wine/dlls/dxgi
Zhiyi Zhang d3e088cc00 wined3d: Specify a wined3d output for swapchain creation.
As tests showed, DirectDraw, Direct3D 8 and 9 always use the adapter
specified in the device creation parameters regardless of the device
window position when creating a swapchain. Whereas DXGI uses the device
window position to determine which DXGI output to use.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-13 22:07:32 +02:00
..
tests dxgi/tests: Test IDXGISwapChain_GetContainingOutput() after Alt+Enter. 2020-05-13 22:07:32 +02:00
adapter.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
device.c wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
dxgi.spec
dxgi_main.c
dxgi_private.h wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
factory.c dxgi: Implement dxgi_factory_CheckFeatureSupport(). 2020-04-10 19:09:43 +02:00
Makefile.in
output.c dxgi: Introduce helper to convert between dxgi and wined3d scanline ordering types. 2020-05-11 21:24:58 +02:00
surface.c
swapchain.c wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
utils.c wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
version.rc