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617 lines
23 KiB
Text
617 lines
23 KiB
Text
WineLib HOWTO
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Version 28-Dec-2000
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AUTHOR:
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Wilbur Dale
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Lumin Software BV
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Zandheuvel 52 B
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4901 HW Oosterhout (NB)
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The Netherlands
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wilbur.dale@lumin.nl
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WARNING: This HOWTO is incomplete. I expect to add to it on a weekly
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basis until it is complete.
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=====================================================================
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Table of Contents
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I. Introduction: Wine vs. WineLib
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IV. File Format Conversion
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V. Compiling A Simple Win32 Program
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VII. DLLs
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A. Windows executable and Windows DLL.
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B. Windows executable and WineLib DLL.
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C. WineLib executable and Windows DLL.
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D. WineLib executable and WineLib DLL.
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VIII. How to use MFC
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A. Using a native MFC DLL
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B. Compiling MFC
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=====================================================================
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I. Introduction: Wine vs. WineLib
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WineLib provides the Win32 API to a non-Microsoft operating
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system. The WineLib Win32 functions use X11 functions to perform the
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actual drawing on the screen. Wine and WineLib are based on the same
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set of functions that implement the Win32 API. The difference between
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Wine and WineLib is the type of executable that is loaded into memory
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and executed. If an executable and any associated DLLs were compiled
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for x86 hardware running the Windows 95, 98, or Windows NT (TM)
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operating systems, then Wine can use a special binary loader to load
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the program and the libraries into memory and execute it. WineLib on
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the other hand allows you to take the source for such a program and
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DLLs and compile it into the native format of a x86 Unix or Linux
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operating system. WineLib also allows you to partially compile the
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program and DLLs into the native format. For example, if you use a DLL
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from a vendor to provide some functions to your program and the vendor
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does not give you source, then you can use the Windows version of the
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DLL to provide the functions and compile the rest of your program in
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the native form for your system. [1]
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Windows compilers and linkers generate executables with a different
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structure than standard compilers. Windows has two executable formats:
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the NE format and the PE format. The NE executable format provides for
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two entry points and the PE format provides for three entry points
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while a standard executable has a single entry point. Usually, a NE or
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a PE executable will use one of the entry points for your program and
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the other entry points will print an error message and exit. However,
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a linker can link 16 bit objects into one or both of the alternate
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entry points of a NE or PE executable.
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Standard compilers assume that the function main() exists. The entry
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point for a standard program is constructed from the C runtime
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library, initialization code for static variables in your program, the
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initialization code for your classes (C++), and your function main().
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On the other hand, windows compilers assume WinMain() exists. The
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entry point for a windows program is constructed from the C runtime
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library, initialization code for static variables in your program, the
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initialization code for your classes (C++), and your function
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WinMain(). [4]
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Since main() and WinMain() have different type signatures (parameter
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types), WineLib provides certain aids to generate code so that your
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program can be compiled and run as written for windows. For example,
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WineLib generates a main() to initialize the windows API, to load any
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necessary DLLs and then call your WinMain(). Therefore, you need to
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learn four basic operations to compile a windows program using
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WineLib: compiling a simple program, compiling resources, compiling
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libraries, and compiling MFC (if you will be using MFC). Each of these
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skills or operations are explained in later sections of this HOWTO.
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Before you start porting your windows code to WineLib, you need to
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consider whether you are allowed to port your program to WineLib. As
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you compile your program using WineLib, you will be combining software
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from several sources and you need to ensure that the licenses for the
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components are compatible. Hence, in the next section, we will examine
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several legal issues.
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IV. File Format Conversion
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Before you can compile your program, you must deal with one major
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difference between Windows and WineLib. Window sources are in DOS
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format with carriage return / line feed at the end of each line of
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text while WineLib files are in Unix format with only line feed at the
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end of each line of text.
