mirror of
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502 lines
17 KiB
Text
502 lines
17 KiB
Text
The Wine team is proud to announce that the stable release Wine 1.2 is
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now available.
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This release represents two years of development effort and over
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23,000 changes. The main highlights are the support for 64-bit
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applications, and the new graphics based on the Tango standard.
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It also contains a lot of improvements across the board, and over
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3,000 bug fixes. See the release notes below for a summary of the
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major changes.
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The source is available from the following locations:
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http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.2.tar.bz2
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http://prdownloads.sourceforge.net/wine/wine-1.2.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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What's new in Wine 1.2
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======================
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*** Core functionality
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- Loading and running 64-bit Windows applications is now supported on
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x86-64 processors (only on Linux at this point).
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- There are now two flavors of Wine prefixes, 32-bit and
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64-bit. 32-bit prefixes only support 32-bit applications, while
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64-bit prefixes support both 32-bit and 64-bit applications. The
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prefix flavor is set at prefix creation time and cannot be changed
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afterwards, since all the files and registry entries are in
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different locations. Backwards compatibility is ensured by
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considering all prefixes created with older Wine versions to be
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32-bit.
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- WoW64 file system redirection is supported now. When running a
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32-bit application in a 64-bit prefix, accesses to the
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window/system32 directory are automatically redirected to
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windows/syswow64.
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- WoW64 registry redirection is now supported in 64-bit prefixes. This
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allows both 32-bit and 64-bit applications to set platform-specific
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registry keys without stepping on each other.
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- All the 16-bit support code has been moved to a set of independent
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16-bit modules. No 16-bit code is loaded or initialized when running
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a standard Win32 application, unless it starts making 16-bit calls.
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- The mount manager now reports the actual UUID for disk devices that
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support it instead of a hard-coded one.
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- Symbolic links are now supported in the registry.
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- The C runtime libraries msvcr80, msvcr90 and msvcr100 used by recent
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Visual C++ versions are now partially implemented.
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- Some functions now use a Microsoft-compatible function prologue when
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building with a recent enough gcc. This allows Steam overlays to
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work.
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*** User interface
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- There are new icons for all the built-in applications, as well as
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for the standard toolbars and images. The icons are based on the
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Tango set for a nicer integration with the native Unix desktop look.
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- Animated cursors can now be loaded, though only the first frame of
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the animation is used as a static cursor.
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- The mouse cursor is now updated correctly in applications that
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create windows from different threads, like Internet Explorer.
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- The standard print and page setup dialogs are working much better
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now.
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- There is now an application wizard control panel to manage installed
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applications.
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- Rendering of bi-directional text is now supported reasonably
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well. There is also some support for Arabic text shaping.
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- Many features of the RichEdit control are improved, particularly
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support for tables, URL detection, cursor positioning, scrollbar
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management, and support for windowless controls.
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- Many common controls work better now, particularly the listview,
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calendar and tab controls.
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- There is now a partial implementation of the Microsoft Text Services
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framework, which provides better input method support in modern
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applications.
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- There is now a proper user interface for importing, exporting and
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managing cryptographic keys and certificates.
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- Wine is now fully translated to French, German, Dutch, Italian,
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Portuguese, Romanian, Polish, Lithuanian, Norwegian, and Korean. It
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has partial translations for another twenty languages.
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*** Desktop integration
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- The XDG standard for application startup notification is now
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implemented.
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- The NET_WORKAREA property is now supported to let applications take
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into account the size of the Unix desktop task bars.
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- File associations created by a Windows applications are now
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registered with the Unix desktop.
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- Application icons are now set with the NET_WM_ICON hint, which
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enables alpha channel transparency under window managers that
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support it.
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- Maximizing a window from the Unix window manager is now detected and
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the state is correctly reflected on the Windows application side.
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- The XDG desktop screen saver is now launched when a Windows
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application makes a request to start the screen saver.
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- Start Menu entries are now properly removed when an application is
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uninstalled.
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- Copying and pasting images between Windows and Unix applications
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works more reliably now, and more image formats are supported.
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- Launching an external Unix Web browser from a Windows application
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now works correctly.
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- MSI files are now associated with Wine to enable launching them
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directly from the desktop.
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- The virtual desktop window now switches to full-screen mode when its
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size matches that of the screen.
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- The strange window management behavior used by Delphi-generated
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applications is better supported now.
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*** Graphics
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- Subpixel font rendering is now supported, which greatly improves
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text appearance on LCD screens. The subpixel configuration is
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derived from the system fontconfig and Xft settings.
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- Icons with alpha channels are now properly blended in, for a much
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nicer appearance.
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- Image lists now properly store the alpha channel of images and use
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it when displaying them.
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- The windowscodecs dll has been added, with codecs for the JPEG, GIF,
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PNG, BMP, ICO, and TIFF image formats.
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- Many functions are now implemented in GDIPlus. The gdiplus dll is
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now considered good enough to load the built-in version by default.
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- Overlays are now supported in DirectDraw.
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- Many more capabilities are now supported in the SANE scanner
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backend. This improves scanning support in Acrobat.
