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1062 lines
35 KiB
C
1062 lines
35 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2001 TransGaming Technologies, Inc.
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* Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* Most thread locking is complete. There may be a few race
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* conditions still lurking.
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*
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* Tested with a Soundblaster clone, a Gravis UltraSound Classic,
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* and a Turtle Beach Tropez+.
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*
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* TODO:
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* Implement SetCooperativeLevel properly (need to address focus issues)
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* Implement DirectSound3DBuffers (stubs in place)
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* Use hardware 3D support if available
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* Add critical section locking inside Release and AddRef methods
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* Handle static buffers - put those in hardware, non-static not in hardware
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* Hardware DuplicateSoundBuffer
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* Proper volume calculation, and setting volume in HEL primary buffer
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* Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
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*/
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#include <stdarg.h>
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#include <math.h> /* Insomnia - pow() function */
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "mmsystem.h"
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#include "mmddk.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsound_private.h"
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/* according to the tests, native uses 360 as the speed of sound */
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#define DEFAULT_VELOCITY 360
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WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
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/*******************************************************************************
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* Auxiliary functions
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*/
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/* scalar product (I believe it's called dot product in English) */
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static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
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{
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D3DVALUE c;
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c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
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TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
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b->z, c);
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return c;
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}
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/* vector product (I believe it's called cross product in English */
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static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
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{
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D3DVECTOR c;
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c.x = (a->y*b->z) - (a->z*b->y);
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c.y = (a->z*b->x) - (a->x*b->z);
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c.z = (a->x*b->y) - (a->y*b->x);
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TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
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b->z, c.x, c.y, c.z);
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return c;
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}
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/* magnitude (length) of vector */
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static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
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{
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D3DVALUE l;
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l = sqrt (ScalarProduct (a, a));
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TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
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return l;
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}
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/* conversion between radians and degrees */
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static inline D3DVALUE RadToDeg (D3DVALUE angle)
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{
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D3DVALUE newangle;
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newangle = angle * (360/(2*M_PI));
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TRACE("%f rad = %f deg\n", angle, newangle);
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return newangle;
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}
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/* angle between vectors - rad version */
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static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
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{
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D3DVALUE la, lb, product, angle, cos;
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/* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
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product = ScalarProduct (a,b);
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la = VectorMagnitude (a);
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lb = VectorMagnitude (b);
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if (!la || !lb)
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return 0;
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cos = product/(la*lb);
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if(cos > 1.f){
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angle = 0;
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}else if(cos < -1.f){
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angle = M_PI;
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}else{
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angle = acos(cos);
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}
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TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x,
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b->y, b->z, angle, RadToDeg(angle));
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return angle;
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}
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static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
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{
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return RadToDeg(AngleBetweenVectorsRad(a, b));
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}
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/* calculates vector between two points */
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static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
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{
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D3DVECTOR c;
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c.x = b->x - a->x;
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c.y = b->y - a->y;
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c.z = b->z - a->z;
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TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
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b->z, c.x, c.y, c.z);
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return c;
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}
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/* calculates the length of vector's projection on another vector */
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static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
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{
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D3DVALUE prod, result;
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prod = ScalarProduct(a, p);
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result = prod/VectorMagnitude(p);
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TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
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p->y, p->z, result);
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return result;
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}
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/*******************************************************************************
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* 3D Buffer and Listener mixing
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*/
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void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
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{
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/* volume, at which the sound will be played after all calcs. */
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D3DVALUE lVolume = 0;
