C
/*
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* GDI region objects. Shamelessly ripped out from the X11 distribution
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* Thanks for the nice licence.
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*
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* Copyright 1993, 1994, 1995 Alexandre Julliard
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* Modifications and additions: Copyright 1998 Huw Davies
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* 1999 Alex Korobka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/************************************************************************
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Copyright (c) 1987, 1988 X Consortium
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of the X Consortium shall not be
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used in advertising or otherwise to promote the sale, use or other dealings
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in this Software without prior written authorization from the X Consortium.
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Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the name of Digital not be
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used in advertising or publicity pertaining to distribution of the
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software without specific, written prior permission.
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DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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SOFTWARE.
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************************************************************************/
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/*
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* The functions in this file implement the Region abstraction, similar to one
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* used in the X11 sample server. A Region is simply an area, as the name
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* implies, and is implemented as a "y-x-banded" array of rectangles. To
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* explain: Each Region is made up of a certain number of rectangles sorted
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* by y coordinate first, and then by x coordinate.
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*
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* Furthermore, the rectangles are banded such that every rectangle with a
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* given upper-left y coordinate (y1) will have the same lower-right y
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* coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
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* will span the entire vertical distance of the band. This means that some
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* areas that could be merged into a taller rectangle will be represented as
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* several shorter rectangles to account for shorter rectangles to its left
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* or right but within its "vertical scope".
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*
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* An added constraint on the rectangles is that they must cover as much
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* horizontal area as possible. E.g. no two rectangles in a band are allowed
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* to touch.
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*
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* Whenever possible, bands will be merged together to cover a greater vertical
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* distance (and thus reduce the number of rectangles). Two bands can be merged
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* only if the bottom of one touches the top of the other and they have
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* rectangles in the same places (of the same width, of course). This maintains
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* the y-x-banding that's so nice to have...
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "windef.h"
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#include "wingdi.h"
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#include "gdi.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(region);
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typedef struct {
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INT size;
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INT numRects;
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RECT *rects;
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RECT extents;
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} WINEREGION;
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/* GDI logical region object */
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typedef struct
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{
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GDIOBJHDR header;
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WINEREGION *rgn;
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} RGNOBJ;
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static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc );
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static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj );
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static const struct gdi_obj_funcs region_funcs =
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{
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REGION_SelectObject, /* pSelectObject */
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NULL, /* pGetObject16 */
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NULL, /* pGetObjectA */
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NULL, /* pGetObjectW */
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NULL, /* pUnrealizeObject */
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REGION_DeleteObject /* pDeleteObject */
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};
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/* 1 if two RECTs overlap.
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* 0 if two RECTs do not overlap.
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*/
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#define EXTENTCHECK(r1, r2) \
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((r1)->right > (r2)->left && \
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(r1)->left < (r2)->right && \
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(r1)->bottom > (r2)->top && \
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(r1)->top < (r2)->bottom)
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/*
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* Check to see if there is enough memory in the present region.
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*/
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static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
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if (reg->numRects >= (reg->size - 1)) {
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*firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
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if (*firstrect == 0)
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return 0;
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reg->size *= 2;
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*rect = (*firstrect)+reg->numRects;
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}
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return 1;
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}
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#define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
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#define EMPTY_REGION(pReg) { \
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(pReg)->numRects = 0; \
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(pReg)->extents.left = (pReg)->extents.top = 0; \
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(pReg)->extents.right = (pReg)->extents.bottom = 0; \
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}
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#define REGION_NOT_EMPTY(pReg) pReg->numRects
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#define INRECT(r, x, y) \
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( ( ((r).right > x)) && \
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( ((r).left <= x)) && \
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( ((r).bottom > y)) && \
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( ((r).top <= y)) )
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/*
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* number of points to buffer before sending them off
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* to scanlines() : Must be an even number
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*/
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#define NUMPTSTOBUFFER 200
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/*
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* used to allocate buffers for points and link
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* the buffers together
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*/
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typedef struct _POINTBLOCK {
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POINT pts[NUMPTSTOBUFFER];
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struct _POINTBLOCK *next;
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} POINTBLOCK;
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/*
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* This file contains a few macros to help track
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* the edge of a filled object. The object is assumed
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* to be filled in scanline order, and thus the
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* algorithm used is an extension of Bresenham's line
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* drawing algorithm which assumes that y is always the
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* major axis.
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* Since these pieces of code are the same for any filled shape,
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* it is more convenient to gather the library in one
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* place, but since these pieces of code are also in
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* the inner loops of output primitives, procedure call
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* overhead is out of the question.
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* See the author for a derivation if needed.
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*/
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/*
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* In scan converting polygons, we want to choose those pixels
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* which are inside the polygon. Thus, we add .5 to the starting
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* x coordinate for both left and right edges. Now we choose the
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* first pixel which is inside the pgon for the left edge and the
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* first pixel which is outside the pgon for the right edge.
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* Draw the left pixel, but not the right.
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*
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* How to add .5 to the starting x coordinate:
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* If the edge is moving to the right, then subtract dy from the
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* error term from the general form of the algorithm.
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* If the edge is moving to the left, then add dy to the error term.
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*
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* The reason for the difference between edges moving to the left
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* and edges moving to the right is simple: If an edge is moving
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* to the right, then we want the algorithm to flip immediately.
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* If it is moving to the left, then we don't want it to flip until
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* we traverse an entire pixel.
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*/
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#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
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int dx; /* local storage */ \
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\
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/* \
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* if the edge is horizontal, then it is ignored \
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* and assumed not to be processed. Otherwise, do this stuff. \
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*/ \
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if ((dy) != 0) { \
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xStart = (x1); \
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dx = (x2) - xStart; \
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if (dx < 0) { \
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m = dx / (dy); \
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m1 = m - 1; \
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incr1 = -2 * dx + 2 * (dy) * m1; \
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incr2 = -2 * dx + 2 * (dy) * m; \
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d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
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} else { \
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m = dx / (dy); \
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m1 = m + 1; \
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incr1 = 2 * dx - 2 * (dy) * m1; \
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incr2 = 2 * dx - 2 * (dy) * m; \
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d = -2 * m * (dy) + 2 * dx; \
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} \
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} \
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}
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#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
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if (m1 > 0) { \
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if (d > 0) { \
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minval += m1; \
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d += incr1; \
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} \
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else { \
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minval += m; \
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d += incr2; \
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} \
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} else {\
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if (d >= 0) { \
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minval += m1; \
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d += incr1; \
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} \
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else { \
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minval += m; \
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d += incr2; \
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} \
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} \
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}
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/*
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* This structure contains all of the information needed
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* to run the bresenham algorithm.
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* The variables may be hardcoded into the declarations
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* instead of using this structure to make use of
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* register declarations.
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*/
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typedef struct {
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INT minor_axis; /* minor axis */
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INT d; /* decision variable */
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INT m, m1; /* slope and slope+1 */
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INT incr1, incr2; /* error increments */
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} BRESINFO;
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#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
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BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
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bres.m, bres.m1, bres.incr1, bres.incr2)
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#define BRESINCRPGONSTRUCT(bres) \
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BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
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/*
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* These are the data structures needed to scan
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* convert regions. Two different scan conversion
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* methods are available -- the even-odd method, and
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* the winding number method.
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* The even-odd rule states that a point is inside
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* the polygon if a ray drawn from that point in any
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* direction will pass through an odd number of
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* path segments.
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* By the winding number rule, a point is decided
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* to be inside the polygon if a ray drawn from that
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* point in any direction passes through a different
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* number of clockwise and counter-clockwise path
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* segments.
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*
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* These data structures are adapted somewhat from
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* the algorithm in (Foley/Van Dam) for scan converting
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* polygons.
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* The basic algorithm is to start at the top (smallest y)
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* of the polygon, stepping down to the bottom of
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* the polygon by incrementing the y coordinate. We
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* keep a list of edges which the current scanline crosses,
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* sorted by x. This list is called the Active Edge Table (AET)
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* As we change the y-coordinate, we update each entry in
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* in the active edge table to reflect the edges new xcoord.
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* This list must be sorted at each scanline in case
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* two edges intersect.
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* We also keep a data structure known as the Edge Table (ET),
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* which keeps track of all the edges which the current
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* scanline has not yet reached. The ET is basically a
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* list of ScanLineList structures containing a list of
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* edges which are entered at a given scanline. There is one
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* ScanLineList per scanline at which an edge is entered.
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* When we enter a new edge, we move it from the ET to the AET.
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*
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* From the AET, we can implement the even-odd rule as in
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* (Foley/Van Dam).
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* The winding number rule is a little trickier. We also
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* keep the EdgeTableEntries in the AET linked by the
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* nextWETE (winding EdgeTableEntry) link. This allows
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* the edges to be linked just as before for updating
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* purposes, but only uses the edges linked by the nextWETE
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* link as edges representing spans of the polygon to
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* drawn (as with the even-odd rule).
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*/
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/*
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* for the winding number rule
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*/
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#define CLOCKWISE 1
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#define COUNTERCLOCKWISE -1
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typedef struct _EdgeTableEntry {
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INT ymax; /* ycoord at which we exit this edge. */
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BRESINFO bres; /* Bresenham info to run the edge */
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struct _EdgeTableEntry *next; /* next in the list */
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struct _EdgeTableEntry *back; /* for insertion sort */
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struct _EdgeTableEntry *nextWETE; /* for winding num rule */
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int ClockWise; /* flag for winding number rule */
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} EdgeTableEntry;
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typedef struct _ScanLineList{
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INT scanline; /* the scanline represented */
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EdgeTableEntry *edgelist; /* header node */
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struct _ScanLineList *next; /* next in the list */
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} ScanLineList;
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typedef struct {
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INT ymax; /* ymax for the polygon */
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INT ymin; /* ymin for the polygon */
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ScanLineList scanlines; /* header node */
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} EdgeTable;
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/*
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* Here is a struct to help with storage allocation
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* so we can allocate a big chunk at a time, and then take
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* pieces from this heap when we need to.
