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6ce8a31b0b
RE:D Cherish! (Trial ver) depends on this behavior. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53613
271 lines
10 KiB
C
271 lines
10 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2001 TransGaming Technologies, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* Linux does not support better timing than 10ms */
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#define DS_TIME_RES 2 /* Resolution of multimedia timer */
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#define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
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#include "wingdi.h"
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#include "mmdeviceapi.h"
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#include "audioclient.h"
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#include "mediaobj.h"
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#include "mmsystem.h"
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#include "uuids.h"
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#include "wine/list.h"
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#define DS_MAX_CHANNELS 6
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extern int ds_hel_buflen;
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
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typedef struct DirectSoundDevice DirectSoundDevice;
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/* dsound_convert.h */
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typedef float (*bitsgetfunc)(const IDirectSoundBufferImpl *, BYTE *, DWORD);
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typedef void (*bitsputfunc)(const IDirectSoundBufferImpl *, DWORD, DWORD, float);
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extern const bitsgetfunc getbpp[5];
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void putieee32(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void putieee32_sum(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void mixieee32(float *src, float *dst, unsigned samples);
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typedef void (*normfunc)(const void *, void *, unsigned);
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extern const normfunc normfunctions[4];
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typedef struct _DSVOLUMEPAN
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{
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DWORD dwTotalAmpFactor[DS_MAX_CHANNELS];
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LONG lVolume;
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LONG lPan;
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} DSVOLUMEPAN,*PDSVOLUMEPAN;
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typedef struct DSFilter {
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GUID guid;
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IMediaObject* obj;
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IMediaObjectInPlace* inplace;
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} DSFilter;
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/*****************************************************************************
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* IDirectSoundDevice implementation structure
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*/
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struct DirectSoundDevice
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{
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LONG ref;
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GUID guid;
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DSCAPS drvcaps;
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DWORD priolevel, sleeptime;
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PWAVEFORMATEX pwfx, primary_pwfx;
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LPBYTE buffer;
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DWORD writelead, buflen, ac_frames, frag_frames, playpos, pad, stopped;
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int nrofbuffers;
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IDirectSoundBufferImpl** buffers;
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SRWLOCK buffer_list_lock;
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CRITICAL_SECTION mixlock;
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IDirectSoundBufferImpl *primary;
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DWORD speaker_config;
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float speaker_angles[DS_MAX_CHANNELS];
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int speaker_num[DS_MAX_CHANNELS];
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int num_speakers;
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int lfe_channel;
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float *tmp_buffer, *cp_buffer;
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DWORD tmp_buffer_len, cp_buffer_len;
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CO_MTA_USAGE_COOKIE mta_cookie;
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DSVOLUMEPAN volpan;
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normfunc normfunction;
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/* DirectSound3DListener fields */
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DS3DLISTENER ds3dl;
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BOOL ds3dl_need_recalc;
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IMMDevice *mmdevice;
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IAudioClient *client;
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IAudioStreamVolume *volume;
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IAudioRenderClient *render;
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HANDLE sleepev, thread;
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struct list entry;
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};
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/* reference counted buffer memory for duplicated buffer memory */
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typedef struct BufferMemory
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{
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LONG ref;
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LONG lockedbytes;
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LPBYTE memory;
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struct list buffers;
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} BufferMemory;
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HRESULT DirectSoundDevice_AddBuffer(
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DirectSoundDevice * device,
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IDirectSoundBufferImpl * pDSB);
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void DirectSoundDevice_RemoveBuffer(DirectSoundDevice * device, IDirectSoundBufferImpl * pDSB);
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/*****************************************************************************
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* IDirectSoundBuffer implementation structure
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*/
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struct IDirectSoundBufferImpl
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{
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IDirectSoundBuffer8 IDirectSoundBuffer8_iface;
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IDirectSoundNotify IDirectSoundNotify_iface;
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IDirectSound3DListener IDirectSound3DListener_iface; /* only primary buffer */
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IDirectSound3DBuffer IDirectSound3DBuffer_iface; /* only secondary buffer */
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IKsPropertySet IKsPropertySet_iface;
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LONG numIfaces; /* "in use interfaces" refcount */
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LONG ref, refn, ref3D, refiks;
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/* IDirectSoundBufferImpl fields */
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DirectSoundDevice* device;
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SRWLOCK lock;
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PWAVEFORMATEX pwfx;
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BufferMemory* buffer;
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DWORD playflags,state,leadin;
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DWORD writelead,maxwritelead,buflen;
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DWORD freq;
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DSVOLUMEPAN volpan;
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DSBUFFERDESC dsbd;
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/* used for frequency conversion (PerfectPitch) */
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ULONG freqneeded;