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*** Audio
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- The openal32 dll is now implemented, as a wrapper around the Unix
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OpenAL library.
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- There is now an initial implementation of the mmdevapi dll (part of
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the new Vista sound architecture), using OpenAL for sound I/O.
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- The msgsm32.acm GSM codec is now supported.
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- The ALSA sound driver now works better with PulseAudio's ALSA
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emulation.
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- Digital playback of audio CDs is now supported.
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*** Internet and networking
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- The HTTP protocol implementation has seen many improvements, in
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particular better handling of proxies and redirects, better cookie
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management, support for gzip encoding, fixes for chunked transfer
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mode, support for IPv6 addresses, and better certificate validation
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on secure connections.
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- The Gecko HTML engine has been updated to a more recent upstream
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version. Many more HTML objects are now implemented.
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- The RPC layer now properly supports server-side authentication and
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impersonation. The COM marshalling/unmarshalling is also more
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compatible. RPC is now supported over the HTTP protocol too.
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- There is now an essentially complete implementation of the
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JavaScript language.
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- The IRDA network protocol is now supported by the socket layer.
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- The inetmib1 dll is now implemented, with support for the standard
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SNMP MIB tables.
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- The inetcomm dll now implements the POP3 and SMTP protocols, as well
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as better MIME support.
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- Extended mail providers are now better supported, particularly the
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native Outlook provider. Mail attachments are also supported now.
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- Many undocumented functions in the shlwapi dll have been implemented
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for improved Internet Explorer support.
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*** Direct3D
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- FBOs are now used by default for off-screen rendering in Direct3D.
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- Backbuffers larger/smaller than their associated window are now
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correctly stretched.
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- A large portion of the d3dx9 dlls is now implemented, most notably
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the shader assembler, .x file support, functions for fonts, general
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3D math, mesh handling, and sprites. A start has been made with the
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texture and effect functions.
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- Fog handling has improved a lot.
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- Various YUV texture formats are now supported.
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- wined3d contexts are now managed per-thread, and play nice both with
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other wined3d instances and opengl32 GL contexts. Contexts are
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checked for validity before being used (e.g. if the associated
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window is destroyed.)
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- Point sprite handling has improved a lot.
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- The shader source is now dumped on GLSL compile/link failures. This
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is mostly to help driver developers, like Mesa, with investigating
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GLSL bugs triggered by Wine.
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- The graphics card detection code is improved, and many more graphics
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cards are now recognized.
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- User clip planes are now supported in shaders. This allows proper
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water reflections in Half-Life 2.
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- There is now an initial implementation of Direct3D 10, including the
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dxgi, d3d10core and d3d10 dlls. Most of the work so far has gone
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into parsing d3d10 effects and SM4 shaders.
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- Shadow samplers are now properly supported. This fixes shadows in
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StarCraft 2.
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- There is now a shader based implementation of D3D fixed function
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fragment processing. This avoids some limitations of the previous
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OpenGL fixed function based approach.
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- Partial updates of surfaces with compressed formats are now properly
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supported.
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- Many new OpenGL extensions are now supported. These include:
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- EXT_provoking_vertex/ARB_provoking_vertex. This allows the
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correct vertex color to be used when flat shading is enabled, and
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helps Civilization IV in particular.
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- EXT_vertex_array_bgra/ARB_vertex_array_bgra. This allows for more
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efficient handling of BGRA (D3DCOLOR) data in the fixed function
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pipeline.
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- EXT_draw_buffers2. This enables independent color write masks
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when multiple (simultaneous) render targets are in use.
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- Various nVidia extensions to ARB vertex/fragment programs. These
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allow SM3 support with the ARB vertex/fragment program shader
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backend.
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- EXT_texture_compression_rgtc. This adds support for the ATI2N
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(also known as 3Dc) compressed texture format.
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- ARB_texture_rg. This allows for more efficient support of the
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R16F, G16R16F, R32F and G32R32F texture formats.
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- ARB_framebuffer_object. This is mostly the same as the existing
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support for EXT_framebuffer_object, but improves rendering with a
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depth/stencil buffer larger than the color buffer(s). It helps
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(among others) Splinter Cell,
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- ARB_sync. This adds support for multi-threaded / cross GL context
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event queries used by Dragon Age: Origins.
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- ARB_half_float_vertex. This adds support for 16-bit floating
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point vertex formats on cards that don't already support
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NV_half_float. It helps Supreme Commander.
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- There is now a general framework for supporting variations/quirks in
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GL drivers.
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*** Built-in applications
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- The Wine debugger now displays a crash dialog to let the user know
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that a crash happened before dumping the backtrace information.
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- The Wine debugger now uses the Dwarf exception unwinding data for
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more reliable backtraces.
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- The file dialogs in built-in applications are now resizable.
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- Regedit can now import from and export to files in Unicode format.
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- Wineboot now displays a dialog while creating or updating the prefix
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directory to let the user know that something is happening, since
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the update can take some time, particularly with 64-bit prefixes.
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- Text replacement is now implemented in Notepad.
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- The print preview feature in Wordpad now works much better.