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*/
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#define SLLSPERBLOCK 25
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typedef struct _ScanLineListBlock {
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ScanLineList SLLs[SLLSPERBLOCK];
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struct _ScanLineListBlock *next;
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} ScanLineListBlock;
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/*
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*
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* a few macros for the inner loops of the fill code where
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* performance considerations don't allow a procedure call.
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*
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* Evaluate the given edge at the given scanline.
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* If the edge has expired, then we leave it and fix up
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* the active edge table; otherwise, we increment the
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* x value to be ready for the next scanline.
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* The winding number rule is in effect, so we must notify
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* the caller when the edge has been removed so he
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* can reorder the Winding Active Edge Table.
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*/
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#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
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if (pAET->ymax == y) { /* leaving this edge */ \
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pPrevAET->next = pAET->next; \
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pAET = pPrevAET->next; \
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fixWAET = 1; \
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if (pAET) \
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pAET->back = pPrevAET; \
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} \
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else { \
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BRESINCRPGONSTRUCT(pAET->bres); \
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pPrevAET = pAET; \
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pAET = pAET->next; \
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} \
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}
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/*
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* Evaluate the given edge at the given scanline.
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* If the edge has expired, then we leave it and fix up
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* the active edge table; otherwise, we increment the
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* x value to be ready for the next scanline.
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* The even-odd rule is in effect.
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*/
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#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
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if (pAET->ymax == y) { /* leaving this edge */ \
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pPrevAET->next = pAET->next; \
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pAET = pPrevAET->next; \
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if (pAET) \
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pAET->back = pPrevAET; \
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} \
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else { \
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BRESINCRPGONSTRUCT(pAET->bres); \
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pPrevAET = pAET; \
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pAET = pAET->next; \
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} \
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}
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typedef void (*voidProcp)();
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/* Note the parameter order is different from the X11 equivalents */
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static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
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static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
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static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
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#define RGN_DEFAULT_RECTS 2
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/***********************************************************************
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* get_region_type
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*/
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inline static INT get_region_type( const RGNOBJ *obj )
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{
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switch(obj->rgn->numRects)
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{
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case 0: return NULLREGION;
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case 1: return SIMPLEREGION;
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default: return COMPLEXREGION;
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}
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}
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|
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/***********************************************************************
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* REGION_DumpRegion
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* Outputs the contents of a WINEREGION
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*/
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static void REGION_DumpRegion(WINEREGION *pReg)
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{
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RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
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TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
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pReg->extents.left, pReg->extents.top,
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pReg->extents.right, pReg->extents.bottom, pReg->numRects);
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for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
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TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
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pRect->right, pRect->bottom);
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return;
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}
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|
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/***********************************************************************
|
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* REGION_AllocWineRegion
|
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* Create a new empty WINEREGION.
|
|
*/
|
|
static WINEREGION *REGION_AllocWineRegion( INT n )
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{
|
|
WINEREGION *pReg;
|
|
|
|
if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
|
|
{
|
|
if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
|
|
{
|
|
pReg->size = n;
|
|
EMPTY_REGION(pReg);
|
|
return pReg;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, pReg);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_CreateRegion
|
|
* Create a new empty region.
|
|
*/
|
|
static HRGN REGION_CreateRegion( INT n )
|
|
{
|
|
HRGN hrgn;
|
|
RGNOBJ *obj;
|
|
|
|
if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, &hrgn, ®ion_funcs ))) return 0;
|
|
if(!(obj->rgn = REGION_AllocWineRegion(n))) {
|
|
GDI_FreeObject( hrgn, obj );
|
|
return 0;
|
|
}
|
|
GDI_ReleaseObj( hrgn );
|
|
return hrgn;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_DestroyWineRegion
|
|
*/
|
|
static void REGION_DestroyWineRegion( WINEREGION* pReg )
|
|
{
|
|
HeapFree( GetProcessHeap(), 0, pReg->rects );
|
|
HeapFree( GetProcessHeap(), 0, pReg );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_DeleteObject
|
|
*/
|
|
static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj )
|
|
{
|
|
RGNOBJ *rgn = obj;
|
|
|
|
TRACE(" %04x\n", handle );
|
|
|
|
REGION_DestroyWineRegion( rgn->rgn );
|
|
return GDI_FreeObject( handle, obj );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_SelectObject
|
|
*/
|
|
static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc )
|
|
{
|
|
return (HGDIOBJ)SelectClipRgn( hdc, handle );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* OffsetRgn (GDI32.@)
|
|
*/
|
|
INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
|
|
{
|
|
RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
INT ret;
|
|
|
|
TRACE("%04x %d,%d\n", hrgn, x, y);
|
|
|
|
if (!obj)
|
|
return ERROR;
|
|
|
|
if(x || y) {
|
|
int nbox = obj->rgn->numRects;
|
|
RECT *pbox = obj->rgn->rects;
|
|
|
|
if(nbox) {
|
|
while(nbox--) {
|
|
pbox->left += x;
|
|
pbox->right += x;
|
|
pbox->top += y;
|
|
pbox->bottom += y;
|
|
pbox++;
|
|
}
|
|
obj->rgn->extents.left += x;
|
|
obj->rgn->extents.right += x;
|
|
obj->rgn->extents.top += y;
|
|
obj->rgn->extents.bottom += y;
|
|
}
|
|
}
|
|
ret = get_region_type( obj );
|
|
GDI_ReleaseObj( hrgn );
|
|
return ret;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetRgnBox (GDI32.@)
|
|
*/
|
|
INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
|
|
{
|
|
RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
if (obj)
|
|
{
|
|
INT ret;
|
|
TRACE(" %04x\n", hrgn );
|
|
rect->left = obj->rgn->extents.left;
|
|
rect->top = obj->rgn->extents.top;
|
|
rect->right = obj->rgn->extents.right;
|
|
rect->bottom = obj->rgn->extents.bottom;
|
|
ret = get_region_type( obj );
|
|
GDI_ReleaseObj(hrgn);
|
|
return ret;
|
|
}
|
|
return ERROR;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreateRectRgn (GDI32.@)
|
|
*/
|
|
HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
|
|
{
|
|
HRGN hrgn;
|
|
|
|
/* Allocate 2 rects by default to reduce the number of reallocs */
|
|
|
|
if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
|
|
return 0;
|
|
TRACE("\n");
|
|
SetRectRgn(hrgn, left, top, right, bottom);
|
|
return hrgn;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreateRectRgnIndirect (GDI32.@)
|
|
*/
|
|
HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
|
|
{
|
|
return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* SetRectRgn (GDI32.@)
|
|
*
|
|
* Allows either or both left and top to be greater than right or bottom.
|
|
*/
|
|
BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
|
|
INT right, INT bottom )
|
|
{
|
|
RGNOBJ * obj;
|
|
|
|
TRACE(" %04x %d,%d-%d,%d\n",
|
|
hrgn, left, top, right, bottom );
|
|
|
|
if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
|
|
|
|
if (left > right) { INT tmp = left; left = right; right = tmp; }
|
|
if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
|
|
|
|
if((left != right) && (top != bottom))
|
|
{
|
|
obj->rgn->rects->left = obj->rgn->extents.left = left;
|
|
obj->rgn->rects->top = obj->rgn->extents.top = top;
|
|
obj->rgn->rects->right = obj->rgn->extents.right = right;
|
|
obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
|
|
obj->rgn->numRects = 1;
|
|
}
|
|
else
|
|
EMPTY_REGION(obj->rgn);
|
|
|
|
GDI_ReleaseObj( hrgn );
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreateRoundRectRgn (GDI32.@)
|
|
*/
|
|
HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
|
|
INT right, INT bottom,
|
|
INT ellipse_width, INT ellipse_height )
|
|
{
|
|
RGNOBJ * obj;
|
|
HRGN hrgn;
|
|
int asq, bsq, d, xd, yd;
|
|
RECT rect;
|
|
|
|
/* Make the dimensions sensible */
|
|
|
|
if (left > right) { INT tmp = left; left = right; right = tmp; }
|
|
if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
|
|
|
|
ellipse_width = abs(ellipse_width);
|
|
ellipse_height = abs(ellipse_height);
|
|
|
|
/* Check parameters */
|
|
|
|
if (ellipse_width > right-left) ellipse_width = right-left;
|
|
if (ellipse_height > bottom-top) ellipse_height = bottom-top;
|
|
|
|
/* Check if we can do a normal rectangle instead */
|
|
|
|
if ((ellipse_width < 2) || (ellipse_height < 2))
|
|
return CreateRectRgn( left, top, right, bottom );
|
|
|
|
/* Create region */
|
|
|
|
d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
|
|
if (!(hrgn = REGION_CreateRegion(d))) return 0;
|
|
if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
|
|
TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n",
|
|
left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
|
|
|
|
/* Ellipse algorithm, based on an article by K. Porter */
|
|
/* in DDJ Graphics Programming Column, 8/89 */
|
|
|
|
asq = ellipse_width * ellipse_width / 4; /* a^2 */
|
|
bsq = ellipse_height * ellipse_height / 4; /* b^2 */
|
|
d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
|
|
xd = 0;
|
|
yd = asq * ellipse_height; /* 2a^2b */
|
|
|
|
rect.left = left + ellipse_width / 2;
|
|
rect.right = right - ellipse_width / 2;
|
|
|
|
/* Loop to draw first half of quadrant */
|
|
|
|
while (xd < yd)
|
|
{
|
|
if (d > 0) /* if nearest pixel is toward the center */
|
|
{
|
|
/* move toward center */
|
|
rect.top = top++;
|
|
rect.bottom = rect.top + 1;
|
|
REGION_UnionRectWithRegion( &rect, obj->rgn );
|
|
rect.top = --bottom;
|
|
rect.bottom = rect.top + 1;
|
|
REGION_UnionRectWithRegion( &rect, obj->rgn );
|
|
yd -= 2*asq;
|
|
d -= yd;
|
|
}
|
|
rect.left--; /* next horiz point */
|
|
rect.right++;
|
|
xd += 2*bsq;
|
|
d += bsq + xd;
|
|
}
|
|
|
|
/* Loop to draw second half of quadrant */
|
|
|
|
d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
|
|
while (yd >= 0)
|
|
{
|
|
/* next vertical point */
|
|
rect.top = top++;
|
|
rect.bottom = rect.top + 1;
|
|
REGION_UnionRectWithRegion( &rect, obj->rgn );
|
|
rect.top = --bottom;
|
|
rect.bottom = rect.top + 1;
|
|
REGION_UnionRectWithRegion( &rect, obj->rgn );
|
|
if (d < 0) /* if nearest pixel is outside ellipse */
|
|
{
|
|
rect.left--; /* move away from center */
|
|
rect.right++;
|
|
xd += 2*bsq;
|
|
d += xd;
|
|
}
|
|
yd -= 2*asq;
|
|
d += asq - yd;
|
|
}
|
|
|
|
/* Add the inside rectangle */
|
|
|
|
if (top <= bottom)
|
|
{
|
|
rect.top = top;
|
|
rect.bottom = bottom;
|
|
REGION_UnionRectWithRegion( &rect, obj->rgn );
|
|
}
|
|
GDI_ReleaseObj( hrgn );
|
|
return hrgn;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreateEllipticRgn (GDI32.@)
|
|
*/
|
|
HRGN WINAPI CreateEllipticRgn( INT left, INT top,
|
|
INT right, INT bottom )
|
|
{
|
|
return CreateRoundRectRgn( left, top, right, bottom,
|
|
right-left, bottom-top );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreateEllipticRgnIndirect (GDI32.@)
|
|
*/
|
|
HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
|
|
{
|
|
return CreateRoundRectRgn( rect->left, rect->top, rect->right,
|
|
rect->bottom, rect->right - rect->left,
|
|
rect->bottom - rect->top );
|
|
}
|
|
|
|
/***********************************************************************
|
|
* GetRegionData (GDI32.@)
|
|
*
|
|
* MSDN: GetRegionData, Return Values:
|
|
*
|
|
* "If the function succeeds and dwCount specifies an adequate number of bytes,
|
|
* the return value is always dwCount. If dwCount is too small or the function
|
|
* fails, the return value is 0. If lpRgnData is NULL, the return value is the
|
|
* required number of bytes.