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The main problem with the difference between Unix and DOS format
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source files occurs with macro line continuation. A Unix compiler
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expects a backslash (\) followed by a newline (^J) to indict that a
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macro is continued on the next line. However, a file in DOS format will
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have the characters backslash (\), carriage return (^M), and newline
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(^J). The Unix compiler will interpret the backslash (\), carriage
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return (^M), newline (^) of a file in DOS format as a quoted carriage
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return and newline. The Unix compiler will think the line has ended
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and the macro is completely defined. Hence, before you compile your
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sources, you will need to convert you DOS format sources to Unix
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format. There are several tools such as dos2unix and tr that are
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available to convert the format.
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FIXME: get more info on dos2unix, tr, and all other such tools and
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give example commands. Until I do [3] is a good source.
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FIXME: is CR/LF conversion necessary for gcc 2.95 ?
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V. Compiling A Simple Win32 Program
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Wine and WineLib are written in C as is the MS Win32 API; thus, if
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have a program that calls only the Win32 API directly, you can compile
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the program using a C compiler and link it with some of the WineLib
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libraries. There are several simple examples of WineLib programs in
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the directory libtest/ in the Wine source tree. We shall examine one
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of these to show you how to compile a WineLib program.
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The example we shall examine is hello2. If you examine hello2.c, you
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will see it is a windows program that pops up a message box that says
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"Hello, hello!". It can be compiled and run using a windows compiler
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just like any other windows program. However, it can not be compiled
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and run with a non-windows compiler. As mentioned previously, windows
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programs have an entry point called WinMain(), while non-windows
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compilers use an entry point of main(). Hence, we need some "glue" to
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glue the main() entry point to the WinMain() in the windows program.
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In WineLib, some of the glue is provided by the spec file. Spec files
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are used in several places in Wine and WineLib to provide glue between
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windows code and code for non-windows compilers. WineLib provides a
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tool called winebuild in the tools/winebuild directory that converts a
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spec file into a C file that can be compiled and linked with the
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windows source files. ...
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VII. DLLs
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As mentioned in the introduction, Wine allows you to execute windows
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executables and windows libraries under non-Microsoft operating
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systems. WineLib allows you to take sources intended for the windows
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operating system and to compile them to run as native executables
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under a Unix/Linux operating system. With an executable and a single
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library, there are four combinations in which to run the programs and
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the library:
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1. a Windows executable with a Windows DLL,
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2. a Windows executable with WineLib DLL,
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3. a WineLib executable with Windows DLL, and
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4. a WineLib executable with WineLib DLL.
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In this section, we will discuss each of these and discuss the steps
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required to implement the executable/DLL combination.
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A. Windows executable and Windows DLL
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Running a windows executable with a windows DLL is not a WineLib
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program: it is a Wine program. If you type
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wine program.exe
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and the DLL is in the search path, then the windows program should run
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using the windows DLL.
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FIXME: find out what is the search path.
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B. Windows executable and WineLib DLL
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Running a windows executable with a WineLib DLL is also accomplished
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using the Wine program. The source code for the DLL is compiled into a
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Unix style shared library. When the windows executable "loads" the
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DLL, Wine will use the shared library (.so file) instead.
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At first you may wonder why you would want to run a windows executable
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with a WineLib DLL. Such a situation implies you do not have the
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source for the executable, but you do have the source for the
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DLL. This is backwards from what you might expect. However, I do have
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an example where this situation might arise.
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Codewright is a popular editor in the windows world, and the
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capabilities of Codewright can be extended by using DLLs. Since
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Codewright is a commercial product, you do not have the source and
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must use the windows executable with Wine. If you have written a DLL
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to add functionality to Codewright, you have two choices: you can
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compile the DLL using a windows compiler and use both a windows
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executable and a windows DLL as in case A above, or you can use
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WineLib and compile the DLL as a shared library (.so file). I have no
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idea if Codewright actually runs under Wine, but this is an example of
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why you might decide to use a windows executable and a WineLib
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DLL. Many other editors and other programs use DLLs to extend their
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functionality.
