wine/dlls/wined3d
Zebediah Figura 2740af1448 wined3d: Create fences when the command buffer is allocated.
This shouldn't really make a difference, but does make the code a bit conceptually simpler.
2023-07-04 15:37:36 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Create fences when the command buffer is allocated. 2023-07-04 15:37:36 +02:00
cs.c wined3d: Make the CS thread yield CPU when it can't block waiting. 2023-07-04 15:37:28 +02:00
device.c
directx.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers(). 2023-06-29 12:04:35 +02:00
texture.c wined3d: Remove no longer used arguments from wined3d_texture_update_desc(). 2023-06-29 12:04:37 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Remove no longer used arguments from wined3d_texture_update_desc(). 2023-06-29 12:04:37 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Reuse command buffers and fences. 2023-07-04 15:37:34 +02:00
wined3d_shaders.h
wined3d_vk.h