|
|
*
|
|
* If the function fails, the return value is zero."
|
|
*/
|
|
DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
|
|
{
|
|
DWORD size;
|
|
RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
|
|
TRACE(" %04x count = %ld, rgndata = %p\n",
|
|
hrgn, count, rgndata);
|
|
|
|
if(!obj) return 0;
|
|
|
|
size = obj->rgn->numRects * sizeof(RECT);
|
|
if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
|
|
{
|
|
GDI_ReleaseObj( hrgn );
|
|
if (rgndata) /* buffer is too small, signal it by return 0 */
|
|
return 0;
|
|
else /* user requested buffer size with rgndata NULL */
|
|
return size + sizeof(RGNDATAHEADER);
|
|
}
|
|
|
|
rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
|
|
rgndata->rdh.iType = RDH_RECTANGLES;
|
|
rgndata->rdh.nCount = obj->rgn->numRects;
|
|
rgndata->rdh.nRgnSize = size;
|
|
rgndata->rdh.rcBound.left = obj->rgn->extents.left;
|
|
rgndata->rdh.rcBound.top = obj->rgn->extents.top;
|
|
rgndata->rdh.rcBound.right = obj->rgn->extents.right;
|
|
rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
|
|
|
|
memcpy( rgndata->Buffer, obj->rgn->rects, size );
|
|
|
|
GDI_ReleaseObj( hrgn );
|
|
return size + sizeof(RGNDATAHEADER);
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* ExtCreateRegion (GDI32.@)
|
|
*
|
|
*/
|
|
HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
|
|
{
|
|
HRGN hrgn;
|
|
|
|
TRACE(" %p %ld %p = ", lpXform, dwCount, rgndata );
|
|
|
|
if( lpXform )
|
|
WARN("(Xform not implemented - ignored)\n");
|
|
|
|
if( rgndata->rdh.iType != RDH_RECTANGLES )
|
|
{
|
|
/* FIXME: We can use CreatePolyPolygonRgn() here
|
|
* for trapezoidal data */
|
|
|
|
WARN("(Unsupported region data)\n");
|
|
goto fail;
|
|
}
|
|
|
|
if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) )
|
|
{
|
|
RECT *pCurRect, *pEndRect;
|
|
RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
|
|
if (obj) {
|
|
pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
|
|
for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
|
|
REGION_UnionRectWithRegion( pCurRect, obj->rgn );
|
|
GDI_ReleaseObj( hrgn );
|
|
|
|
TRACE("%04x\n", hrgn );
|
|
return hrgn;
|
|
}
|
|
else ERR("Could not get pointer to newborn Region!\n");
|
|
}
|
|
fail:
|
|
WARN("Failed\n");
|
|
return 0;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* PtInRegion (GDI32.@)
|
|
*/
|
|
BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
|
|
{
|
|
RGNOBJ * obj;
|
|
BOOL ret = FALSE;
|
|
|
|
if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
|
|
{
|
|
int i;
|
|
|
|
if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
|
|
for (i = 0; i < obj->rgn->numRects; i++)
|
|
if (INRECT (obj->rgn->rects[i], x, y))
|
|
{
|
|
ret = TRUE;
|
|
break;
|
|
}
|
|
GDI_ReleaseObj( hrgn );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* RectInRegion (GDI32.@)
|
|
*
|
|
* Returns TRUE if rect is at least partly inside hrgn
|
|
*/
|
|
BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
|
|
{
|
|
RGNOBJ * obj;
|
|
BOOL ret = FALSE;
|
|
|
|
if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
|
|
{
|
|
RECT *pCurRect, *pRectEnd;
|
|
|
|
/* this is (just) a useful optimization */
|
|
if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
|
|
rect))
|
|
{
|
|
for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
|
|
obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
|
|
{
|
|
if (pCurRect->bottom <= rect->top)
|
|
continue; /* not far enough down yet */
|
|
|
|
if (pCurRect->top >= rect->bottom)
|
|
break; /* too far down */
|
|
|
|
if (pCurRect->right <= rect->left)
|
|
continue; /* not far enough over yet */
|
|
|
|
if (pCurRect->left >= rect->right) {
|
|
continue;
|
|
}
|
|
|
|
ret = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
GDI_ReleaseObj(hrgn);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* EqualRgn (GDI32.@)
|
|
*/
|
|
BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
|
|
{
|
|
RGNOBJ *obj1, *obj2;
|
|
BOOL ret = FALSE;
|
|
|
|
if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
|
|
{
|
|
if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
|
|
{
|
|
int i;
|
|
|
|
if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done;
|
|
if ( obj1->rgn->numRects == 0 )
|
|
{
|
|
ret = TRUE;
|
|
goto done;
|
|
|
|
}
|
|
if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done;
|
|
if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done;
|
|
if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done;
|
|
if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done;
|
|
for( i = 0; i < obj1->rgn->numRects; i++ )
|
|
{
|
|
if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done;
|
|
if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done;
|
|
if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done;
|
|
if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done;
|
|
}
|
|
ret = TRUE;
|
|
done:
|
|
GDI_ReleaseObj(hrgn2);
|
|
}
|
|
GDI_ReleaseObj(hrgn1);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionRectWithRegion
|
|
* Adds a rectangle to a WINEREGION
|
|
*/
|
|
static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
|
|
{
|
|
WINEREGION region;
|
|
|
|
region.rects = ®ion.extents;
|
|
region.numRects = 1;
|
|
region.size = 1;
|
|
region.extents = *rect;
|
|
REGION_UnionRegion(rgn, rgn, ®ion);
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_CreateFrameRgn
|
|
*
|
|
* Create a region that is a frame around another region.
|
|
* Expand all rectangles by +/- x and y, then subtract original region.
|
|
*/
|
|
BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
|
|
{
|
|
BOOL bRet;
|
|
RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
|
|
|
|
if (!srcObj) return FALSE;
|
|
if (srcObj->rgn->numRects != 0)
|
|
{
|
|
RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
|
|
RECT *pRect, *pEndRect;
|
|
RECT tempRect;
|
|
|
|
EMPTY_REGION( destObj->rgn );
|
|
|
|
pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
|
|
for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++)
|
|
{
|
|
tempRect.left = pRect->left - x;
|
|
tempRect.top = pRect->top - y;
|
|
tempRect.right = pRect->right + x;
|
|
tempRect.bottom = pRect->bottom + y;
|
|
REGION_UnionRectWithRegion( &tempRect, destObj->rgn );
|
|
}
|
|
REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn );
|
|
GDI_ReleaseObj ( hDest );
|
|
bRet = TRUE;
|
|
}
|
|
else
|
|
bRet = FALSE;
|
|
GDI_ReleaseObj( hSrc );
|
|
return bRet;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CombineRgn (GDI32.@)
|
|
*
|
|
* Note: The behavior is correct even if src and dest regions are the same.
