..
arb_program_shader.c
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
ati_fragment_shader.c
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
baseshader.c
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
basetexture.c
wined3d: Remove test for value of unsigned variable being less than zero.
2008-05-12 11:42:17 +02:00
clipper.c
context.c
wined3d: Start the state splitup.
2008-07-08 10:45:56 +02:00
cubetexture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
device.c
wined3d: Destroy the shader backend after the stateblock.
2008-07-11 13:58:13 +02:00
directx.c
Assorted spelling fixes.
2008-07-10 13:40:15 +02:00
drawprim.c
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
glsl_shader.c
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
indexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Makefile.in
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
2008-06-19 11:47:52 +02:00
query.c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
2008-04-07 21:18:18 +02:00
resource.c
state.c
wined3d: A few more junk misc states.
2008-07-10 12:30:56 +02:00
stateblock.c
wined3d: Store the current GLSL program in the backend's private data.
2008-07-08 10:47:30 +02:00
surface.c
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00
surface_base.c
wined3d: Move float_32_to_16() to surface_base.c which is the only place where it's used, and because it needs port.h for isinf().
2008-07-10 12:18:43 +02:00
surface_gdi.c
wined3d: Only copy front buffer to screen in gdi RealizePalette.
2008-05-14 21:51:14 +02:00
swapchain.c
wined3d: Restore the gamma when destroying the swapchain.
2008-07-02 12:27:05 +02:00
texture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
utils.c
wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F.
2008-06-23 12:55:02 +02:00
vertexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexdeclaration.c
vertexshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d: Remove the DLL load init function.
2008-07-08 21:08:54 +02:00
wined3d_private.h
wined3d: Don't call shader_select() in depth_blt().
2008-07-10 20:33:29 +02:00
wined3d_private_types.h
wined3d: Track depth stencil location per-surface.
2008-07-03 11:50:52 +02:00