wine/dlls/d3d8
2004-06-21 23:53:59 +00:00
..
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
basetexture.c
cubetexture.c
d3d8.spec - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
d3d8_main.c Implemented pixel shaders using ARB_fragment_program extension. 2004-05-10 19:57:51 +00:00
d3d8_private.h - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
d3dcore_gl.h Implemented some texture operations using ATI_texture_env_combine3. 2004-05-28 03:39:42 +00:00
device.c - fix version string 2004-06-14 16:57:41 +00:00
directx.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
drawprim.c Handle XYZRHW vertex mode correctly in slow path. 2004-05-17 19:49:01 +00:00
indexbuffer.c
Makefile.in Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr> 2004-04-15 23:58:15 +00:00
resource.c
shader.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
stateblock.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
surface.c Revert broken strict aliasing fix. 2004-05-21 20:52:57 +00:00
swapchain.c
texture.c
utils.c Some more texture ops fixes. 2004-06-21 23:53:59 +00:00
version.rc - fix version string 2004-06-14 16:57:41 +00:00
vertexbuffer.c
volume.c
volumetexture.c
vshaderdeclaration.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00