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In order for Wine to use the WineLib DLL, certain glue code is need to
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replace the linker magic that windows compilers use. As with a simple
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executable, the winebuild program uses a spec file to generate the glue
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code. For example, in the spec file for the DLL will look something like
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name winedll
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type win32
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init winedll_DllMain
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1 cdecl _WINEbirthDay@4 ( str ) WINEbirthDay
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2 cdecl _WINEfullName@4 ( str ) WINEfullName
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The name is the name of the DLL. Since WineLib only supports win32,
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the type should always be win32. The init function is the name of the
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initialization function for the DLL. The initialization function for a
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windows DLL is named DllMain(). You will need to rename the function
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in the DLL source so there will not be any name clashes with the
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DllMain() of other DLLs in you program.
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The last two lines of the spec file above, provide the export
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information for the DLL. For example, the line
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1 cdecl _WINEbirthDay@4 ( str ) WINEbirthDay
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says that the function at ordinal 1 uses the cdecl calling convention
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for the parameters. The DLL export name is _WINEbirthDay@4. The
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function takes a single parameter that is a string. Finally, the C
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function name to be called whenever this DLL function is called is
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WINEbirthday. You will need a function ordinal line for each function
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in the DLL. The export name and the ordinal can be obtained from the
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windows program dumpbin and the windows version of the DLL. See the
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file <wine>/tools/winebuild/README for more details on the spec file
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format.
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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the file winedll.spec. The file winedll.spec.c and winedll.c are
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compiled into object files and used to create the shared library.
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In order for the program to run, a copy of the shared library must be in
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your EXTRA_LD_LIBRARY_PATH. For example, if your wine.conf file has
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the following line,
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EXTRA_LD_LIBRARY_PATH=${HOME}/wine/lib
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then you must copy the shared library into the directory ~/wine/lib/
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and the shared library will now be in the correct search path.
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Now when you type
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wine program.exe
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the program will load the shared library (.so).
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C. WineLib executable and Windows DLL
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Running a WineLib executable with a Windows DLL is accomplished
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using WineLib. This situation will be common since you may have
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purchased DLLs to use with you project and the DLL vendor may not give
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you the source code for the DLL.
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In order for WineLib to use the Windows DLL, certain glue code is
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needed to replace the linker magic that windows compilers use. Part of
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the glue code must be written by you. The basic idea of the glue code
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is that you write a new DLL that consists of function pointers. Each
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function in the DLL will consist of a call on a function pointer. For
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example,
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WINEDLL_ConstString WINEDLL_INTERFACE
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WINEfullName( WINEDLL_ConstString handle ) {
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return (* pWINEfullName) ( handle );
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}
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The initialization function for the DLL will use the function
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LoadLibrary() to load the windows DLL and initialize the function
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pointers using the function GetProcAddress().
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Since Wine can use either windows DLLs or Unix shared libraries (.so),
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the LoadLibrary() function call may have unexpected results if there
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is a winedll.dll and a winedll.so file. Hence, the windows version of
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the DLL should be named something like hiddenWinedll.dll and the
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shared library should be named winedll.so. Now the shared library will
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use LoadLibrary() to load the "hidden" DLL.
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The shared library will need a spec file. Fortunately, it is simpler
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than case B above. The spec file will look something like
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name winedll
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type win32
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init winedll_DllMain
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The name is the name of the DLL. Since WineLib only supports win32,
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the type should always be win32. The init function is the name of the
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initialization function for the shared library. This is the function
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that will load the "hidden" DLL and initialize the function
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pointers. There is no need for any function ordinals unless your
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program calls functions by the ordinal.
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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the file winedll.spec. The file winedll.spec.c and winedll.c are
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compiled into object files and used to create the shared library.
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Now that the shared library is compiled, you still need to compile
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your program. Part of the compile process for your program will
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consist of a spec file for your program. For example,
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name program
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mode guiexe
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type win32
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init WinMain
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import winedll.dll
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This spec file is similar to the spec file of the simple WineLib
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example in part V above. The only difference is the import
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specification that tells WineLib that the main program uses
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winedll.dll. If this import line is not included, the "hidden" DLL
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will not be loaded and the function pointers will not be initialized.
