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530 lines
16 KiB
C
530 lines
16 KiB
C
/*
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* Thread pooling
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*
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* Copyright (c) 2006 Robert Shearman
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdarg.h>
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#include <limits.h>
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#define NONAMELESSUNION
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#include "ntstatus.h"
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#define WIN32_NO_STATUS
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#include "winternl.h"
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#include "wine/debug.h"
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#include "wine/list.h"
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#include "ntdll_misc.h"
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WINE_DEFAULT_DEBUG_CHANNEL(threadpool);
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#define WORKER_TIMEOUT 30000 /* 30 seconds */
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static LONG num_workers;
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static LONG num_work_items;
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static LONG num_busy_workers;
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static struct list work_item_list = LIST_INIT(work_item_list);
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static HANDLE work_item_event;
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static RTL_CRITICAL_SECTION threadpool_cs;
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static RTL_CRITICAL_SECTION_DEBUG critsect_debug =
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{
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0, 0, &threadpool_cs,
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{ &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": threadpool_cs") }
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};
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static RTL_CRITICAL_SECTION threadpool_cs = { &critsect_debug, -1, 0, 0, 0, 0 };
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static HANDLE compl_port = NULL;
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static RTL_CRITICAL_SECTION threadpool_compl_cs;
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static RTL_CRITICAL_SECTION_DEBUG critsect_compl_debug =
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{
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0, 0, &threadpool_compl_cs,
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{ &critsect_compl_debug.ProcessLocksList, &critsect_compl_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": threadpool_compl_cs") }
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};
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static RTL_CRITICAL_SECTION threadpool_compl_cs = { &critsect_compl_debug, -1, 0, 0, 0, 0 };
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struct work_item
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{
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struct list entry;
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PRTL_WORK_ITEM_ROUTINE function;
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PVOID context;
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};
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static inline LONG interlocked_inc( PLONG dest )
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{
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return interlocked_xchg_add( dest, 1 ) + 1;
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}
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static inline LONG interlocked_dec( PLONG dest )
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{
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return interlocked_xchg_add( dest, -1 ) - 1;
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}
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static void WINAPI worker_thread_proc(void * param)
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{
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interlocked_inc(&num_workers);
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/* free the work item memory sooner to reduce memory usage */
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while (TRUE)
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{
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if (num_work_items > 0)
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{
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struct list *item;
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RtlEnterCriticalSection(&threadpool_cs);
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item = list_head(&work_item_list);
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if (item)
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{
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struct work_item *work_item_ptr = LIST_ENTRY(item, struct work_item, entry);
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struct work_item work_item;
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list_remove(&work_item_ptr->entry);
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interlocked_dec(&num_work_items);
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RtlLeaveCriticalSection(&threadpool_cs);
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work_item = *work_item_ptr;
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RtlFreeHeap(GetProcessHeap(), 0, work_item_ptr);
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TRACE("executing %p(%p)\n", work_item.function, work_item.context);
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interlocked_inc(&num_busy_workers);
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/* do the work */
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work_item.function(work_item.context);
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interlocked_dec(&num_busy_workers);
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}
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else
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RtlLeaveCriticalSection(&threadpool_cs);
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}
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else
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{
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NTSTATUS status;
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LARGE_INTEGER timeout;
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timeout.QuadPart = -(WORKER_TIMEOUT * (ULONGLONG)10000);
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status = NtWaitForSingleObject(work_item_event, FALSE, &timeout);
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if (status != STATUS_WAIT_0)
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break;
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}
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}
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interlocked_dec(&num_workers);
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RtlExitUserThread(0);
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/* never reached */
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}
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static NTSTATUS add_work_item_to_queue(struct work_item *work_item)
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{
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NTSTATUS status;
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RtlEnterCriticalSection(&threadpool_cs);
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list_add_tail(&work_item_list, &work_item->entry);
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num_work_items++;
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RtlLeaveCriticalSection(&threadpool_cs);
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if (!work_item_event)
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{
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HANDLE sem;
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status = NtCreateSemaphore(&sem, SEMAPHORE_ALL_ACCESS, NULL, 1, LONG_MAX);
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if (interlocked_cmpxchg_ptr( &work_item_event, sem, 0 ))
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NtClose(sem); /* somebody beat us to it */
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}
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else
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status = NtReleaseSemaphore(work_item_event, 1, NULL);
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return status;
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}
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/***********************************************************************
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* RtlQueueWorkItem (NTDLL.@)
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*
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* Queues a work item into a thread in the thread pool.
