wine/dlls/dxgi
Giovanni Mascellani aeb9776f4c dxgi: Split D3D12/Vulkan resource creation and destruction.
This is to eventually hand frontend and backend resource management
to different code pieces.
2023-07-04 15:37:16 +02:00
..
tests dxgi/tests: Test that the present count is updated when Present() is called. 2023-07-04 15:37:12 +02:00
adapter.c dxgi: Implement adapter video memory budget change notification. 2022-05-23 20:50:01 +02:00
device.c dxgi: Do not create a d3d11 swapchain object for the implicit swapchain. 2023-06-29 12:04:33 +02:00
dxgi.spec
dxgi_main.c dxgi: Build without -DWINE_NO_LONG_TYPES. 2022-03-18 17:31:27 +01:00
dxgi_private.h dxgi: Catch nested SetFullscreenState invocations. 2023-03-10 09:49:32 +01:00
factory.c dxgi: Build without -DWINE_NO_LONG_TYPES. 2022-03-18 17:31:27 +01:00
Makefile.in dxgi: Create DXGI resource object, optionally supporting surface interfaces. 2022-06-15 21:44:47 +02:00
output.c dxgi: Build the device list only once in dxgi_output_get_display_mode_list(). 2022-08-02 21:49:54 +02:00
resource.c dxgi: Implement IDXGIResource::GetUsage(). 2023-02-14 20:57:09 +01:00
swapchain.c dxgi: Split D3D12/Vulkan resource creation and destruction. 2023-07-04 15:37:16 +02:00
utils.c dxgi: Don't warn on DXGI_ALPHA_MODE_UNSPECIFIED with wined3d. 2023-02-21 11:19:28 +01:00
version.rc