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During the compile process, a command like
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winebuild -fPIC -o program.spec.c -spec program.spec
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will be executed to create the file program.spec.c from information in
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the file program.spec. The file program.spec.c and your source code are
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compiled into object files and used to create the executable.
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D. WineLib executable and WineLib DLL.
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Running a WineLib executable with a WineLib DLL is accomplished using
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WineLib. The source for the DLL will be combined with a spec file to
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generate the shared library. Likewise, the source for your program and
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a spec file will be combined to create the executable. In the source
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for the DLL, you should change the name of DllMain() to a name like
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winedll_DllMain() so that there will not be a name clash with other
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initialization functions for other DLLs.
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The shared library's spec file is like case C above. The spec file
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will look something like
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name winedll
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type win32
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init winedll_DllMain
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The init function is the name of the initialization function for the
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shared library (what you renamed DllMain to). There is no need for any
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function ordinals unless your program calls functions by the ordinal.
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During the compile process, a command like
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winebuild -fPIC -o winedll.spec.c -spec winedll.spec
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will be executed to create the file winedll.spec.c from information in
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the file winedll.spec. The file winedll.spec.c and the source code for
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your DLL are compiled into object files and used to create the shared
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library.
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Compiling your program is exactly like case C above. For example, the
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spec file for you program will look something like
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name program
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mode guiexe
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type win32
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init WinMain
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import winedll.dll
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During the compile process, a command like
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winebuild -fPIC -o program.spec.c -spec program.spec
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will be executed to create the file program.spec.c from information in
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the file program.spec. The file program.spec.c and your source code are
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compiled into object files and used to create the executable.
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VIII. How to use MFC
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A. Using a native MFC DLL
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B. Compiling MFC
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FIXME: to be continued.
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A Windows compiler does NOT generate a fake main. Instead, the
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executable file format provides for 2 (NE) or 3 (PE) entry points.
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One of these is your program, the other(s) are normally filled with
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stubs that print an error message and exit. It is possible to instruct
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the _linker_ to link 16-bit objects into one or both of the alternate
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entry points, and create a fat binary.
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At the C/C++ level, your statement about WinMain() is correct. Of
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course the actual entry point first inits run time lib etc, and then
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calls the C/C++ level entry, but that is also true for main() in the
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standard setup. It may be important to regurgitate this info here,
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though, because some of the fun things that can happen with multiple
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run time libs and DLLs occur at this level.
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Line 86: I only need to know how compile MFC if I use it... :-)
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From: Damyan Ognyanoff <Damyan@rocketmail.com>
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Subject: Re: Wine MFC info request
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hi,
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my MFC is from VC6.0 with SP3
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MFC Bulid: (form afxbld_.h)
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#define _MFC_BUILD 8447
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#define _MFC_USER_BUILD "8447"
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#define _MFC_RBLD 0
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mfcdll.rc
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FILEVERSION 6,0,_MFC_BUILD,_MFC_RBLD
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PRODUCTVERSION 6,0,0,0
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Hints:
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1. Wine include files
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In some of them you will find error about '__attribute__' all kinds of
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similar errors can be fixed using proper typedefs first example :
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typedef BOOL (CALLBACK *DLGPROC)(HWND,UINT,WPARAM,LPARAM);
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must be converted to
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typedef BOOL CALLBACK (*DLGPROC)(HWND,UINT,WPARAM,LPARAM);
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and the second kind is something like
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TYPE* WINAPI SomeFunction(HWND param1,UINT param2);
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The problem here is a TYPE* or TYPE& (in some of mfc files) the
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workaround is to declare a type before:
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typedef TYPE* TYPEPtr;
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or
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typedef TYPE& TYPERef;
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and declaration will look like:
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TYPEPtr WINAPI SomeFunction(HWND param1,UINT param2);
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note: don't miss a 'struct' when you define struct type pointers. I
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miss it and get a lot of problems compiling MFC:
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>>
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struct _TEB;
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typedef !!!struct!!! _TEB* P_TEB;
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extern inline P_TEB WINAPI NtCurrentTeb(void);
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<<
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Those conversions are semanticaly the same as above but g++ compile
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them and generate proper code to invoke __stdcall kind of functions
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in some of Wine/obj_XXX.h files: Wine/obj_base.h - there are a lot of
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defines's that are used to declare a COM interfaces
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#define ICOM_METHOD(ret,xfn) \
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public: virtual ret (CALLBACK xfn)(void) = 0;
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will be (for all of them that are related to C++ (watch #ifdef's
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carefully)):
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#define ICOM_METHOD(ret,xfn) \
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public: virtual ret CALLBACK (xfn)(void) = 0;
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and the second tip is an error when compiler stops on line like:
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ICOM_DEFINE(ISomeInterfase,IUnknown)
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watch method declarations above to find something like:
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ICOM_METHOD1(TYPE*,MethodName, DWORD,dwParam)
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and replace TYPE* with proper TYPEPtr type. In many cases You will see
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void* which can be replaced simply by LPVOID.