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/* stuff for distance related stuff calc. */
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D3DVECTOR vDistance;
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D3DVALUE flDistance = 0;
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/* panning related stuff */
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D3DVALUE flAngle, flAngle2;
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D3DVECTOR vLeft;
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int i, num_main_speakers;
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float a, ingain;
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/* doppler shift related stuff */
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D3DVECTOR vRelativeVel;
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D3DVALUE flFreq, flRelativeVel, flLimitedVel, flVelocityFactor;
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TRACE("(%p)\n",dsb);
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/* initial buffer volume */
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lVolume = dsb->ds3db_lVolume;
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switch (dsb->ds3db_ds3db.dwMode)
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{
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case DS3DMODE_NORMAL:
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TRACE("Normal 3D processing mode\n");
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/* we need to calculate distance between buffer and listener*/
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vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
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flDistance = VectorMagnitude (&vDistance);
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vRelativeVel = VectorBetweenTwoPoints(&dsb->device->ds3dl.vVelocity, &dsb->ds3db_ds3db.vVelocity);
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break;
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case DS3DMODE_HEADRELATIVE:
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TRACE("Head-relative 3D processing mode\n");
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/* distance between buffer and listener is same as buffer's position */
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vDistance = dsb->ds3db_ds3db.vPosition;
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flDistance = VectorMagnitude (&vDistance);
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vRelativeVel = dsb->ds3db_ds3db.vVelocity;
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break;
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default:
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TRACE("3D processing disabled\n");
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/* this one is here only to eliminate annoying warning message */
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dsb->volpan.lVolume = dsb->ds3db_lVolume;
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DSOUND_RecalcVolPan (&dsb->volpan);
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dsb->freq = dsb->ds3db_freq;
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DSOUND_RecalcFormat(dsb);
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return;
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}
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if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
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{
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/* some apps don't want you to hear too distant sounds... */
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if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
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{
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dsb->volpan.lVolume = DSBVOLUME_MIN;
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DSOUND_RecalcVolPan (&dsb->volpan);
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/* i guess mixing here would be a waste of power */
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return;
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}
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else
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flDistance = dsb->ds3db_ds3db.flMaxDistance;
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}
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if (flDistance < dsb->ds3db_ds3db.flMinDistance)
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flDistance = dsb->ds3db_ds3db.flMinDistance;
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flDistance = dsb->ds3db_ds3db.flMinDistance + (flDistance - dsb->ds3db_ds3db.flMinDistance) * dsb->device->ds3dl.flRolloffFactor;
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/* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
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lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
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TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
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/* conning */
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/* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
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if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
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{
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TRACE("conning: cones not set\n");
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}
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else
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{
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D3DVECTOR vDistanceInv;
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vDistanceInv.x = -vDistance.x;
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vDistanceInv.y = -vDistance.y;
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vDistanceInv.z = -vDistance.z;
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/* calculate angle */
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flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistanceInv);
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/* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
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if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
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{
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/* my test show that for my way of calc., we need only half of angles */
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DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
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DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
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if (dwOutsideConeAngle == dwInsideConeAngle)
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++dwOutsideConeAngle;
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/* full volume */
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if (flAngle < dwInsideConeAngle)
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flAngle = dwInsideConeAngle;
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/* min (app defined) volume */
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if (flAngle > dwOutsideConeAngle)
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flAngle = dwOutsideConeAngle;
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/* this probably isn't the right thing, but it's ok for the time being */
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lVolume += ((flAngle - dwInsideConeAngle)/(dwOutsideConeAngle - dwInsideConeAngle)) * dsb->ds3db_ds3db.lConeOutsideVolume;
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}
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TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
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flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
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}
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dsb->volpan.lVolume = lVolume;
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ingain = pow(2.0, dsb->volpan.lVolume / 600.0) * 0xffff;
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if (dsb->device->pwfx->nChannels == 1)
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{
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dsb->volpan.dwTotalAmpFactor[0] = ingain;
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return;
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}
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/* panning */
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if (vDistance.x == 0.0f && vDistance.y == 0.0f && vDistance.z == 0.0f)
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flAngle = 0.0;
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else
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{
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vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
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/* To calculate angle to sound source we need to:
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* 1) Get angle between vDistance and a plane on which angle to sound source should be 0.
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* Such a plane is given by vectors vOrientFront and vOrientTop, and angle between vector
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* and a plane equals to M_PI_2 - angle between vector and normal to this plane (vLeft in this case).
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* 2) Determine if the source is behind or in front of us by calculating angle between vDistance
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* and vOrientFront.
