wine/dlls/dinput
Rémi Bernon 730b35ba46 windows.gaming.input: Import IAsyncOperation from windows.media.speech.
Adapting it for the IAsyncOperation_boolean interface and use it to
implement IForceFeedbackMotor_Try(Enable|Disable|Reset)Async.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-26 22:21:04 +02:00
..
tests windows.gaming.input: Import IAsyncOperation from windows.media.speech. 2022-04-26 22:21:04 +02:00
ansi.c dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
config.c
data_formats.c
device.c dinput: Allow setting DIPROP_AUTOCENTER when exclusively acquired. 2022-03-18 17:29:58 +01:00
device_private.h dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
dinput.rc
dinput.spec
dinput_classes.idl
dinput_main.c dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
dinput_private.h dinput: Rename IDirectInputImpl to struct dinput. 2022-02-08 10:48:54 +01:00
joystick_hid.c dinput: Use a custom GUID to open a device from a device path. 2022-03-04 19:16:40 +01:00
keyboard.c dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
Makefile.in dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
mouse.c dinput: Fix printf warnings with long types. 2022-02-08 10:58:55 +01:00
resource.h
version.rc