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qthere are several errors related to anonymous structs and unions but
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they can be avoided with proper - #ifdef __cplusplus
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This is all about Wine headers I think. If you find something that I
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miss type a line of mail to me.
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2. MFC
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The rules are the same with some new issues:
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virtual BOOL Method1(int param1, BOOL (CALLBACK *param2)
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(HWND,UINT,WPARAM,LPARAM));
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don't compile. I remove a function pointer declaration
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outside method:
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typedef BOOL CALLBACK
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(*param2Type)(HWND,UINT,WPARAM,LPARAM);
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virtual BOOL Method1(int param1, param2Type param2);
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I didn't apply this technique to a operator new
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definitions:
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void* AFXAPI operator new(size_t nSize);
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|
|
|
so i remove AFXAPI from these declarations:
|
|
|
|
I got some missed #defines from commctrl.h and I added
|
|
them form VC6.0 include.
|
|
|
|
these are my defines form Makefile which I used to
|
|
compile MFC
|
|
|
|
-DTWINE_NO_CMONIKER \ -- this is related to exclude
|
|
CMonikerFile
|
|
-D__urlmon_h__ \ -- Wine didn't have URL interfaces
|
|
-D_AFX_NO_OLEDB_SUPPORT \
|
|
-D_WIN32 \
|
|
-DNOWIN98 \ -- this is used to exclude all
|
|
unimplemented classes from commctrl
|
|
-D_AFX_PACKING \
|
|
-D_AFX_NO_DHTML_SUPPORT \
|
|
-D_AFX_NO_SOCKET_SUPPORT \
|
|
-D_AFX_NO_SYNC_SUPPORT \
|
|
-D_AFX_NO_OCX_SUPPORT \
|
|
-D_AFX_PORTABLE \
|
|
-D_AFX_OLD_EXCEPTIONS \
|
|
-D_AFX_NO_SOCKET_SUPPORT \
|
|
-D_AFX_NO_DEBUG_CRT \
|
|
-D_AFX_NO_DAO_SUPPORT \
|
|
-D_AFX_NO_OCC_SUPPORT \
|
|
-D_AFX_NO_INET_SUPPORT \
|
|
-D_AFX_NO_RICHEDIT_SUPPORT \
|
|
-D_X86_ \
|
|
-DLONGHANDLES
|
|
|
|
may be you will try to enable some of features of mfc I tested only
|
|
-D_AFX_NO_OCC_SUPPORT but got missing interfaces from Wine
|
|
|
|
in file afxcom_.h
|
|
- _CIP<_Interface, _IID>::~_CIP<_Interface, _IID>()
|
|
+ _CIP<_Interface, _IID>::~_CIP()
|
|
|
|
in file afxtempl.h
|
|
- BOOL Lookup(BASE_CLASS::BASE_ARG_KEY key,
|
|
VALUE& rValue) const
|
|
- { return BASE_CLASS::Lookup(key,
|
|
(BASE_CLASS::BASE_VALUE&)rValue); }
|
|
+ BOOL Lookup(typename BASE_CLASS::BASE_ARG_KEY
|
|
key, VALUE& rValue) const
|
|
+ { return BASE_CLASS::Lookup(key,
|
|
(typename BASE_CLASS::BASE_VALUE&)rValue); }
|
|
|
|
and all releated errors can be fixed in this way.