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- Navigation in help files now works better in Winhelp. Many graphical
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glitches have also been fixed.
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- The Winecfg dialogs have been tweaked so that the application is
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usable in a 640x480 desktop. The About panel has been redesigned
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with better graphics.
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- The command-line parser in cmd.exe is more compatible now, which
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should enable more Windows batch files to execute correctly. There
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is also a regression test suite for it.
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- Rpcss now implements a proper RPC endpoint mapper.
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*** Build environment
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- The Wine IDL compiler can now generate correct code for all the
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standard IDL files, including proper exception handling. A large
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number of COM proxies and servers are now automatically generated
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from their IDL definitions.
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- The fake dll placeholders are now built at compile time, instead of
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being generated every time a Wine prefix is created. This makes it
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possible to install a placeholder for every supported dll, which
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should avoid many failures in installers that check dll versions.
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- configure now supports the --disable-tests option to prevent
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building the test suite. This allows for faster compile times,
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particularly when bisecting a regression.
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- The cross-compiled tests are now built against the Wine import
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libraries instead of the Mingw ones. The latter are not compatible
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enough for our needs.
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- winegcc now handles resource files just like normal object files and
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links them into the final binary without requiring special build
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rules.
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- winebuild and winegcc now fully support Solaris.
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- Wine now builds properly on Cygwin, though some of the resulting
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binaries do not work correctly.
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- Makefiles are now created as needed during the build process,
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instead of being all created together at configure time. This makes
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it unnecessary to run 'make depend' in most cases.
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- winemaker now has better support for Visual C++ project files.
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*** Miscellaneous
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- The OLE storage implementation now supports transacted storage, with
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proper commits and rollbacks. This enables support for Microsoft
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Office documents containing macros.
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- The MSI installer now supports patches, which enables the
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installation of service packs for many applications. Many more MSI
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standard actions are also supported now.
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- The rsaenh dll now supports the SHA-256, SHA-384, and SHA-512
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encryption algorithms, as well as CALG_SSL3_SHAMD5 hashing.
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- OLE database objects are now implemented, which fixes the clipart
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functionality in Microsoft Office 2007.
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- Copying and pasting OLE objects across applications works better now.
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- Support for cryptographic signatures and certificates is improved,
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including support for certificate trust lists.
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- The Task Scheduler service is now implemented.
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*** Performance
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- Bitmap stretching and alpha blending is now done through Xrender
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when possible, which avoids a time-consuming round-trip of the
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bitmap bits from the X server.
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- Startup time for MSI installers that contain a large amount of
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strings is much improved.
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- Setting the processor affinity for threads or processes is now
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supported, which improves multi-core performance for applications
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that take advantage of it.
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- Loading large symbol tables in the Wine debugger is much faster
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now.
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- FBO handling has improved significantly. Recently used FBO
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configurations are now cached, which is a major performance
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improvement.
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- Loading shader constants is more efficient now. This improves
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performance for (among others) Half-Life 2, Counter Strike: Source,
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and Source Engine games in general.
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- The performance of sRGB samples is improved, this particularly helps
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Source Engine games.
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*** Platform-specific changes
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- Joysticks POV switch and axis remapping are now better supported on
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Linux. Joysticks are now supported on Mac OS X too.
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- The various DVD I/O controls are now implemented on Mac OS X.
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- The network routing and statistics functions in iphlpapi are now
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implemented on Solaris and FreeBSD.
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- Mach-O debugging symbols (the format used by Mac OS X) are now
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supported in the debugger.
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- Event ports are now used on Solaris for improved wineserver
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performance.
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*** New library dependencies
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- The libgnutls library is now used for encryption and certificate
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validation in secur32.
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- The libgsm library is now used for the GSM codec support.
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- The libmpg123 library is now used for mp3 decoding (except on Mac OS
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X where CoreAudio functions are used instead).
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- The libopenal library is now used for the openal32 dll
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implementation, as well as for the mmdevapi dll (Vista sound
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support).
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- The libtiff library is now used for TIFF image decoding in the
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windowscodecs dll.
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- The libv4l1 library is now used for video capture in DirectShow.
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*** Backwards compatibility
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- The wineshelllink helper script has been removed. All the menu and
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desktop integration is now handled by winemenubuilder.
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- The deprecated wineprefixcreate script has been removed. Wine prefix
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directories are created automatically as needed.
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- Old LinuxThreads setups are no longer supported. Wine now requires
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the modern NPTL threading that has been standard on Linux for many
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years now.
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- The PBuffer option for off-screen rendering has been removed from
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Direct3D. This code was unmaintained, and offered little advantage
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over the "fbo" or "backbuffer" modes.
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*** Known issues with recent 1.2 changes
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- The subpixel font rendering doesn't yet look quite as nice as that
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used by the rest of the Unix desktop.
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- The OLE storage performance can degrade pretty badly on files with a
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particular layout.
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- There is no 64-bit version of the Gecko engine yet, so 64-bit
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applications that use a browser control won't work correctly.
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--
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Alexandre Julliard
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julliard@winehq.org
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