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*/
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flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
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flAngle2 = AngleBetweenVectorsRad(&dsb->device->ds3dl.vOrientFront, &vDistance);
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if (flAngle2 > M_PI_2)
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flAngle = -flAngle;
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flAngle -= M_PI_2;
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if (flAngle < -M_PI)
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flAngle += 2*M_PI;
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}
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TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle, dsb->volpan.lPan);
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dsb->freq = dsb->ds3db_freq;
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/* doppler shift*/
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if (!VectorMagnitude(&dsb->ds3db_ds3db.vVelocity) && !VectorMagnitude(&dsb->device->ds3dl.vVelocity))
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{
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TRACE("doppler: Buffer and Listener don't have velocities\n");
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}
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else if (!(vRelativeVel.x == 0.0f && vRelativeVel.y == 0.0f && vRelativeVel.z == 0.0f) &&
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!(vDistance.x == 0.0f && vDistance.y == 0.0f && vDistance.z == 0.0f))
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{
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/* calculate length of vRelativeVel component which causes Doppler Effect
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NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
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if buffer moves AWAY from listener, its velocity component is POSITIVE */
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flRelativeVel = ProjectVector(&vRelativeVel, &vDistance);
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flVelocityFactor = dsb->device->ds3dl.flDistanceFactor * dsb->device->ds3dl.flDopplerFactor;
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flLimitedVel = max(-DEFAULT_VELOCITY/2, min(DEFAULT_VELOCITY/2, flRelativeVel * flVelocityFactor));
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/* formula taken from Gianicoli D.: Physics, 4th edition: */
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flFreq = dsb->ds3db_freq * (DEFAULT_VELOCITY/(DEFAULT_VELOCITY + flLimitedVel));
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TRACE("doppler: Relative velocity (component) = %f => Doppler shift: %ld Hz -> %f Hz\n",
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flRelativeVel, dsb->ds3db_freq, flFreq);
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dsb->freq = max(DSBFREQUENCY_MIN, min(DSBFREQUENCY_MAX, (DWORD)flFreq));
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}
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DSOUND_RecalcFormat(dsb);
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for (i = 0; i < dsb->device->pwfx->nChannels; i++)
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dsb->volpan.dwTotalAmpFactor[i] = 0;
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num_main_speakers = dsb->device->pwfx->nChannels;
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if (dsb->device->lfe_channel != -1) {
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dsb->volpan.dwTotalAmpFactor[dsb->device->lfe_channel] = ingain;
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num_main_speakers--;
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}
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/* adapted from OpenAL's Alc/panning.c */
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for (i = 0; i < num_main_speakers - 1; i++)
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{
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if(flAngle >= dsb->device->speaker_angles[i] && flAngle < dsb->device->speaker_angles[i+1])
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{
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/* Sound is between speakers i and i+1 */
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a = (flAngle-dsb->device->speaker_angles[i]) / (dsb->device->speaker_angles[i+1]-dsb->device->speaker_angles[i]);
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dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i]] = sqrtf(1.0f-a) * ingain;
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dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i+1]] = sqrtf(a) * ingain;
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return;
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}
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}
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/* Sound is between last and first speakers */
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if (flAngle < dsb->device->speaker_angles[0]) { flAngle += M_PI*2.0f; }
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a = (flAngle-dsb->device->speaker_angles[i]) / (M_PI*2.0f + dsb->device->speaker_angles[0]-dsb->device->speaker_angles[i]);
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dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i]] = sqrtf(1.0f-a) * ingain;
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dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[0]] = sqrtf(a) * ingain;
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}
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static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
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{
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TRACE("(%p)\n",dsb);
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DSOUND_Calc3DBuffer(dsb);
