wine/dlls/d3d9
Andrew Eikum a64ec46e4e d3d9/tests: Demonstrate that NULL HWNDs don't prevent device creation.
The game Planetary Annihilation: TITANS depends on this.

Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-02 09:35:43 +02:00
..
tests d3d9/tests: Demonstrate that NULL HWNDs don't prevent device creation. 2022-06-02 09:35:43 +02:00
buffer.c d3d9: Don't grab wined3d lock in index/vertexbuffer AddRef/Release(). 2021-11-01 20:46:21 +01:00
d3d9.spec
d3d9_main.c
d3d9_private.h
device.c d3d9: Don't grab wined3d lock for wined3d incref/decref functions. 2021-11-01 20:46:21 +01:00
directx.c d3d9: Don't grab wined3d lock for wined3d incref/decref functions. 2021-11-01 20:46:21 +01:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
query.c d3d9: Don't grab wined3d lock for wined3d_query_issue(). 2021-11-01 20:46:21 +01:00
shader.c d3d9: Don't grab wined3d lock for wined3d incref/decref functions. 2021-11-01 20:46:21 +01:00
stateblock.c d3d9: Don't grab wined3d lock for wined3d incref/decref functions. 2021-11-01 20:46:21 +01:00
surface.c d3d9: Don't grab wined3d lock for surface AddRef/Release(). 2021-11-01 20:46:21 +01:00
swapchain.c
texture.c
version.rc
vertexdeclaration.c d3d9: Don't grab wined3d lock for wined3d incref/decref functions. 2021-11-01 20:46:21 +01:00
volume.c d3d9: Don't grab wined3d lock for wined3d_resource_map/unmap(). 2021-10-19 22:51:41 +02:00