|
|
|
|
3. spec file
|
|
name mfc42
|
|
type win32
|
|
rsrc mfc42
|
|
|
|
10 stdcall WinMain(long long ptr long) WinMain
|
|
|
|
4. linking
|
|
use -rdynamic wnen link libmfc.so to get ARGV and
|
|
ARGC from loader
|
|
|
|
5. I didn'n build a extension dll with Wine but I suspect that there
|
|
will be some problems related to a chaining Runtime classes form MFC
|
|
to a new dll
|
|
|
|
6. build your app as a MODULE too.
|
|
|
|
7. make a loader and in it's _WinMain:
|
|
... includes are here
|
|
iint PASCAL (*winMain)(HINSTANCE,HINSTANCE,LPSTR,int) =
|
|
0;
|
|
my app uses these to manage filenames
|
|
VOID __cdecl (*_splitpath1)(LPCSTR path, LPSTR drive,
|
|
LPSTR directory, LPSTR filename, LPSTR extension ) =
|
|
NULL;
|
|
VOID __cdecl _splitpath(LPCSTR path, LPSTR drive,
|
|
LPSTR directory, LPSTR filename, LPSTR extension )
|
|
{
|
|
if (_splitpath1)
|
|
_splitpath1(path, drive, directory, filename,
|
|
extension );
|
|
}
|
|
VOID __cdecl (*_makepath1)(LPSTR path, LPCSTR drive,
|
|
LPCSTR directory, LPCSTR filename, LPCSTR extension )
|
|
= NULL;
|
|
VOID __cdecl _makepath(LPSTR path, LPCSTR drive,
|
|
LPCSTR directory, LPCSTR filename, LPCSTR extension )
|
|
{
|
|
if (_makepath1)
|
|
_makepath1(path, drive, directory, filename,
|
|
extension);
|
|
}
|
|
int PASCAL _WinMain(HINSTANCE h,HINSTANCE h1,LPSTR
|
|
lpszCmdParam,int c)
|
|
{
|
|
HINSTANCE hInstance,hins,hlib,htst,hform,himag,hexe;
|
|
int retv;
|
|
|
|
hins = LoadLibrary("CRTDLL.DLL");
|
|
_splitpath1 = GetProcAddress(hins,
|
|
"_splitpath");
|
|
_makepath1 = GetProcAddress(hins,
|
|
"_makepath");
|
|
hins = LoadLibrary("COMCTL32.DLL");
|
|
hins = LoadLibrary("COMDLG32.DLL");
|
|
|
|
|
|
hins = dlopen("libmfc42.so",2);
|
|
hlib = LoadLibrary("mfc42");
|
|
himag = dlopen("libmxformatslib.so",2);
|
|
hform = LoadLibrary("mxformatslib");
|
|
hexe = dlopen("libmxpaint.so",2);
|
|
htst = LoadLibrary("mxpaint");
|
|
|
|
winMain = GetProcAddress(hlib, "WinMain");
|
|
if (winMain)
|
|
{
|
|
retv = winMain (htst, // note the > htst
|
|
< HERE
|
|
0,
|
|
lpszCmdParam,
|
|
SW_NORMAL);
|
|
}
|
|
FreeLibrary(htst);
|
|
FreeLibrary(hform);
|
|
FreeLibrary(hlib);
|
|
dlclose(hexe);
|
|
dlclose(himag);
|
|
dlclose(hins);
|
|
return retv;
|
|
}
|
|
the spec for loader is:
|
|
name c10
|
|
mode guiexe
|
|
type win32
|
|
init _WinMain
|
|
|
|
please find attached a Makefile which i use to build
|
|
MFC
|
|
|
|
Regards
|
|
Damyan.
|