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arb_program_shader.c
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wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported().
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2017-02-08 17:02:47 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Use more suitable bind target for SRV/UAV buffers.
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2017-02-08 17:00:09 +01:00 |
context.c
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wined3d: Simplify pixel format selection.
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2017-02-10 21:29:19 +01:00 |
cs.c
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wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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2017-02-09 13:17:57 +01:00 |
device.c
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wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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2017-02-09 13:17:57 +01:00 |
directx.c
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wined3d: Get rid of initPixelFormatsNoGL().
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2017-02-10 21:29:17 +01:00 |
drawprim.c
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wined3d: Introduce wined3d_device_dispatch_compute().
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2017-02-02 19:50:37 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add cube array sampler support.
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2017-02-10 21:29:08 +01:00 |
Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Return WINED3DERR_INVALIDCALL for not started queries.
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2017-02-03 19:05:12 +01:00 |
resource.c
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wined3d: Sanitise resource map flags in wined3d_resource_map().
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2016-09-02 11:27:28 +09:00 |
sampler.c
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shader.c
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wined3d: Add cube array sampler support.
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2017-02-10 21:29:08 +01:00 |
shader_sm1.c
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wined3d: Recognize dynamic linking shader instructions.
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2016-12-08 13:54:14 +01:00 |
shader_sm4.c
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wined3d: Add cube array sampler support.
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2017-02-10 21:29:08 +01:00 |
state.c
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wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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2017-02-09 13:17:57 +01:00 |
stateblock.c
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wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
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2017-02-09 13:17:57 +01:00 |
surface.c
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wined3d: Disallow upload conversion from compressed formats in surface_convert_format().
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2017-02-08 17:02:53 +01:00 |
swapchain.c
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wined3d: Disable sRGB decode in swapchain_blit().
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2017-02-10 21:29:43 +01:00 |
texture.c
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wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
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2017-02-06 14:47:17 +01:00 |
utils.c
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wined3d: Get rid of initPixelFormatsNoGL().
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2017-02-10 21:29:17 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
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2016-12-12 19:40:33 +01:00 |
view.c
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wined3d: Implement texture cube array views.
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2017-02-10 21:29:10 +01:00 |
wined3d.spec
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wined3d: Implement compute pipeline UAV binding.
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2017-02-09 13:17:40 +01:00 |
wined3d_gl.h
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wined3d: Add cube array sampler support.
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2017-02-10 21:29:08 +01:00 |
wined3d_main.c
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wined3d: Get rid of the "AlwaysOffscreen" setting.
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2017-01-25 11:25:42 +01:00 |
wined3d_private.h
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wined3d: Get rid of initPixelFormatsNoGL().
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2017-02-10 21:29:17 +01:00 |