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}
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static void DSOUND_ChangeListener(IDirectSoundBufferImpl *ds3dl)
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{
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int i;
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TRACE("(%p)\n",ds3dl);
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for (i = 0; i < ds3dl->device->nrofbuffers; i++)
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{
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AcquireSRWLockExclusive(&ds3dl->device->buffers[i]->lock);
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/* check if this buffer is waiting for recalculation */
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if (ds3dl->device->buffers[i]->ds3db_need_recalc)
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{
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DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
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}
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ReleaseSRWLockExclusive(&ds3dl->device->buffers[i]->lock);
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}
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}
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/*******************************************************************************
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* IDirectSound3DBuffer
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*/
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static inline IDirectSoundBufferImpl *impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer *iface)
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{
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return CONTAINING_RECORD(iface, IDirectSoundBufferImpl, IDirectSound3DBuffer_iface);
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}
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/* IUnknown methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer *iface,
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REFIID riid, void **ppobj)
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{
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IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
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TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppobj);
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return IDirectSoundBuffer8_QueryInterface(&This->IDirectSoundBuffer8_iface, riid, ppobj);
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer *iface)
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{
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IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
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ULONG ref = InterlockedIncrement(&This->ref3D);
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TRACE("(%p) ref %ld\n", This, ref);
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if(ref == 1)
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InterlockedIncrement(&This->numIfaces);
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return ref;
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}
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static ULONG WINAPI IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer *iface)
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{
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IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
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ULONG ref = InterlockedDecrement(&This->ref3D);
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TRACE("(%p) ref %ld\n", This, ref);
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if (!ref && !InterlockedDecrement(&This->numIfaces))
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secondarybuffer_destroy(This);
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return ref;
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}
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/* IDirectSound3DBuffer methods */
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static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer *iface,
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DS3DBUFFER *lpDs3dBuffer)
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{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("(%p,%p)\n",This,lpDs3dBuffer);
|
|
|
|
if (lpDs3dBuffer == NULL) {
|
|
WARN("invalid parameter: lpDs3dBuffer == NULL\n");
|
|
return DSERR_INVALIDPARAM;
|
|
}
|
|
|
|
if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
|
|
WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld\n",lpDs3dBuffer->dwSize);
|
|
return DSERR_INVALIDPARAM;
|
|
}
|
|
|
|
TRACE("returning: all parameters\n");
|
|
*lpDs3dBuffer = This->ds3db_ds3db;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer *iface,
|
|
DWORD *lpdwInsideConeAngle, DWORD *lpdwOutsideConeAngle)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n",
|
|
This->ds3db_ds3db.dwInsideConeAngle, This->ds3db_ds3db.dwOutsideConeAngle);
|
|
*lpdwInsideConeAngle = This->ds3db_ds3db.dwInsideConeAngle;
|
|
*lpdwOutsideConeAngle = This->ds3db_ds3db.dwOutsideConeAngle;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer *iface,
|
|
D3DVECTOR *lpvConeOrientation)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
|
|
This->ds3db_ds3db.vConeOrientation.x,
|
|
This->ds3db_ds3db.vConeOrientation.y,
|
|
This->ds3db_ds3db.vConeOrientation.z);
|
|
*lpvConeOrientation = This->ds3db_ds3db.vConeOrientation;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer *iface,
|
|
LONG *lplConeOutsideVolume)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Cone Outside Volume = %ld\n", This->ds3db_ds3db.lConeOutsideVolume);
|
|
*lplConeOutsideVolume = This->ds3db_ds3db.lConeOutsideVolume;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer *iface,
|
|