|
|
*/
|
|
INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
|
|
{
|
|
RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
|
|
INT result = ERROR;
|
|
|
|
TRACE(" %04x,%04x -> %04x mode=%x\n",
|
|
hSrc1, hSrc2, hDest, mode );
|
|
if (destObj)
|
|
{
|
|
RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
|
|
|
|
if (src1Obj)
|
|
{
|
|
TRACE("dump src1Obj:\n");
|
|
if(TRACE_ON(region))
|
|
REGION_DumpRegion(src1Obj->rgn);
|
|
if (mode == RGN_COPY)
|
|
{
|
|
REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
|
|
result = get_region_type( destObj );
|
|
}
|
|
else
|
|
{
|
|
RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
|
|
|
|
if (src2Obj)
|
|
{
|
|
TRACE("dump src2Obj:\n");
|
|
if(TRACE_ON(region))
|
|
REGION_DumpRegion(src2Obj->rgn);
|
|
switch (mode)
|
|
{
|
|
case RGN_AND:
|
|
REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
|
|
break;
|
|
case RGN_OR:
|
|
REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
|
|
break;
|
|
case RGN_XOR:
|
|
REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
|
|
break;
|
|
case RGN_DIFF:
|
|
REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
|
|
break;
|
|
}
|
|
result = get_region_type( destObj );
|
|
GDI_ReleaseObj( hSrc2 );
|
|
}
|
|
}
|
|
GDI_ReleaseObj( hSrc1 );
|
|
}
|
|
TRACE("dump destObj:\n");
|
|
if(TRACE_ON(region))
|
|
REGION_DumpRegion(destObj->rgn);
|
|
|
|
GDI_ReleaseObj( hDest );
|
|
} else {
|
|
ERR("Invalid rgn=%04x\n", hDest);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_SetExtents
|
|
* Re-calculate the extents of a region
|
|
*/
|
|
static void REGION_SetExtents (WINEREGION *pReg)
|
|
{
|
|
RECT *pRect, *pRectEnd, *pExtents;
|
|
|
|
if (pReg->numRects == 0)
|
|
{
|
|
pReg->extents.left = 0;
|
|
pReg->extents.top = 0;
|
|
pReg->extents.right = 0;
|
|
pReg->extents.bottom = 0;
|
|
return;
|
|
}
|
|
|
|
pExtents = &pReg->extents;
|
|
pRect = pReg->rects;
|
|
pRectEnd = &pRect[pReg->numRects - 1];
|
|
|
|
/*
|
|
* Since pRect is the first rectangle in the region, it must have the
|
|
* smallest top and since pRectEnd is the last rectangle in the region,
|
|
* it must have the largest bottom, because of banding. Initialize left and
|
|
* right from pRect and pRectEnd, resp., as good things to initialize them
|
|
* to...
|
|
*/
|
|
pExtents->left = pRect->left;
|
|
pExtents->top = pRect->top;
|
|
pExtents->right = pRectEnd->right;
|
|
pExtents->bottom = pRectEnd->bottom;
|
|
|
|
while (pRect <= pRectEnd)
|
|
{
|
|
if (pRect->left < pExtents->left)
|
|
pExtents->left = pRect->left;
|
|
if (pRect->right > pExtents->right)
|
|
pExtents->right = pRect->right;
|
|
pRect++;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_CopyRegion
|
|
*/
|
|
static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
|
|
{
|
|
if (dst != src) /* don't want to copy to itself */
|
|
{
|
|
if (dst->size < src->numRects)
|
|
{
|
|
if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects,
|
|
src->numRects * sizeof(RECT) )))
|
|
return;
|
|
dst->size = src->numRects;
|
|
}
|
|
dst->numRects = src->numRects;
|
|
dst->extents.left = src->extents.left;
|
|
dst->extents.top = src->extents.top;
|
|
dst->extents.right = src->extents.right;
|
|
dst->extents.bottom = src->extents.bottom;
|
|
memcpy((char *) dst->rects, (char *) src->rects,
|
|
(int) (src->numRects * sizeof(RECT)));
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_Coalesce
|
|
*
|
|
* Attempt to merge the rects in the current band with those in the
|
|
* previous one. Used only by REGION_RegionOp.
|
|
*
|
|
* Results:
|
|
* The new index for the previous band.
|
|
*
|
|
* Side Effects:
|
|
* If coalescing takes place:
|
|
* - rectangles in the previous band will have their bottom fields
|
|
* altered.
|
|
* - pReg->numRects will be decreased.
|
|
*
|
|
*/
|
|
static INT REGION_Coalesce (
|
|
WINEREGION *pReg, /* Region to coalesce */
|
|
INT prevStart, /* Index of start of previous band */
|
|
INT curStart /* Index of start of current band */
|
|
) {
|
|
RECT *pPrevRect; /* Current rect in previous band */
|
|
RECT *pCurRect; /* Current rect in current band */
|
|
RECT *pRegEnd; /* End of region */
|
|
INT curNumRects; /* Number of rectangles in current band */
|
|
INT prevNumRects; /* Number of rectangles in previous band */
|
|
INT bandtop; /* top coordinate for current band */
|
|
|
|
pRegEnd = &pReg->rects[pReg->numRects];
|
|
|
|
pPrevRect = &pReg->rects[prevStart];
|
|
prevNumRects = curStart - prevStart;
|
|
|
|
/*
|
|
* Figure out how many rectangles are in the current band. Have to do
|
|
* this because multiple bands could have been added in REGION_RegionOp
|
|
* at the end when one region has been exhausted.
|
|
*/
|
|
pCurRect = &pReg->rects[curStart];
|
|
bandtop = pCurRect->top;
|
|
for (curNumRects = 0;
|
|
(pCurRect != pRegEnd) && (pCurRect->top == bandtop);
|
|
curNumRects++)
|
|
{
|
|
pCurRect++;
|
|
}
|
|
|
|
if (pCurRect != pRegEnd)
|
|
{
|
|
/*
|
|
* If more than one band was added, we have to find the start
|
|
* of the last band added so the next coalescing job can start
|
|
* at the right place... (given when multiple bands are added,
|
|
* this may be pointless -- see above).
|
|
*/
|
|
pRegEnd--;
|
|
while (pRegEnd[-1].top == pRegEnd->top)
|
|
{
|
|
pRegEnd--;
|
|
}
|
|
curStart = pRegEnd - pReg->rects;
|
|
pRegEnd = pReg->rects + pReg->numRects;
|
|
}
|
|
|
|
if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
|
|
pCurRect -= curNumRects;
|
|
/*
|
|
* The bands may only be coalesced if the bottom of the previous
|
|
* matches the top scanline of the current.
|
|
*/
|
|
if (pPrevRect->bottom == pCurRect->top)
|
|
{
|
|
/*
|
|
* Make sure the bands have rects in the same places. This
|
|
* assumes that rects have been added in such a way that they
|
|
* cover the most area possible. I.e. two rects in a band must
|
|
* have some horizontal space between them.
|
|
*/
|
|
do
|
|
{
|
|
if ((pPrevRect->left != pCurRect->left) ||
|
|
(pPrevRect->right != pCurRect->right))
|
|
{
|
|
/*
|
|
* The bands don't line up so they can't be coalesced.
|
|
*/
|
|
return (curStart);
|
|
}
|
|
pPrevRect++;
|
|
pCurRect++;
|
|
prevNumRects -= 1;
|
|
} while (prevNumRects != 0);
|
|
|
|
pReg->numRects -= curNumRects;
|
|
pCurRect -= curNumRects;
|
|
pPrevRect -= curNumRects;
|
|
|
|
/*
|
|
* The bands may be merged, so set the bottom of each rect
|
|
* in the previous band to that of the corresponding rect in
|
|
* the current band.
|
|
*/
|
|
do
|
|
{
|
|
pPrevRect->bottom = pCurRect->bottom;
|
|
pPrevRect++;
|
|
pCurRect++;
|
|
curNumRects -= 1;
|
|
} while (curNumRects != 0);
|
|
|
|
/*
|
|
* If only one band was added to the region, we have to backup
|
|
* curStart to the start of the previous band.
|
|
*
|
|
* If more than one band was added to the region, copy the
|
|
* other bands down. The assumption here is that the other bands
|
|
* came from the same region as the current one and no further
|
|
* coalescing can be done on them since it's all been done
|
|
* already... curStart is already in the right place.
|
|
*/
|
|
if (pCurRect == pRegEnd)
|
|
{
|
|
curStart = prevStart;
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
*pPrevRect++ = *pCurRect++;
|
|
} while (pCurRect != pRegEnd);
|
|
}
|
|
|
|
}
|
|
}
|
|
return (curStart);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_RegionOp
|
|
*
|
|
* Apply an operation to two regions. Called by REGION_Union,
|
|
* REGION_Inverse, REGION_Subtract, REGION_Intersect...
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* The new region is overwritten.
|
|
*
|
|
* Notes:
|
|
* The idea behind this function is to view the two regions as sets.
|
|
* Together they cover a rectangle of area that this function divides
|
|
* into horizontal bands where points are covered only by one region
|
|
* or by both. For the first case, the nonOverlapFunc is called with
|
|
* each the band and the band's upper and lower extents. For the
|
|
* second, the overlapFunc is called to process the entire band. It
|
|
* is responsible for clipping the rectangles in the band, though
|
|
* this function provides the boundaries.
|
|
* At the end of each band, the new region is coalesced, if possible,
|
|
* to reduce the number of rectangles in the region.
|
|
*
|
|
*/
|
|
static void REGION_RegionOp(
|
|
WINEREGION *newReg, /* Place to store result */
|
|
WINEREGION *reg1, /* First region in operation */
|
|
WINEREGION *reg2, /* 2nd region in operation */
|
|
void (*overlapFunc)(), /* Function to call for over-lapping bands */
|
|
void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */
|
|
void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */
|
|
) {
|
|
RECT *r1; /* Pointer into first region */
|
|
RECT *r2; /* Pointer into 2d region */
|
|
RECT *r1End; /* End of 1st region */
|
|
RECT *r2End; /* End of 2d region */
|
|
INT ybot; /* Bottom of intersection */
|
|
INT ytop; /* Top of intersection */
|
|
RECT *oldRects; /* Old rects for newReg */
|
|
INT prevBand; /* Index of start of
|
|
* previous band in newReg */
|
|
INT curBand; /* Index of start of current
|
|
* band in newReg */
|
|
RECT *r1BandEnd; /* End of current band in r1 */
|
|
RECT *r2BandEnd; /* End of current band in r2 */
|
|
INT top; /* Top of non-overlapping band */
|
|
INT bot; /* Bottom of non-overlapping band */
|
|
|
|
/*
|
|
* Initialization:
|
|
* set r1, r2, r1End and r2End appropriately, preserve the important
|
|
* parts of the destination region until the end in case it's one of
|
|
* the two source regions, then mark the "new" region empty, allocating
|
|
* another array of rectangles for it to use.
