wine/dlls/d2d1/wic_render_target.c
Nikolay Sivov 9e4ee3e4e0 d2d1: Use device instance pointer in device context structure.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-03 20:42:27 +09:00

284 lines
9.3 KiB
C

/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d2d1_private.h"
#include "initguid.h"
#include "wincodec.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
static inline struct d2d_wic_render_target *impl_from_IUnknown(IUnknown *iface)
{
return CONTAINING_RECORD(iface, struct d2d_wic_render_target, IUnknown_iface);
}
static HRESULT d2d_wic_render_target_present(IUnknown *outer_unknown)
{
struct d2d_wic_render_target *render_target = impl_from_IUnknown(outer_unknown);
D3D10_MAPPED_TEXTURE2D mapped_texture;
ID3D10Resource *src_resource;
IWICBitmapLock *bitmap_lock;
UINT dst_size, dst_pitch;
ID3D10Device *device;
WICRect dst_rect;
BYTE *src, *dst;
unsigned int i;
HRESULT hr;
if (FAILED(hr = IDXGISurface_QueryInterface(render_target->dxgi_surface,
&IID_ID3D10Resource, (void **)&src_resource)))
{
ERR("Failed to get source resource interface, hr %#lx.\n", hr);
goto end;
}
ID3D10Texture2D_GetDevice(render_target->readback_texture, &device);
ID3D10Device_CopyResource(device, (ID3D10Resource *)render_target->readback_texture, src_resource);
ID3D10Device_Release(device);
ID3D10Resource_Release(src_resource);
dst_rect.X = 0;
dst_rect.Y = 0;
dst_rect.Width = render_target->width;
dst_rect.Height = render_target->height;
if (FAILED(hr = IWICBitmap_Lock(render_target->bitmap, &dst_rect, WICBitmapLockWrite, &bitmap_lock)))
{
ERR("Failed to lock destination bitmap, hr %#lx.\n", hr);
goto end;
}
if (FAILED(hr = IWICBitmapLock_GetDataPointer(bitmap_lock, &dst_size, &dst)))
{
ERR("Failed to get data pointer, hr %#lx.\n", hr);
IWICBitmapLock_Release(bitmap_lock);
goto end;
}
if (FAILED(hr = IWICBitmapLock_GetStride(bitmap_lock, &dst_pitch)))
{
ERR("Failed to get stride, hr %#lx.\n", hr);
IWICBitmapLock_Release(bitmap_lock);
goto end;
}
if (FAILED(hr = ID3D10Texture2D_Map(render_target->readback_texture, 0, D3D10_MAP_READ, 0, &mapped_texture)))
{
ERR("Failed to map readback texture, hr %#lx.\n", hr);
IWICBitmapLock_Release(bitmap_lock);
goto end;
}
src = mapped_texture.pData;
for (i = 0; i < render_target->height; ++i)
{
memcpy(dst, src, render_target->bpp * render_target->width);
src += mapped_texture.RowPitch;
dst += dst_pitch;
}
ID3D10Texture2D_Unmap(render_target->readback_texture, 0);
IWICBitmapLock_Release(bitmap_lock);
end:
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_wic_render_target_QueryInterface(IUnknown *iface, REFIID iid, void **out)
{
struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface);
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
return IUnknown_QueryInterface(render_target->dxgi_inner, iid, out);
}
static ULONG STDMETHODCALLTYPE d2d_wic_render_target_AddRef(IUnknown *iface)
{
struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface);
ULONG refcount = InterlockedIncrement(&render_target->refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_wic_render_target_Release(IUnknown *iface)
{
struct d2d_wic_render_target *render_target = impl_from_IUnknown(iface);
ULONG refcount = InterlockedDecrement(&render_target->refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
IWICBitmap_Release(render_target->bitmap);
ID3D10Texture2D_Release(render_target->readback_texture);
IUnknown_Release(render_target->dxgi_inner);
IDXGISurface_Release(render_target->dxgi_surface);
free(render_target);
}
return refcount;
}
static const struct IUnknownVtbl d2d_wic_render_target_vtbl =
{
d2d_wic_render_target_QueryInterface,
d2d_wic_render_target_AddRef,
d2d_wic_render_target_Release,
};
static const struct d2d_device_context_ops d2d_wic_render_target_ops =
