wine/dlls/wined3d
2006-07-31 10:53:05 +02:00
..
arb_program_shader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
baseshader.c wined3d: Skip processing of D3DSIO_PHASE instruction. 2006-07-29 11:50:10 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace. 2006-07-31 10:53:00 +02:00
directx.c wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders. 2006-07-31 10:53:05 +02:00
drawprim.c wined3d: Fix some upside-down rendering issues for shaders. 2006-07-27 12:03:25 +02:00
glsl_shader.c wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL). 2006-07-29 11:50:02 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
query.c wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Improve traces for D3DTRANSFORMSTATETYPE. 2006-07-24 19:55:27 +02:00
surface.c wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect. 2006-07-31 10:52:55 +02:00
surface_gdi.c ddraw: Support using an application-provided surface pointer. 2006-07-26 15:17:59 +02:00
swapchain.c wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
vertexbuffer.c wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration. 2006-07-25 11:21:46 +02:00
vertexdeclaration.c wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
vertexshader.c wined3d: More shader fixes / new instructions. 2006-07-28 14:01:16 +02:00
volume.c wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00
wined3d_main.c wined3d: Add a setting for the render target locking method. 2006-07-18 11:22:51 +02:00
wined3d_private.h wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00