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DWORD firstep;
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float firgain;
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LONG64 freqAdjustNum,freqAdjustDen;
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LONG64 freqAccNum;
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/* used for mixing */
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DWORD sec_mixpos;
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/* Holds a copy of the next 'writelead' bytes, to be used for mixing. This makes it
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* so that these bytes get played once even if this region of the buffer gets overwritten,
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* which is more in-line with native DirectSound behavior. */
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BOOL use_committed;
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LPVOID committedbuff;
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DWORD committed_mixpos;
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/* IDirectSoundNotify fields */
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LPDSBPOSITIONNOTIFY notifies;
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int nrofnotifies;
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/* DirectSound3DBuffer fields */
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DS3DBUFFER ds3db_ds3db;
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LONG ds3db_lVolume;
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DWORD ds3db_freq;
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BOOL ds3db_need_recalc;
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/* Used for bit depth conversion */
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int mix_channels;
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bitsgetfunc get, get_aux;
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bitsputfunc put, put_aux;
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int num_filters;
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DSFilter* filters;
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struct list entry;
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};
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float get_mono(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel);
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void put_mono2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void put_mono2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void put_stereo2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void put_mono2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void put_stereo2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void put_surround512stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void put_surround712stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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void put_quad2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
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HRESULT secondarybuffer_create(DirectSoundDevice *device, const DSBUFFERDESC *dsbd,
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IDirectSoundBuffer **buffer);
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HRESULT IDirectSoundBufferImpl_Duplicate(
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DirectSoundDevice *device,
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IDirectSoundBufferImpl **ppdsb,
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IDirectSoundBufferImpl *pdsb);
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void secondarybuffer_destroy(IDirectSoundBufferImpl *This);
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BOOL secondarybuffer_is_audible(IDirectSoundBufferImpl *This);
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extern const IDirectSound3DListenerVtbl ds3dlvt;
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extern const IDirectSound3DBufferVtbl ds3dbvt;
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extern const IKsPropertySetVtbl iksbvt;
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HRESULT IKsPrivatePropertySetImpl_Create(REFIID riid, void **ppv);
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/*******************************************************************************
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*/
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/* dsound.c */
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HRESULT DSOUND_Create(REFIID riid, void **ppv);
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HRESULT DSOUND_Create8(REFIID riid, void **ppv);
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HRESULT IDirectSoundImpl_Create(IUnknown *outer_unk, REFIID riid, void **ppv, BOOL has_ds8);
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void DSOUND_ParseSpeakerConfig(DirectSoundDevice *device);
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/* primary.c */
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HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device);
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HRESULT DSOUND_PrimaryPlay(DirectSoundDevice *device);
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HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device);
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LPWAVEFORMATEX DSOUND_CopyFormat(LPCWAVEFORMATEX wfex);
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HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave);
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HRESULT primarybuffer_create(DirectSoundDevice *device, IDirectSoundBufferImpl **ppdsb,
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const DSBUFFERDESC *dsbd);
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void primarybuffer_destroy(IDirectSoundBufferImpl *This);
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HRESULT primarybuffer_SetFormat(DirectSoundDevice *device, LPCWAVEFORMATEX wfex);
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LONG capped_refcount_dec(LONG *ref);
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/* duplex.c */
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HRESULT DSOUND_FullDuplexCreate(REFIID riid, void **ppv);
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/* mixer.c */
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void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len);
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void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan);
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void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan);
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void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb);
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DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, float *overshot);
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DWORD CALLBACK DSOUND_mixthread(void *ptr);
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/* sound3d.c */
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void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb);
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/* capture.c */
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HRESULT DSOUND_CaptureCreate(REFIID riid, void **ppv);
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HRESULT DSOUND_CaptureCreate8(REFIID riid, void **ppv);
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HRESULT IDirectSoundCaptureImpl_Create(IUnknown *outer_unk, REFIID riid, void **ppv, BOOL has_dsc8);
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#define STATE_STOPPED 0
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#define STATE_STARTING 1
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#define STATE_PLAYING 2
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#define STATE_CAPTURING 2
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#define STATE_STOPPING 3
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extern CRITICAL_SECTION DSOUND_renderers_lock;
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extern struct list DSOUND_renderers;
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extern GUID *DSOUND_renderer_guids;
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extern GUID *DSOUND_capture_guids;
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extern const WCHAR wine_vxd_drv[];
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void setup_dsound_options(void);
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HRESULT get_mmdevice(EDataFlow flow, const GUID *tgt, IMMDevice **device);
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BOOL DSOUND_check_supported(IAudioClient *client, DWORD rate,
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DWORD depth, WORD channels);
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HRESULT enumerate_mmdevices(EDataFlow flow, GUID *guids,
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LPDSENUMCALLBACKW cb, void *user);
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