{
d2d_wic_render_target_present,
};
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory1 *factory,
ID3D10Device1 *d3d_device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc)
{
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D *texture;
IDXGIDevice *dxgi_device;
ID2D1Device *device;
HRESULT hr;
render_target->IUnknown_iface.lpVtbl = &d2d_wic_render_target_vtbl;
if (FAILED(hr = IWICBitmap_GetSize(bitmap, &render_target->width, &render_target->height)))
{
WARN("Failed to get bitmap dimensions, hr %#lx.\n", hr);
return hr;
}
texture_desc.Width = render_target->width;
texture_desc.Height = render_target->height;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = desc->pixelFormat.format;
if (texture_desc.Format == DXGI_FORMAT_UNKNOWN)
{
WICPixelFormatGUID bitmap_format;
if (FAILED(hr = IWICBitmap_GetPixelFormat(bitmap, &bitmap_format)))
{
WARN("Failed to get bitmap format, hr %#lx.\n", hr);
return hr;
}
if (IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppPBGRA)
|| IsEqualGUID(&bitmap_format, &GUID_WICPixelFormat32bppBGR))
{
texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
}
else
{
WARN("Unsupported WIC bitmap format %s.\n", debugstr_guid(&bitmap_format));
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
}
}
switch (texture_desc.Format)
{
case DXGI_FORMAT_B8G8R8A8_UNORM:
render_target->bpp = 4;
break;
default:
FIXME("Unhandled format %#x.\n", texture_desc.Format);
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
}
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = desc->usage & D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE ?
D3D10_RESOURCE_MISC_GDI_COMPATIBLE : 0;
if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &texture)))
{
WARN("Failed to create texture, hr %#lx.\n", hr);
return hr;
}
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&render_target->dxgi_surface);
ID3D10Texture2D_Release(texture);
if (FAILED(hr))
{
WARN("Failed to get DXGI surface interface, hr %#lx.\n", hr);
return hr;
}
texture_desc.Usage = D3D10_USAGE_STAGING;
texture_desc.BindFlags = 0;
texture_desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D10Device1_CreateTexture2D(d3d_device, &texture_desc, NULL, &render_target->readback_texture)))
{
WARN("Failed to create readback texture, hr %#lx.\n", hr);
IDXGISurface_Release(render_target->dxgi_surface);
return hr;
}
if (FAILED(hr = ID3D10Device1_QueryInterface(d3d_device, &IID_IDXGIDevice, (void **)&dxgi_device)))
{
WARN("Failed to get DXGI device, hr %#lx.\n", hr);
IDXGISurface_Release(render_target->dxgi_surface);
return hr;
}
hr = ID2D1Factory1_CreateDevice(factory, dxgi_device, &device);
IDXGIDevice_Release(dxgi_device);
if (FAILED(hr))
{
WARN("Failed to create D2D device, hr %#lx.\n", hr);
IDXGISurface_Release(render_target->dxgi_surface);
return hr;
}
hr = d2d_d3d_create_render_target(unsafe_impl_from_ID2D1Device((ID2D1Device1 *)device),
render_target->dxgi_surface, &render_target->IUnknown_iface,
&d2d_wic_render_target_ops, desc, (void **)&render_target->dxgi_inner);
ID2D1Device_Release(device);
if (FAILED(hr))
{
WARN("Failed to create DXGI surface render target, hr %#lx.\n", hr);
ID3D10Texture2D_Release(render_target->readback_texture);
IDXGISurface_Release(render_target->dxgi_surface);
return hr;
}
if (FAILED(hr = IUnknown_QueryInterface(render_target->dxgi_inner,
&IID_ID2D1RenderTarget, (void **)&render_target->dxgi_target)))
{
WARN("Failed to retrieve ID2D1RenderTarget interface, hr %#lx.\n", hr);
IUnknown_Release(render_target->dxgi_inner);
ID3D10Texture2D_Release(render_target->readback_texture);
IDXGISurface_Release(render_target->dxgi_surface);
return hr;
}
render_target->bitmap = bitmap;
IWICBitmap_AddRef(bitmap);
return S_OK;
}