|
|
*/
|
|
r1 = reg1->rects;
|
|
r2 = reg2->rects;
|
|
r1End = r1 + reg1->numRects;
|
|
r2End = r2 + reg2->numRects;
|
|
|
|
|
|
/*
|
|
* newReg may be one of the src regions so we can't empty it. We keep a
|
|
* note of its rects pointer (so that we can free them later), preserve its
|
|
* extents and simply set numRects to zero.
|
|
*/
|
|
|
|
oldRects = newReg->rects;
|
|
newReg->numRects = 0;
|
|
|
|
/*
|
|
* Allocate a reasonable number of rectangles for the new region. The idea
|
|
* is to allocate enough so the individual functions don't need to
|
|
* reallocate and copy the array, which is time consuming, yet we don't
|
|
* have to worry about using too much memory. I hope to be able to
|
|
* nuke the Xrealloc() at the end of this function eventually.
|
|
*/
|
|
newReg->size = max(reg1->numRects,reg2->numRects) * 2;
|
|
|
|
if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0,
|
|
sizeof(RECT) * newReg->size )))
|
|
{
|
|
newReg->size = 0;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Initialize ybot and ytop.
|
|
* In the upcoming loop, ybot and ytop serve different functions depending
|
|
* on whether the band being handled is an overlapping or non-overlapping
|
|
* band.
|
|
* In the case of a non-overlapping band (only one of the regions
|
|
* has points in the band), ybot is the bottom of the most recent
|
|
* intersection and thus clips the top of the rectangles in that band.
|
|
* ytop is the top of the next intersection between the two regions and
|
|
* serves to clip the bottom of the rectangles in the current band.
|
|
* For an overlapping band (where the two regions intersect), ytop clips
|
|
* the top of the rectangles of both regions and ybot clips the bottoms.
|
|
*/
|
|
if (reg1->extents.top < reg2->extents.top)
|
|
ybot = reg1->extents.top;
|
|
else
|
|
ybot = reg2->extents.top;
|
|
|
|
/*
|
|
* prevBand serves to mark the start of the previous band so rectangles
|
|
* can be coalesced into larger rectangles. qv. miCoalesce, above.
|
|
* In the beginning, there is no previous band, so prevBand == curBand
|
|
* (curBand is set later on, of course, but the first band will always
|
|
* start at index 0). prevBand and curBand must be indices because of
|
|
* the possible expansion, and resultant moving, of the new region's
|
|
* array of rectangles.
|
|
*/
|
|
prevBand = 0;
|
|
|
|
do
|
|
{
|
|
curBand = newReg->numRects;
|
|
|
|
/*
|
|
* This algorithm proceeds one source-band (as opposed to a
|
|
* destination band, which is determined by where the two regions
|
|
* intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
|
|
* rectangle after the last one in the current band for their
|
|
* respective regions.
|
|
*/
|
|
r1BandEnd = r1;
|
|
while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
|
|
{
|
|
r1BandEnd++;
|
|
}
|
|
|
|
r2BandEnd = r2;
|
|
while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
|
|
{
|
|
r2BandEnd++;
|
|
}
|
|
|
|
/*
|
|
* First handle the band that doesn't intersect, if any.
|
|
*
|
|
* Note that attention is restricted to one band in the
|
|
* non-intersecting region at once, so if a region has n
|
|
* bands between the current position and the next place it overlaps
|
|
* the other, this entire loop will be passed through n times.
|
|
*/
|
|
if (r1->top < r2->top)
|
|
{
|
|
top = max(r1->top,ybot);
|
|
bot = min(r1->bottom,r2->top);
|
|
|
|
if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))
|
|
{
|
|
(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
|
|
}
|
|
|
|
ytop = r2->top;
|
|
}
|
|
else if (r2->top < r1->top)
|
|
{
|
|
top = max(r2->top,ybot);
|
|
bot = min(r2->bottom,r1->top);
|
|
|
|
if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))
|
|
{
|
|
(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
|
|
}
|
|
|
|
ytop = r1->top;
|
|
}
|
|
else
|
|
{
|
|
ytop = r1->top;
|
|
}
|
|
|
|
/*
|
|
* If any rectangles got added to the region, try and coalesce them
|
|
* with rectangles from the previous band. Note we could just do
|
|
* this test in miCoalesce, but some machines incur a not
|
|
* inconsiderable cost for function calls, so...
|
|
*/
|
|
if (newReg->numRects != curBand)
|
|
{
|
|
prevBand = REGION_Coalesce (newReg, prevBand, curBand);
|
|
}
|
|
|
|
/*
|
|
* Now see if we've hit an intersecting band. The two bands only
|
|
* intersect if ybot > ytop
|
|
*/
|
|
ybot = min(r1->bottom, r2->bottom);
|
|
curBand = newReg->numRects;
|
|
if (ybot > ytop)
|
|
{
|
|
(* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
|
|
|
|
}
|
|
|
|
if (newReg->numRects != curBand)
|
|
{
|
|
prevBand = REGION_Coalesce (newReg, prevBand, curBand);
|
|
}
|
|
|
|
/*
|
|
* If we've finished with a band (bottom == ybot) we skip forward
|
|
* in the region to the next band.
|
|
*/
|
|
if (r1->bottom == ybot)
|
|
{
|
|
r1 = r1BandEnd;
|
|
}
|
|
if (r2->bottom == ybot)
|
|
{
|
|
r2 = r2BandEnd;
|
|
}
|
|
} while ((r1 != r1End) && (r2 != r2End));
|
|
|
|
/*
|
|
* Deal with whichever region still has rectangles left.
|
|
*/
|
|
curBand = newReg->numRects;
|
|
if (r1 != r1End)
|
|
{
|
|
if (nonOverlap1Func != (void (*)())NULL)
|
|
{
|
|
do
|
|
{
|
|
r1BandEnd = r1;
|
|
while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
|
|
{
|
|
r1BandEnd++;
|
|
}
|
|
(* nonOverlap1Func) (newReg, r1, r1BandEnd,
|
|
max(r1->top,ybot), r1->bottom);
|
|
r1 = r1BandEnd;
|
|
} while (r1 != r1End);
|
|
}
|
|
}
|
|
else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))
|
|
{
|
|
do
|
|
{
|
|
r2BandEnd = r2;
|
|
while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
|
|
{
|
|
r2BandEnd++;
|
|
}
|
|
(* nonOverlap2Func) (newReg, r2, r2BandEnd,
|
|
max(r2->top,ybot), r2->bottom);
|
|
r2 = r2BandEnd;
|
|
} while (r2 != r2End);
|
|
}
|
|
|
|
if (newReg->numRects != curBand)
|
|
{
|
|
(void) REGION_Coalesce (newReg, prevBand, curBand);
|
|
}
|
|
|
|
/*
|
|
* A bit of cleanup. To keep regions from growing without bound,
|
|
* we shrink the array of rectangles to match the new number of
|
|
* rectangles in the region. This never goes to 0, however...
|
|
*
|
|
* Only do this stuff if the number of rectangles allocated is more than
|
|
* twice the number of rectangles in the region (a simple optimization...).
|
|
*/
|
|
if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2))
|
|
{
|
|
if (REGION_NOT_EMPTY(newReg))
|
|
{
|
|
RECT *prev_rects = newReg->rects;
|
|
newReg->size = newReg->numRects;
|
|
newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects,
|
|
sizeof(RECT) * newReg->size );
|
|
if (! newReg->rects)
|
|
newReg->rects = prev_rects;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* No point in doing the extra work involved in an Xrealloc if
|
|
* the region is empty
|
|
*/
|
|
newReg->size = 1;
|
|
HeapFree( GetProcessHeap(), 0, newReg->rects );
|
|
newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) );
|
|
}
|
|
}
|
|
HeapFree( GetProcessHeap(), 0, oldRects );
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* Region Intersection
|
|
***********************************************************************/
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_IntersectO
|
|
*
|
|
* Handle an overlapping band for REGION_Intersect.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* Rectangles may be added to the region.
|
|
*
|
|
*/
|
|
static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
|
|
RECT *r2, RECT *r2End, INT top, INT bottom)
|
|
|
|
{
|
|
INT left, right;
|
|
RECT *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
{
|
|
left = max(r1->left, r2->left);
|
|
right = min(r1->right, r2->right);
|
|
|
|
/*
|
|
* If there's any overlap between the two rectangles, add that
|
|
* overlap to the new region.
|
|
* There's no need to check for subsumption because the only way
|
|
* such a need could arise is if some region has two rectangles
|
|
* right next to each other. Since that should never happen...
|
|
*/
|
|
if (left < right)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
}
|
|
|
|
/*
|
|
* Need to advance the pointers. Shift the one that extends
|
|
* to the right the least, since the other still has a chance to
|
|
* overlap with that region's next rectangle, if you see what I mean.
|
|
*/
|
|
if (r1->right < r2->right)
|
|
{
|
|
r1++;
|
|
}
|
|
else if (r2->right < r1->right)
|
|
{
|
|
r2++;
|
|
}
|
|
else
|
|
{
|
|
r1++;
|
|
r2++;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_IntersectRegion
|
|
*/
|
|
static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
|
|
WINEREGION *reg2)
|
|
{
|
|
/* check for trivial reject */
|
|
if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
|
|
(!EXTENTCHECK(®1->extents, ®2->extents)))
|
|
newReg->numRects = 0;
|
|
else
|
|
REGION_RegionOp (newReg, reg1, reg2,
|
|
(voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL);
|
|
|
|
/*
|
|
* Can't alter newReg's extents before we call miRegionOp because
|
|
* it might be one of the source regions and miRegionOp depends
|
|
* on the extents of those regions being the same. Besides, this
|
|
* way there's no checking against rectangles that will be nuked
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
*/
|
|
REGION_SetExtents(newReg);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* Region Union
|
|
***********************************************************************/
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionNonO
|
|
*
|
|
* Handle a non-overlapping band for the union operation. Just
|
|
* Adds the rectangles into the region. Doesn't have to check for
|
|
* subsumption or anything.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* pReg->numRects is incremented and the final rectangles overwritten
|
|
* with the rectangles we're passed.
