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![Nikolay Sivov](/assets/img/avatar_default.png)
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
52 lines
2.4 KiB
C
52 lines
2.4 KiB
C
/*
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* Copyright 2016 Matteo Bruni for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DX11ASYNC_H__
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#define __D3DX11ASYNC_H__
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#include "d3dx11.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(const char *file_name, ID3DX11DataLoader **loader);
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HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(const WCHAR *file_name, ID3DX11DataLoader **loader);
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HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX11DataLoader **loader);
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HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX11DataLoader **loader);
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HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX11DataLoader **loader);
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HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
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const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
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ID3D10Blob **error_messages, HRESULT *hresult);
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HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
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ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
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HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
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ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
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ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult);
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#ifdef __cplusplus
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}
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#endif
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#endif
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