D3DVALUE *lpfMaxDistance)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Max Distance = %f\n", This->ds3db_ds3db.flMaxDistance);
|
|
*lpfMaxDistance = This->ds3db_ds3db.flMaxDistance;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer *iface,
|
|
D3DVALUE *lpfMinDistance)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Min Distance = %f\n", This->ds3db_ds3db.flMinDistance);
|
|
*lpfMinDistance = This->ds3db_ds3db.flMinDistance;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer *iface,
|
|
DWORD *lpdwMode)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Mode = %ld\n", This->ds3db_ds3db.dwMode);
|
|
*lpdwMode = This->ds3db_ds3db.dwMode;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer *iface,
|
|
D3DVECTOR *lpvPosition)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Position vector = (%f,%f,%f)\n", This->ds3db_ds3db.vPosition.x,
|
|
This->ds3db_ds3db.vPosition.y, This->ds3db_ds3db.vPosition.z);
|
|
*lpvPosition = This->ds3db_ds3db.vPosition;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer *iface,
|
|
D3DVECTOR *lpvVelocity)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->ds3db_ds3db.vVelocity.x,
|
|
This->ds3db_ds3db.vVelocity.y, This->ds3db_ds3db.vVelocity.z);
|
|
*lpvVelocity = This->ds3db_ds3db.vVelocity;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer *iface,
|
|
const DS3DBUFFER *lpcDs3dBuffer, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
DWORD status = DSERR_INVALIDPARAM;
|
|
|
|
TRACE("(%p,%p,%lx)\n",iface,lpcDs3dBuffer,dwApply);
|
|
|
|
if (lpcDs3dBuffer == NULL) {
|
|
WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
|
|
return status;
|
|
}
|
|
|
|
if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
|
|
WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld\n", lpcDs3dBuffer->dwSize);
|
|
return status;
|
|
}
|
|
|
|
TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db = *lpcDs3dBuffer;
|
|
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
status = DS_OK;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return status;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer *iface,
|
|
DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n",
|
|
dwInsideConeAngle, dwOutsideConeAngle, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
|
|
This->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
DSOUND_Mix3DBuffer(This);
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer *iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.vConeOrientation.x = x;
|
|
This->ds3db_ds3db.vConeOrientation.y = y;
|
|
This->ds3db_ds3db.vConeOrientation.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer *iface,
|
|
LONG lConeOutsideVolume, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer *iface,
|
|
D3DVALUE fMaxDistance, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.flMaxDistance = fMaxDistance;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer *iface,
|
|
D3DVALUE fMinDistance, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.flMinDistance = fMinDistance;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer *iface, DWORD dwMode,
|
|
DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.dwMode = dwMode;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer *iface, D3DVALUE x,
|
|
D3DVALUE y, D3DVALUE z, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.vPosition.x = x;
|
|
This->ds3db_ds3db.vPosition.y = y;
|
|
This->ds3db_ds3db.vPosition.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer *iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
|
|
|
|
TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
|
|
AcquireSRWLockExclusive(&This->lock);
|
|
|
|
This->ds3db_ds3db.vVelocity.x = x;
|
|
This->ds3db_ds3db.vVelocity.y = y;
|
|
This->ds3db_ds3db.vVelocity.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->ds3db_need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->ds3db_need_recalc = TRUE;
|
|
|
|
ReleaseSRWLockExclusive(&This->lock);
|
|
|
|
return DS_OK;
|
|
}
|
|
|
|
const IDirectSound3DBufferVtbl ds3dbvt =
|
|
{
|
|
/* IUnknown methods */
|
|
IDirectSound3DBufferImpl_QueryInterface,
|
|
IDirectSound3DBufferImpl_AddRef,
|
|
IDirectSound3DBufferImpl_Release,
|
|
/* IDirectSound3DBuffer methods */
|
|
IDirectSound3DBufferImpl_GetAllParameters,
|
|
IDirectSound3DBufferImpl_GetConeAngles,
|
|
IDirectSound3DBufferImpl_GetConeOrientation,
|
|
IDirectSound3DBufferImpl_GetConeOutsideVolume,
|
|
IDirectSound3DBufferImpl_GetMaxDistance,
|
|
IDirectSound3DBufferImpl_GetMinDistance,
|
|
IDirectSound3DBufferImpl_GetMode,
|
|
IDirectSound3DBufferImpl_GetPosition,
|
|
IDirectSound3DBufferImpl_GetVelocity,
|
|
IDirectSound3DBufferImpl_SetAllParameters,
|
|
IDirectSound3DBufferImpl_SetConeAngles,
|
|
IDirectSound3DBufferImpl_SetConeOrientation,
|
|
IDirectSound3DBufferImpl_SetConeOutsideVolume,
|
|
IDirectSound3DBufferImpl_SetMaxDistance,
|
|
IDirectSound3DBufferImpl_SetMinDistance,
|
|
IDirectSound3DBufferImpl_SetMode,
|
|
IDirectSound3DBufferImpl_SetPosition,
|
|
IDirectSound3DBufferImpl_SetVelocity,
|
|
};
|
|
|
|
|
|
/*******************************************************************************
|
|
* IDirectSound3DListener
|
|
*/
|
|
static inline IDirectSoundBufferImpl *impl_from_IDirectSound3DListener(IDirectSound3DListener *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, IDirectSoundBufferImpl, IDirectSound3DListener_iface);
|
|
}
|
|
|
|
|
|
/* IUnknown methods */
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener *iface,
|
|
REFIID riid, void **ppobj)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("(%p,%s,%p)\n", iface, debugstr_guid(riid), ppobj);
|
|
|
|
return IDirectSoundBuffer8_QueryInterface(&This->IDirectSoundBuffer8_iface, riid, ppobj);
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener *iface)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
ULONG ref = InterlockedIncrement(&This->ref3D);
|
|
|
|
TRACE("(%p) ref %ld\n", This, ref);
|
|
|
|
if(ref == 1)
|
|
InterlockedIncrement(&This->numIfaces);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DListenerImpl_Release(IDirectSound3DListener *iface)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