|
|
*
|
|
*/
|
|
static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd,
|
|
INT top, INT bottom)
|
|
{
|
|
RECT *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while (r != rEnd)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = r->left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
r++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionO
|
|
*
|
|
* Handle an overlapping band for the union operation. Picks the
|
|
* left-most rectangle each time and merges it into the region.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* Rectangles are overwritten in pReg->rects and pReg->numRects will
|
|
* be changed.
|
|
*
|
|
*/
|
|
static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
|
|
RECT *r2, RECT *r2End, INT top, INT bottom)
|
|
{
|
|
RECT *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
#define MERGERECT(r) \
|
|
if ((pReg->numRects != 0) && \
|
|
(pNextRect[-1].top == top) && \
|
|
(pNextRect[-1].bottom == bottom) && \
|
|
(pNextRect[-1].right >= r->left)) \
|
|
{ \
|
|
if (pNextRect[-1].right < r->right) \
|
|
{ \
|
|
pNextRect[-1].right = r->right; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
MEMCHECK(pReg, pNextRect, pReg->rects); \
|
|
pNextRect->top = top; \
|
|
pNextRect->bottom = bottom; \
|
|
pNextRect->left = r->left; \
|
|
pNextRect->right = r->right; \
|
|
pReg->numRects += 1; \
|
|
pNextRect += 1; \
|
|
} \
|
|
r++;
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
{
|
|
if (r1->left < r2->left)
|
|
{
|
|
MERGERECT(r1);
|
|
}
|
|
else
|
|
{
|
|
MERGERECT(r2);
|
|
}
|
|
}
|
|
|
|
if (r1 != r1End)
|
|
{
|
|
do
|
|
{
|
|
MERGERECT(r1);
|
|
} while (r1 != r1End);
|
|
}
|
|
else while (r2 != r2End)
|
|
{
|
|
MERGERECT(r2);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_UnionRegion
|
|
*/
|
|
static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
|
|
WINEREGION *reg2)
|
|
{
|
|
/* checks all the simple cases */
|
|
|
|
/*
|
|
* Region 1 and 2 are the same or region 1 is empty
|
|
*/
|
|
if ( (reg1 == reg2) || (!(reg1->numRects)) )
|
|
{
|
|
if (newReg != reg2)
|
|
REGION_CopyRegion(newReg, reg2);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* if nothing to union (region 2 empty)
|
|
*/
|
|
if (!(reg2->numRects))
|
|
{
|
|
if (newReg != reg1)
|
|
REGION_CopyRegion(newReg, reg1);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Region 1 completely subsumes region 2
|
|
*/
|
|
if ((reg1->numRects == 1) &&
|
|
(reg1->extents.left <= reg2->extents.left) &&
|
|
(reg1->extents.top <= reg2->extents.top) &&
|
|
(reg1->extents.right >= reg2->extents.right) &&
|
|
(reg1->extents.bottom >= reg2->extents.bottom))
|
|
{
|
|
if (newReg != reg1)
|
|
REGION_CopyRegion(newReg, reg1);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Region 2 completely subsumes region 1
|
|
*/
|
|
if ((reg2->numRects == 1) &&
|
|
(reg2->extents.left <= reg1->extents.left) &&
|
|
(reg2->extents.top <= reg1->extents.top) &&
|
|
(reg2->extents.right >= reg1->extents.right) &&
|
|
(reg2->extents.bottom >= reg1->extents.bottom))
|
|
{
|
|
if (newReg != reg2)
|
|
REGION_CopyRegion(newReg, reg2);
|
|
return;
|
|
}
|
|
|
|
REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO,
|
|
(voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO);
|
|
|
|
newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
|
|
newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
|
|
newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
|
|
newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* Region Subtraction
|
|
***********************************************************************/
|
|
|
|
/***********************************************************************
|
|
* REGION_SubtractNonO1
|
|
*
|
|
* Deal with non-overlapping band for subtraction. Any parts from
|
|
* region 2 we discard. Anything from region 1 we add to the region.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* pReg may be affected.
|
|
*
|
|
*/
|
|
static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd,
|
|
INT top, INT bottom)
|
|
{
|
|
RECT *pNextRect;
|
|
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while (r != rEnd)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = r->left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
r++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_SubtractO
|
|
*
|
|
* Overlapping band subtraction. x1 is the left-most point not yet
|
|
* checked.
|
|
*
|
|
* Results:
|
|
* None.
|
|
*
|
|
* Side Effects:
|
|
* pReg may have rectangles added to it.
|
|
*
|
|
*/
|
|
static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
|
|
RECT *r2, RECT *r2End, INT top, INT bottom)
|
|
{
|
|
RECT *pNextRect;
|
|
INT left;
|
|
|
|
left = r1->left;
|
|
pNextRect = &pReg->rects[pReg->numRects];
|
|
|
|
while ((r1 != r1End) && (r2 != r2End))
|
|
{
|
|
if (r2->right <= left)
|
|
{
|
|
/*
|
|
* Subtrahend missed the boat: go to next subtrahend.
|
|
*/
|
|
r2++;
|
|
}
|
|
else if (r2->left <= left)
|
|
{
|
|
/*
|
|
* Subtrahend preceeds minuend: nuke left edge of minuend.
|
|
*/
|
|
left = r2->right;
|
|
if (left >= r1->right)
|
|
{
|
|
/*
|
|
* Minuend completely covered: advance to next minuend and
|
|
* reset left fence to edge of new minuend.
|
|
*/
|
|
r1++;
|
|
if (r1 != r1End)
|
|
left = r1->left;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* Subtrahend now used up since it doesn't extend beyond
|
|
* minuend
|
|
*/
|
|
r2++;
|
|
}
|
|
}
|
|
else if (r2->left < r1->right)
|
|
{
|
|
/*
|
|
* Left part of subtrahend covers part of minuend: add uncovered
|
|
* part of minuend to region and skip to next subtrahend.
|
|
*/
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r2->left;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
left = r2->right;
|
|
if (left >= r1->right)
|
|
{
|
|
/*
|
|
* Minuend used up: advance to new...
|
|
*/
|
|
r1++;
|
|
if (r1 != r1End)
|
|
left = r1->left;
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* Subtrahend used up
|
|
*/
|
|
r2++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* Minuend used up: add any remaining piece before advancing.
|
|
*/
|
|
if (r1->right > left)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r1->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
}
|
|
r1++;
|
|
left = r1->left;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Add remaining minuend rectangles to region.
|
|
*/
|
|
while (r1 != r1End)
|
|
{
|
|
MEMCHECK(pReg, pNextRect, pReg->rects);
|
|
pNextRect->left = left;
|
|
pNextRect->top = top;
|
|
pNextRect->right = r1->right;
|
|
pNextRect->bottom = bottom;
|
|
pReg->numRects += 1;
|
|
pNextRect++;
|
|
r1++;
|
|
if (r1 != r1End)
|
|
{
|
|
left = r1->left;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_SubtractRegion
|
|
*
|
|
* Subtract regS from regM and leave the result in regD.
|
|
* S stands for subtrahend, M for minuend and D for difference.
|
|
*
|
|
* Results:
|
|
* TRUE.
|
|
*
|
|
* Side Effects:
|
|
* regD is overwritten.
|
|
*
|
|
*/
|
|
static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
|
|
WINEREGION *regS )
|
|
{
|
|
/* check for trivial reject */
|
|
if ( (!(regM->numRects)) || (!(regS->numRects)) ||
|
|
(!EXTENTCHECK(®M->extents, ®S->extents)) )
|
|
{
|
|
REGION_CopyRegion(regD, regM);
|
|
return;
|
|
}
|
|
|
|
REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO,
|
|
(voidProcp) REGION_SubtractNonO1, (voidProcp) NULL);
|
|
|
|
/*
|
|
* Can't alter newReg's extents before we call miRegionOp because
|
|
* it might be one of the source regions and miRegionOp depends
|
|
* on the extents of those regions being the unaltered. Besides, this
|
|
* way there's no checking against rectangles that will be nuked
|
|
* due to coalescing, so we have to examine fewer rectangles.
|
|
*/
|
|
REGION_SetExtents (regD);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_XorRegion
|
|
*/
|
|
static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
|
|
WINEREGION *srb)
|
|
{
|
|
WINEREGION *tra, *trb;
|
|
|
|
if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) ||
|
|
(! (trb = REGION_AllocWineRegion(srb->numRects + 1))))
|
|
return;
|
|
REGION_SubtractRegion(tra,sra,srb);
|
|
REGION_SubtractRegion(trb,srb,sra);
|
|
REGION_UnionRegion(dr,tra,trb);
|
|
REGION_DestroyWineRegion(tra);
|
|
REGION_DestroyWineRegion(trb);
|
|
return;
|
|
}
|
|
|
|
/**************************************************************************
|
|
*
|
|
* Poly Regions
|
|
*
|
|
*************************************************************************/
|
|
|
|
#define LARGE_COORDINATE 0x7fffffff /* FIXME */
|
|
#define SMALL_COORDINATE 0x80000000
|
|
|
|
/***********************************************************************
|
|
* REGION_InsertEdgeInET
|
|
*
|
|
* Insert the given edge into the edge table.
|
|
* First we must find the correct bucket in the
|
|
* Edge table, then find the right slot in the
|
|
* bucket. Finally, we can insert it.