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*
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* PARAMS
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* Function [I] Work function to execute.
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* Context [I] Context to pass to the work function when it is executed.
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* Flags [I] Flags. See notes.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*
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* NOTES
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* Flags can be one or more of the following:
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*|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
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*|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
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*|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
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*|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
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*|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
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*/
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NTSTATUS WINAPI RtlQueueWorkItem(PRTL_WORK_ITEM_ROUTINE Function, PVOID Context, ULONG Flags)
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{
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HANDLE thread;
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NTSTATUS status;
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struct work_item *work_item = RtlAllocateHeap(GetProcessHeap(), 0, sizeof(struct work_item));
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if (!work_item)
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return STATUS_NO_MEMORY;
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work_item->function = Function;
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work_item->context = Context;
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if (Flags & ~WT_EXECUTELONGFUNCTION)
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FIXME("Flags 0x%x not supported\n", Flags);
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status = add_work_item_to_queue(work_item);
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/* FIXME: tune this algorithm to not be as aggressive with creating threads
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* if WT_EXECUTELONGFUNCTION isn't specified */
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if ((status == STATUS_SUCCESS) &&
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((num_workers == 0) || (num_workers == num_busy_workers)))
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{
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status = RtlCreateUserThread( GetCurrentProcess(), NULL, FALSE,
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NULL, 0, 0,
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worker_thread_proc, NULL, &thread, NULL );
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if (status == STATUS_SUCCESS)
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NtClose( thread );
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/* NOTE: we don't care if we couldn't create the thread if there is at
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* least one other available to process the request */
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if ((num_workers > 0) && (status != STATUS_SUCCESS))
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status = STATUS_SUCCESS;
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}
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if (status != STATUS_SUCCESS)
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{
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RtlEnterCriticalSection(&threadpool_cs);
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interlocked_dec(&num_work_items);
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list_remove(&work_item->entry);
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RtlFreeHeap(GetProcessHeap(), 0, work_item);
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RtlLeaveCriticalSection(&threadpool_cs);
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return status;
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}
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return STATUS_SUCCESS;
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}
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/***********************************************************************
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* iocp_poller - get completion events and run callbacks
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*/
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static DWORD CALLBACK iocp_poller(LPVOID Arg)
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{
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while( TRUE )
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{
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PRTL_OVERLAPPED_COMPLETION_ROUTINE callback;
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LPVOID overlapped;
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IO_STATUS_BLOCK iosb;
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NTSTATUS res = NtRemoveIoCompletion( compl_port, (PULONG_PTR)&callback, (PULONG_PTR)&overlapped, &iosb, NULL );
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if (res)
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{
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ERR("NtRemoveIoCompletion failed: 0x%x\n", res);
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}
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else
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{
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DWORD transferred = 0;
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DWORD err = 0;
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if (iosb.u.Status == STATUS_SUCCESS)
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transferred = iosb.Information;
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else
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err = RtlNtStatusToDosError(iosb.u.Status);
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callback( err, transferred, overlapped );
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}
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}
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}
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/***********************************************************************
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* RtlSetIoCompletionCallback (NTDLL.@)
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*
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* Binds a handle to a thread pool's completion port, and possibly
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* starts a non-I/O thread to monitor this port and call functions back.
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*
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* PARAMS
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* FileHandle [I] Handle to bind to a completion port.
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* Function [I] Callback function to call on I/O completions.
