..
adapter_gl.c
wined3d: Do not accelerate NOOVERWRITE maps if we cannot map persistently.
2022-06-01 20:51:58 +02:00
adapter_vk.c
wined3d: Do not accelerate NOOVERWRITE maps if we cannot map persistently.
2022-06-01 20:51:58 +02:00
arb_program_shader.c
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
ati_fragment_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
buffer.c
wined3d: Do not accelerate NOOVERWRITE maps if we cannot map persistently.
2022-06-01 20:51:58 +02:00
context.c
wined3d: Add some state table consistency checking to context_invalidate_state().
2022-05-24 17:36:38 +02:00
context_gl.c
wined3d: Store whether a depth/stencil state writes to the depth/stencil buffer in the state itself.
2022-06-03 21:53:17 +02:00
context_vk.c
wined3d: Store whether a depth/stencil state writes to the depth/stencil buffer in the state itself.
2022-06-03 21:53:17 +02:00
cs.c
wined3d: Rename format flags to caps.
2022-05-24 20:04:49 +02:00
device.c
wined3d: Cap the maximum reported VRAM, not the current reported VRAM.
2022-06-08 11:13:04 +02:00
directx.c
wined3d: Rename format flags to caps.
2022-05-24 20:04:49 +02:00
gl_compat.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
glsl_shader.c
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
Makefile.in
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
nvidia_texture_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
palette.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
query.c
wined3d: Don't submit fences when the GL context doesn't support them.
2022-04-27 21:47:43 +02:00
resource.c
wined3d: Add a memory_colour_fill path for clearing the entire level to zero.
2022-05-31 22:52:45 +02:00
sampler.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader.c
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
shader_sm1.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader_sm4.c
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
shader_spirv.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
state.c
wined3d: Consider the depth write mask in depth_stencil_state_desc_writes_ds() only if depth testing is enabled.
2022-06-03 21:53:31 +02:00
stateblock.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
surface.c
wined3d: Add a memory_colour_fill path for clearing the entire level to zero.
2022-05-31 22:52:45 +02:00
swapchain.c
wined3d: Don't submit fences when the GL context doesn't support them.
2022-04-27 21:47:43 +02:00
texture.c
wined3d: Store clear colors in subresources.
2022-05-31 22:52:45 +02:00
utils.c
wined3d: Store clear colors in subresources.
2022-05-31 22:52:45 +02:00
version.rc
vertexdeclaration.c
wined3d: Rename format flags to caps.
2022-05-24 20:04:49 +02:00
view.c
wined3d: Rename format flags to caps.
2022-05-24 20:04:49 +02:00
wined3d.spec
dxgi: Implement adapter video memory budget change notification.
2022-05-23 20:50:01 +02:00
wined3d_gl.h
wined3d_main.c
wined3d: Avoid calling _strnicmp() with limit -1.
2022-03-29 20:53:50 +02:00
wined3d_private.h
wined3d: Parse the eval_centroid opcode.
2022-06-07 19:42:24 +02:00
wined3d_shaders.h
wined3d_vk.h