wine/dlls/wined3d
Henri Verbeet d888cbcb20 wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-05 17:52:47 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data. 2021-07-01 22:34:31 +02:00
context.c
context_gl.c
context_vk.c wined3d: Use wined3d_mask_from_size() in wined3d_render_pass_vk_init(). 2021-07-05 17:52:47 +02:00
cs.c wined3d: Print a message when forcing CS serialization. 2021-07-02 16:49:09 +02:00
device.c wined3d: No longer queue WINED3D_CS_QUEUE_MAP operations through wined3d_device_context_ops. 2021-07-01 22:34:31 +02:00
directx.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid ending the renderpass when issuing a query. 2021-06-29 15:31:21 +02:00
resource.c wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions(). 2021-06-28 19:43:28 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Use wined3d_mask_from_size() in state_stencil(). 2021-07-05 17:52:47 +02:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data. 2021-07-01 22:34:31 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: No longer queue WINED3D_CS_QUEUE_MAP operations through wined3d_device_context_ops. 2021-07-01 22:34:31 +02:00
wined3d_vk.h