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* Flags [I] Not used.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*
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*/
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NTSTATUS WINAPI RtlSetIoCompletionCallback(HANDLE FileHandle, PRTL_OVERLAPPED_COMPLETION_ROUTINE Function, ULONG Flags)
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{
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IO_STATUS_BLOCK iosb;
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FILE_COMPLETION_INFORMATION info;
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if (Flags) FIXME("Unknown value Flags=0x%x\n", Flags);
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if (!compl_port)
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{
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NTSTATUS res = STATUS_SUCCESS;
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RtlEnterCriticalSection(&threadpool_compl_cs);
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if (!compl_port)
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{
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HANDLE cport;
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res = NtCreateIoCompletion( &cport, IO_COMPLETION_ALL_ACCESS, NULL, 0 );
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if (!res)
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{
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/* FIXME native can start additional threads in case of e.g. hung callback function. */
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res = RtlQueueWorkItem( iocp_poller, NULL, WT_EXECUTEDEFAULT );
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if (!res)
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compl_port = cport;
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else
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NtClose( cport );
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}
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}
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RtlLeaveCriticalSection(&threadpool_compl_cs);
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if (res) return res;
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}
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info.CompletionPort = compl_port;
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info.CompletionKey = (ULONG_PTR)Function;
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return NtSetInformationFile( FileHandle, &iosb, &info, sizeof(info), FileCompletionInformation );
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}
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static inline PLARGE_INTEGER get_nt_timeout( PLARGE_INTEGER pTime, ULONG timeout )
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{
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if (timeout == INFINITE) return NULL;
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pTime->QuadPart = (ULONGLONG)timeout * -10000;
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return pTime;
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}
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struct wait_work_item
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{
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HANDLE Object;
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HANDLE CancelEvent;
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WAITORTIMERCALLBACK Callback;
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PVOID Context;
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ULONG Milliseconds;
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ULONG Flags;
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HANDLE CompletionEvent;
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LONG DeleteCount;
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BOOLEAN CallbackInProgress;
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};
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static void delete_wait_work_item(struct wait_work_item *wait_work_item)
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{
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NtClose( wait_work_item->CancelEvent );
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RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
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}
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static DWORD CALLBACK wait_thread_proc(LPVOID Arg)
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{
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struct wait_work_item *wait_work_item = Arg;
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NTSTATUS status;
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BOOLEAN alertable = (wait_work_item->Flags & WT_EXECUTEINIOTHREAD) ? TRUE : FALSE;
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HANDLE handles[2] = { wait_work_item->Object, wait_work_item->CancelEvent };
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LARGE_INTEGER timeout;
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HANDLE completion_event;
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TRACE("\n");
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while (TRUE)
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{
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status = NtWaitForMultipleObjects( 2, handles, FALSE, alertable,
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get_nt_timeout( &timeout, wait_work_item->Milliseconds ) );
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if (status == STATUS_WAIT_0 || status == STATUS_TIMEOUT)
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{
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BOOLEAN TimerOrWaitFired;
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if (status == STATUS_WAIT_0)
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{
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TRACE( "object %p signaled, calling callback %p with context %p\n",
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wait_work_item->Object, wait_work_item->Callback,
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wait_work_item->Context );
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TimerOrWaitFired = FALSE;
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}
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else
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{
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TRACE( "wait for object %p timed out, calling callback %p with context %p\n",
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wait_work_item->Object, wait_work_item->Callback,
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wait_work_item->Context );
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TimerOrWaitFired = TRUE;
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}
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wait_work_item->CallbackInProgress = TRUE;
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wait_work_item->Callback( wait_work_item->Context, TimerOrWaitFired );
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wait_work_item->CallbackInProgress = FALSE;
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if (wait_work_item->Flags & WT_EXECUTEONLYONCE)
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break;
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}
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else
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break;
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}
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completion_event = wait_work_item->CompletionEvent;
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if (completion_event) NtSetEvent( completion_event, NULL );
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if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
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delete_wait_work_item( wait_work_item );
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return 0;
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}
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/***********************************************************************
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* RtlRegisterWait (NTDLL.@)
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*
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* Registers a wait for a handle to become signaled.
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*
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* PARAMS
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* NewWaitObject [I] Handle to the new wait object. Use RtlDeregisterWait() to free it.
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* Object [I] Object to wait to become signaled.
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* Callback [I] Callback function to execute when the wait times out or the handle is signaled.
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* Context [I] Context to pass to the callback function when it is executed.