ULONG ref;
|
|
|
|
ref = capped_refcount_dec(&This->ref3D);
|
|
if(!ref)
|
|
capped_refcount_dec(&This->numIfaces);
|
|
|
|
TRACE("(%p) ref %ld\n", This, ref);
|
|
|
|
return ref;
|
|
}
|
|
|
|
/* IDirectSound3DListener methods */
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener *iface,
|
|
DS3DLISTENER *lpDS3DL)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("(%p,%p)\n",This,lpDS3DL);
|
|
|
|
if (lpDS3DL == NULL) {
|
|
WARN("invalid parameter: lpDS3DL == NULL\n");
|
|
return DSERR_INVALIDPARAM;
|
|
}
|
|
|
|
if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
|
|
WARN("invalid parameter: lpDS3DL->dwSize = %ld\n",lpDS3DL->dwSize);
|
|
return DSERR_INVALIDPARAM;
|
|
}
|
|
|
|
TRACE("returning: all parameters\n");
|
|
*lpDS3DL = This->device->ds3dl;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener *iface,
|
|
D3DVALUE *lpfDistanceFactor)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
|
|
*lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener *iface,
|
|
D3DVALUE *lpfDopplerFactor)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
|
|
*lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener *iface,
|
|
D3DVECTOR *lpvOrientFront, D3DVECTOR *lpvOrientTop)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
|
|
This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
|
|
This->device->ds3dl.vOrientTop.z);
|
|
*lpvOrientFront = This->device->ds3dl.vOrientFront;
|
|
*lpvOrientTop = This->device->ds3dl.vOrientTop;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener *iface,
|
|
D3DVECTOR *lpvPosition)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
|
|
*lpvPosition = This->device->ds3dl.vPosition;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener *iface,
|
|
D3DVALUE *lpfRolloffFactor)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
|
|
*lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener *iface,
|
|
D3DVECTOR *lpvVelocity)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
|
|
*lpvVelocity = This->device->ds3dl.vVelocity;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener *iface,
|
|
const DS3DLISTENER *lpcDS3DL, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
|
|
This->device->ds3dl = *lpcDS3DL;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->device->ds3dl_need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->device->ds3dl_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener *iface,
|
|
D3DVALUE fDistanceFactor, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply);
|
|
This->device->ds3dl.flDistanceFactor = fDistanceFactor;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->device->ds3dl_need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->device->ds3dl_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener *iface,
|
|
D3DVALUE fDopplerFactor, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply);
|
|
This->device->ds3dl.flDopplerFactor = fDopplerFactor;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->device->ds3dl_need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->device->ds3dl_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener *iface,
|
|
D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, D3DVALUE yTop,
|
|
D3DVALUE zTop, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n",
|
|
xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
|
|
This->device->ds3dl.vOrientFront.x = xFront;
|
|
This->device->ds3dl.vOrientFront.y = yFront;
|
|
This->device->ds3dl.vOrientFront.z = zFront;
|
|
This->device->ds3dl.vOrientTop.x = xTop;
|
|
This->device->ds3dl.vOrientTop.y = yTop;
|
|
This->device->ds3dl.vOrientTop.z = zTop;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->device->ds3dl_need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->device->ds3dl_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener *iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->device->ds3dl.vPosition.x = x;
|
|
This->device->ds3dl.vPosition.y = y;
|
|
This->device->ds3dl.vPosition.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->device->ds3dl_need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->device->ds3dl_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener *iface,
|
|
D3DVALUE fRolloffFactor, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply);
|
|
This->device->ds3dl.flRolloffFactor = fRolloffFactor;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->device->ds3dl_need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->device->ds3dl_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener *iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->device->ds3dl.vVelocity.x = x;
|
|
This->device->ds3dl.vVelocity.y = y;
|
|
This->device->ds3dl.vVelocity.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->device->ds3dl_need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->device->ds3dl_need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener *iface)
|
|
{
|
|
IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
|
|
|
|
TRACE("\n");
|
|
DSOUND_ChangeListener(This);
|
|
return DS_OK;
|
|
}
|
|
|
|
const IDirectSound3DListenerVtbl ds3dlvt =
|
|
{
|
|
/* IUnknown methods */
|
|
IDirectSound3DListenerImpl_QueryInterface,
|
|
IDirectSound3DListenerImpl_AddRef,
|
|
IDirectSound3DListenerImpl_Release,
|
|
/* IDirectSound3DListener methods */
|
|
IDirectSound3DListenerImpl_GetAllParameter,
|
|
IDirectSound3DListenerImpl_GetDistanceFactor,
|
|
IDirectSound3DListenerImpl_GetDopplerFactor,
|
|
IDirectSound3DListenerImpl_GetOrientation,
|
|
IDirectSound3DListenerImpl_GetPosition,
|
|
IDirectSound3DListenerImpl_GetRolloffFactor,
|
|
IDirectSound3DListenerImpl_GetVelocity,
|
|
IDirectSound3DListenerImpl_SetAllParameters,
|
|
IDirectSound3DListenerImpl_SetDistanceFactor,
|
|
IDirectSound3DListenerImpl_SetDopplerFactor,
|
|
IDirectSound3DListenerImpl_SetOrientation,
|
|
IDirectSound3DListenerImpl_SetPosition,
|
|
IDirectSound3DListenerImpl_SetRolloffFactor,
|
|
IDirectSound3DListenerImpl_SetVelocity,
|
|
IDirectSound3DListenerImpl_CommitDeferredSettings,
|
|
};
|