|
|
*
|
|
*/
|
|
static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
|
|
INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
|
|
|
|
{
|
|
EdgeTableEntry *start, *prev;
|
|
ScanLineList *pSLL, *pPrevSLL;
|
|
ScanLineListBlock *tmpSLLBlock;
|
|
|
|
/*
|
|
* find the right bucket to put the edge into
|
|
*/
|
|
pPrevSLL = &ET->scanlines;
|
|
pSLL = pPrevSLL->next;
|
|
while (pSLL && (pSLL->scanline < scanline))
|
|
{
|
|
pPrevSLL = pSLL;
|
|
pSLL = pSLL->next;
|
|
}
|
|
|
|
/*
|
|
* reassign pSLL (pointer to ScanLineList) if necessary
|
|
*/
|
|
if ((!pSLL) || (pSLL->scanline > scanline))
|
|
{
|
|
if (*iSLLBlock > SLLSPERBLOCK-1)
|
|
{
|
|
tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
|
|
if(!tmpSLLBlock)
|
|
{
|
|
WARN("Can't alloc SLLB\n");
|
|
return;
|
|
}
|
|
(*SLLBlock)->next = tmpSLLBlock;
|
|
tmpSLLBlock->next = (ScanLineListBlock *)NULL;
|
|
*SLLBlock = tmpSLLBlock;
|
|
*iSLLBlock = 0;
|
|
}
|
|
pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
|
|
|
|
pSLL->next = pPrevSLL->next;
|
|
pSLL->edgelist = (EdgeTableEntry *)NULL;
|
|
pPrevSLL->next = pSLL;
|
|
}
|
|
pSLL->scanline = scanline;
|
|
|
|
/*
|
|
* now insert the edge in the right bucket
|
|
*/
|
|
prev = (EdgeTableEntry *)NULL;
|
|
start = pSLL->edgelist;
|
|
while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
|
|
{
|
|
prev = start;
|
|
start = start->next;
|
|
}
|
|
ETE->next = start;
|
|
|
|
if (prev)
|
|
prev->next = ETE;
|
|
else
|
|
pSLL->edgelist = ETE;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_CreateEdgeTable
|
|
*
|
|
* This routine creates the edge table for
|
|
* scan converting polygons.
|
|
* The Edge Table (ET) looks like:
|
|
*
|
|
* EdgeTable
|
|
* --------
|
|
* | ymax | ScanLineLists
|
|
* |scanline|-->------------>-------------->...
|
|
* -------- |scanline| |scanline|
|
|
* |edgelist| |edgelist|
|
|
* --------- ---------
|
|
* | |
|
|
* | |
|
|
* V V
|
|
* list of ETEs list of ETEs
|
|
*
|
|
* where ETE is an EdgeTableEntry data structure,
|
|
* and there is one ScanLineList per scanline at
|
|
* which an edge is initially entered.
|
|
*
|
|
*/
|
|
static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
|
|
const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
|
|
EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
|
|
{
|
|
const POINT *top, *bottom;
|
|
const POINT *PrevPt, *CurrPt, *EndPt;
|
|
INT poly, count;
|
|
int iSLLBlock = 0;
|
|
int dy;
|
|
|
|
|
|
/*
|
|
* initialize the Active Edge Table
|
|
*/
|
|
AET->next = (EdgeTableEntry *)NULL;
|
|
AET->back = (EdgeTableEntry *)NULL;
|
|
AET->nextWETE = (EdgeTableEntry *)NULL;
|
|
AET->bres.minor_axis = SMALL_COORDINATE;
|
|
|
|
/*
|
|
* initialize the Edge Table.
|
|
*/
|
|
ET->scanlines.next = (ScanLineList *)NULL;
|
|
ET->ymax = SMALL_COORDINATE;
|
|
ET->ymin = LARGE_COORDINATE;
|
|
pSLLBlock->next = (ScanLineListBlock *)NULL;
|
|
|
|
EndPt = pts - 1;
|
|
for(poly = 0; poly < nbpolygons; poly++)
|
|
{
|
|
count = Count[poly];
|
|
EndPt += count;
|
|
if(count < 2)
|
|
continue;
|
|
|
|
PrevPt = EndPt;
|
|
|
|
/*
|
|
* for each vertex in the array of points.
|
|
* In this loop we are dealing with two vertices at
|
|
* a time -- these make up one edge of the polygon.
|
|
*/
|
|
while (count--)
|
|
{
|
|
CurrPt = pts++;
|
|
|
|
/*
|
|
* find out which point is above and which is below.
|
|
*/
|
|
if (PrevPt->y > CurrPt->y)
|
|
{
|
|
bottom = PrevPt, top = CurrPt;
|
|
pETEs->ClockWise = 0;
|
|
}
|
|
else
|
|
{
|
|
bottom = CurrPt, top = PrevPt;
|
|
pETEs->ClockWise = 1;
|
|
}
|
|
|
|
/*
|
|
* don't add horizontal edges to the Edge table.
|
|
*/
|
|
if (bottom->y != top->y)
|
|
{
|
|
pETEs->ymax = bottom->y-1;
|
|
/* -1 so we don't get last scanline */
|
|
|
|
/*
|
|
* initialize integer edge algorithm
|
|
*/
|
|
dy = bottom->y - top->y;
|
|
BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
|
|
|
|
REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
|
|
&iSLLBlock);
|
|
|
|
if (PrevPt->y > ET->ymax)
|
|
ET->ymax = PrevPt->y;
|
|
if (PrevPt->y < ET->ymin)
|
|
ET->ymin = PrevPt->y;
|
|
pETEs++;
|
|
}
|
|
|
|
PrevPt = CurrPt;
|
|
}
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_loadAET
|
|
*
|
|
* This routine moves EdgeTableEntries from the
|
|
* EdgeTable into the Active Edge Table,
|
|
* leaving them sorted by smaller x coordinate.
|
|
*
|
|
*/
|
|
static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
|
|
{
|
|
EdgeTableEntry *pPrevAET;
|
|
EdgeTableEntry *tmp;
|
|
|
|
pPrevAET = AET;
|
|
AET = AET->next;
|
|
while (ETEs)
|
|
{
|
|
while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
|
|
{
|
|
pPrevAET = AET;
|
|
AET = AET->next;
|
|
}
|
|
tmp = ETEs->next;
|
|
ETEs->next = AET;
|
|
if (AET)
|
|
AET->back = ETEs;
|
|
ETEs->back = pPrevAET;
|
|
pPrevAET->next = ETEs;
|
|
pPrevAET = ETEs;
|
|
|
|
ETEs = tmp;
|
|
}
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_computeWAET
|
|
*
|
|
* This routine links the AET by the
|
|
* nextWETE (winding EdgeTableEntry) link for
|
|
* use by the winding number rule. The final
|
|
* Active Edge Table (AET) might look something
|
|
* like:
|
|
*
|
|
* AET
|
|
* ---------- --------- ---------
|
|
* |ymax | |ymax | |ymax |
|
|
* | ... | |... | |... |
|
|
* |next |->|next |->|next |->...
|
|
* |nextWETE| |nextWETE| |nextWETE|
|
|
* --------- --------- ^--------
|
|
* | | |
|
|
* V-------------------> V---> ...
|
|
*
|
|
*/
|
|
static void REGION_computeWAET(EdgeTableEntry *AET)
|
|
{
|
|
register EdgeTableEntry *pWETE;
|
|
register int inside = 1;
|
|
register int isInside = 0;
|
|
|
|
AET->nextWETE = (EdgeTableEntry *)NULL;
|
|
pWETE = AET;
|
|
AET = AET->next;
|
|
while (AET)
|
|
{
|
|
if (AET->ClockWise)
|
|
isInside++;
|
|
else
|
|
isInside--;
|
|
|
|
if ((!inside && !isInside) ||
|
|
( inside && isInside))
|
|
{
|
|
pWETE->nextWETE = AET;
|
|
pWETE = AET;
|
|
inside = !inside;
|
|
}
|
|
AET = AET->next;
|
|
}
|
|
pWETE->nextWETE = (EdgeTableEntry *)NULL;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_InsertionSort
|
|
*
|
|
* Just a simple insertion sort using
|
|
* pointers and back pointers to sort the Active
|
|
* Edge Table.
|
|
*
|
|
*/
|
|
static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
|
|
{
|
|
EdgeTableEntry *pETEchase;
|
|
EdgeTableEntry *pETEinsert;
|
|
EdgeTableEntry *pETEchaseBackTMP;
|
|
BOOL changed = FALSE;
|
|
|
|
AET = AET->next;
|
|
while (AET)
|
|
{
|
|
pETEinsert = AET;
|
|
pETEchase = AET;
|
|
while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
|
|
pETEchase = pETEchase->back;
|
|
|
|
AET = AET->next;
|
|
if (pETEchase != pETEinsert)
|
|
{
|
|
pETEchaseBackTMP = pETEchase->back;
|
|
pETEinsert->back->next = AET;
|
|
if (AET)
|
|
AET->back = pETEinsert->back;
|
|
pETEinsert->next = pETEchase;
|
|
pETEchase->back->next = pETEinsert;
|
|
pETEchase->back = pETEinsert;
|
|
pETEinsert->back = pETEchaseBackTMP;
|
|
changed = TRUE;
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* REGION_FreeStorage
|
|
*
|
|
* Clean up our act.
|
|
*/
|
|
static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
|
|
{
|
|
ScanLineListBlock *tmpSLLBlock;
|
|
|
|
while (pSLLBlock)
|
|
{
|
|
tmpSLLBlock = pSLLBlock->next;
|
|
HeapFree( GetProcessHeap(), 0, pSLLBlock );
|
|
pSLLBlock = tmpSLLBlock;
|
|
}
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* REGION_PtsToRegion
|
|
*
|
|
* Create an array of rectangles from a list of points.