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* Milliseconds [I] Number of milliseconds to wait before timing out.
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* Flags [I] Flags. See notes.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*
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* NOTES
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* Flags can be one or more of the following:
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*|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
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*|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
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*|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
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*|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
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*|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
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*/
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NTSTATUS WINAPI RtlRegisterWait(PHANDLE NewWaitObject, HANDLE Object,
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RTL_WAITORTIMERCALLBACKFUNC Callback,
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PVOID Context, ULONG Milliseconds, ULONG Flags)
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{
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struct wait_work_item *wait_work_item;
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NTSTATUS status;
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TRACE( "(%p, %p, %p, %p, %d, 0x%x)\n", NewWaitObject, Object, Callback, Context, Milliseconds, Flags );
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wait_work_item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*wait_work_item) );
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if (!wait_work_item)
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return STATUS_NO_MEMORY;
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wait_work_item->Object = Object;
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wait_work_item->Callback = Callback;
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wait_work_item->Context = Context;
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wait_work_item->Milliseconds = Milliseconds;
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wait_work_item->Flags = Flags;
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wait_work_item->CallbackInProgress = FALSE;
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wait_work_item->DeleteCount = 0;
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wait_work_item->CompletionEvent = NULL;
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status = NtCreateEvent( &wait_work_item->CancelEvent, EVENT_ALL_ACCESS, NULL, TRUE, FALSE );
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if (status != STATUS_SUCCESS)
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{
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RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
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return status;
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}
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status = RtlQueueWorkItem( wait_thread_proc, wait_work_item, Flags & ~WT_EXECUTEONLYONCE );
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if (status != STATUS_SUCCESS)
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{
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delete_wait_work_item( wait_work_item );
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return status;
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}
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*NewWaitObject = wait_work_item;
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return status;
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}
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/***********************************************************************
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* RtlDeregisterWaitEx (NTDLL.@)
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*
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* Cancels a wait operation and frees the resources associated with calling
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* RtlRegisterWait().
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*
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* PARAMS
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* WaitObject [I] Handle to the wait object to free.
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: Any NTSTATUS code.
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*/
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NTSTATUS WINAPI RtlDeregisterWaitEx(HANDLE WaitHandle, HANDLE CompletionEvent)
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{
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struct wait_work_item *wait_work_item = WaitHandle;
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NTSTATUS status = STATUS_SUCCESS;
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TRACE( "(%p)\n", WaitHandle );
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NtSetEvent( wait_work_item->CancelEvent, NULL );
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if (wait_work_item->CallbackInProgress)
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{
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if (CompletionEvent != NULL)
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{
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if (CompletionEvent == INVALID_HANDLE_VALUE)
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{
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status = NtCreateEvent( &CompletionEvent, EVENT_ALL_ACCESS, NULL, TRUE, FALSE );
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if (status != STATUS_SUCCESS)
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return status;
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interlocked_xchg_ptr( &wait_work_item->CompletionEvent, CompletionEvent );
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if (wait_work_item->CallbackInProgress)
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NtWaitForSingleObject( CompletionEvent, FALSE, NULL );
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NtClose( CompletionEvent );
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}
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else
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{
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interlocked_xchg_ptr( &wait_work_item->CompletionEvent, CompletionEvent );
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if (wait_work_item->CallbackInProgress)
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status = STATUS_PENDING;
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}
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}
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else
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status = STATUS_PENDING;
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}
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if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
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{
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status = STATUS_SUCCESS;
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delete_wait_work_item( wait_work_item );
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}
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return status;
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}
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/***********************************************************************
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* RtlDeregisterWait (NTDLL.@)
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*
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* Cancels a wait operation and frees the resources associated with calling
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* RtlRegisterWait().
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*
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* PARAMS
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* WaitObject [I] Handle to the wait object to free.
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|
*
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* RETURNS
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* Success: STATUS_SUCCESS.
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|
* Failure: Any NTSTATUS code.
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*/
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NTSTATUS WINAPI RtlDeregisterWait(HANDLE WaitHandle)
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{
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return RtlDeregisterWaitEx(WaitHandle, NULL);
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|
}
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