|
|
*/
|
|
static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
|
|
POINTBLOCK *FirstPtBlock, WINEREGION *reg)
|
|
{
|
|
RECT *rects;
|
|
POINT *pts;
|
|
POINTBLOCK *CurPtBlock;
|
|
int i;
|
|
RECT *extents;
|
|
INT numRects;
|
|
|
|
extents = ®->extents;
|
|
|
|
numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
|
|
|
|
if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects,
|
|
sizeof(RECT) * numRects )))
|
|
return(0);
|
|
|
|
reg->size = numRects;
|
|
CurPtBlock = FirstPtBlock;
|
|
rects = reg->rects - 1;
|
|
numRects = 0;
|
|
extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
|
|
|
|
for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
|
|
/* the loop uses 2 points per iteration */
|
|
i = NUMPTSTOBUFFER >> 1;
|
|
if (!numFullPtBlocks)
|
|
i = iCurPtBlock >> 1;
|
|
for (pts = CurPtBlock->pts; i--; pts += 2) {
|
|
if (pts->x == pts[1].x)
|
|
continue;
|
|
if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
|
|
pts[1].x == rects->right &&
|
|
(numRects == 1 || rects[-1].top != rects->top) &&
|
|
(i && pts[2].y > pts[1].y)) {
|
|
rects->bottom = pts[1].y + 1;
|
|
continue;
|
|
}
|
|
numRects++;
|
|
rects++;
|
|
rects->left = pts->x; rects->top = pts->y;
|
|
rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
|
|
if (rects->left < extents->left)
|
|
extents->left = rects->left;
|
|
if (rects->right > extents->right)
|
|
extents->right = rects->right;
|
|
}
|
|
CurPtBlock = CurPtBlock->next;
|
|
}
|
|
|
|
if (numRects) {
|
|
extents->top = reg->rects->top;
|
|
extents->bottom = rects->bottom;
|
|
} else {
|
|
extents->left = 0;
|
|
extents->top = 0;
|
|
extents->right = 0;
|
|
extents->bottom = 0;
|
|
}
|
|
reg->numRects = numRects;
|
|
|
|
return(TRUE);
|
|
}
|
|
|
|
/***********************************************************************
|
|
* CreatePolyPolygonRgn (GDI32.@)
|
|
*/
|
|
HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
|
|
INT nbpolygons, INT mode)
|
|
{
|
|
HRGN hrgn;
|
|
RGNOBJ *obj;
|
|
WINEREGION *region;
|
|
register EdgeTableEntry *pAET; /* Active Edge Table */
|
|
register INT y; /* current scanline */
|
|
register int iPts = 0; /* number of pts in buffer */
|
|
register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
|
|
register ScanLineList *pSLL; /* current scanLineList */
|
|
register POINT *pts; /* output buffer */
|
|
EdgeTableEntry *pPrevAET; /* ptr to previous AET */
|
|
EdgeTable ET; /* header node for ET */
|
|
EdgeTableEntry AET; /* header node for AET */
|
|
EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
|
|
ScanLineListBlock SLLBlock; /* header for scanlinelist */
|
|
int fixWAET = FALSE;
|
|
POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
|
|
POINTBLOCK *tmpPtBlock;
|
|
int numFullPtBlocks = 0;
|
|
INT poly, total;
|
|
|
|
if(!(hrgn = REGION_CreateRegion(nbpolygons)))
|
|
return 0;
|
|
obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
|
|
region = obj->rgn;
|
|
|
|
/* special case a rectangle */
|
|
|
|
if (((nbpolygons == 1) && ((*Count == 4) ||
|
|
((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
|
|
(((Pts[0].y == Pts[1].y) &&
|
|
(Pts[1].x == Pts[2].x) &&
|
|
(Pts[2].y == Pts[3].y) &&
|
|
(Pts[3].x == Pts[0].x)) ||
|
|
((Pts[0].x == Pts[1].x) &&
|
|
(Pts[1].y == Pts[2].y) &&
|
|
(Pts[2].x == Pts[3].x) &&
|
|
(Pts[3].y == Pts[0].y))))
|
|
{
|
|
SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
|
|
max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
|
|
GDI_ReleaseObj( hrgn );
|
|
return hrgn;
|
|
}
|
|
|
|
for(poly = total = 0; poly < nbpolygons; poly++)
|
|
total += Count[poly];
|
|
if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
|
|
{
|
|
REGION_DeleteObject( hrgn, obj );
|
|
return 0;
|
|
}
|
|
pts = FirstPtBlock.pts;
|
|
REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
|
|
pSLL = ET.scanlines.next;
|
|
curPtBlock = &FirstPtBlock;
|
|
|
|
if (mode != WINDING) {
|
|
/*
|
|
* for each scanline
|
|
*/
|
|
for (y = ET.ymin; y < ET.ymax; y++) {
|
|
/*
|
|
* Add a new edge to the active edge table when we
|
|
* get to the next edge.
|
|
*/
|
|
if (pSLL != NULL && y == pSLL->scanline) {
|
|
REGION_loadAET(&AET, pSLL->edgelist);
|
|
pSLL = pSLL->next;
|
|
}
|
|
pPrevAET = &AET;
|
|
pAET = AET.next;
|
|
|
|
/*
|
|
* for each active edge
|
|
*/
|
|
while (pAET) {
|
|
pts->x = pAET->bres.minor_axis, pts->y = y;
|
|
pts++, iPts++;
|
|
|
|
/*
|
|
* send out the buffer
|
|
*/
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
|
|
if(!tmpPtBlock) {
|
|
WARN("Can't alloc tPB\n");
|
|
return 0;
|
|
}
|
|
curPtBlock->next = tmpPtBlock;
|
|
curPtBlock = tmpPtBlock;
|
|
pts = curPtBlock->pts;
|
|
numFullPtBlocks++;
|
|
iPts = 0;
|
|
}
|
|
EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
|
|
}
|
|
REGION_InsertionSort(&AET);
|
|
}
|
|
}
|
|
else {
|
|
/*
|
|
* for each scanline
|
|
*/
|
|
for (y = ET.ymin; y < ET.ymax; y++) {
|
|
/*
|
|
* Add a new edge to the active edge table when we
|
|
* get to the next edge.
|
|
*/
|
|
if (pSLL != NULL && y == pSLL->scanline) {
|
|
REGION_loadAET(&AET, pSLL->edgelist);
|
|
REGION_computeWAET(&AET);
|
|
pSLL = pSLL->next;
|
|
}
|
|
pPrevAET = &AET;
|
|
pAET = AET.next;
|
|
pWETE = pAET;
|
|
|
|
/*
|
|
* for each active edge
|
|
*/
|
|
while (pAET) {
|
|
/*
|
|
* add to the buffer only those edges that
|
|
* are in the Winding active edge table.
|
|
*/
|
|
if (pWETE == pAET) {
|
|
pts->x = pAET->bres.minor_axis, pts->y = y;
|
|
pts++, iPts++;
|
|
|
|
/*
|
|
* send out the buffer
|
|
*/
|
|
if (iPts == NUMPTSTOBUFFER) {
|
|
tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
|
|
sizeof(POINTBLOCK) );
|
|
if(!tmpPtBlock) {
|
|
WARN("Can't alloc tPB\n");
|
|
REGION_DeleteObject( hrgn, obj );
|
|
return 0;
|
|
}
|
|
curPtBlock->next = tmpPtBlock;
|
|
curPtBlock = tmpPtBlock;
|
|
pts = curPtBlock->pts;
|
|
numFullPtBlocks++; iPts = 0;
|
|
}
|
|
pWETE = pWETE->nextWETE;
|
|
}
|
|
EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
|
|
}
|
|
|
|
/*
|
|
* recompute the winding active edge table if
|
|
* we just resorted or have exited an edge.
|
|
*/
|
|
if (REGION_InsertionSort(&AET) || fixWAET) {
|
|
REGION_computeWAET(&AET);
|
|
fixWAET = FALSE;
|
|
}
|
|
}
|
|
}
|
|
REGION_FreeStorage(SLLBlock.next);
|
|
REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
|
|
|
|
for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
|
|
tmpPtBlock = curPtBlock->next;
|
|
HeapFree( GetProcessHeap(), 0, curPtBlock );
|
|
curPtBlock = tmpPtBlock;
|
|
}
|
|
HeapFree( GetProcessHeap(), 0, pETEs );
|
|
GDI_ReleaseObj( hrgn );
|
|
return hrgn;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* CreatePolygonRgn (GDI32.@)
|
|
*/
|
|
HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
|
|
INT mode )
|
|
{
|
|
return CreatePolyPolygonRgn( points, &count, 1, mode );
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetRandomRgn [GDI32.@]
|
|
*
|
|
* NOTES
|
|
* This function is documented in MSDN online
|
|
*/
|
|
INT WINAPI GetRandomRgn(HDC hDC, HRGN hRgn, DWORD dwCode)
|
|
{
|
|
switch (dwCode)
|
|
{
|
|
case 4: /* == SYSRGN ? */
|
|
{
|
|
DC *dc = DC_GetDCPtr (hDC);
|
|
OSVERSIONINFOA vi;
|
|
POINT org;
|
|
|
|
if (!dc) return -1;
|
|
CombineRgn (hRgn, dc->hVisRgn, 0, RGN_COPY);
|
|
/*
|
|
* On Windows NT/2000,
|
|
* the region returned is in screen coordinates.
|
|
* On Windows 95/98,
|
|
* the region returned is in window coordinates
|
|
*/
|
|
vi.dwOSVersionInfoSize = sizeof(vi);
|
|
if (GetVersionExA( &vi ) && vi.dwPlatformId == VER_PLATFORM_WIN32_NT)
|
|
GetDCOrgEx(hDC, &org);
|
|
else
|
|
org.x = org.y = 0;
|
|
OffsetRgn (hRgn, org.x, org.y);
|
|
GDI_ReleaseObj( hDC );
|
|
return 1;
|
|
}
|
|
/* case 1:
|
|
return GetClipRgn (hDC, hRgn);
|
|
*/
|
|
default:
|
|
WARN("Unknown dwCode %ld\n", dwCode);
|
|
return -1;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* GetMetaRgn (GDI32.@)
|
|
*/
|
|
INT WINAPI GetMetaRgn( HDC hdc, HRGN hRgn )
|
|
{
|
|
FIXME( "stub\n" );
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/***********************************************************************
|
|
* SetMetaRgn (GDI32.@)
|
|
*/
|
|
INT WINAPI SetMetaRgn( HDC hdc )
|
|
{
|
|
FIXME( "stub\n" );
|
|
|
|
return ERROR;
|
|
}
|