wine/include/d3d.h
1999-04-22 16:27:50 +00:00

1591 lines
65 KiB
C

#ifndef __WINE_D3D_H
#define __WINE_D3D_H
#include "ddraw.h"
/* This is needed for GL_LIGHT */
#include "wine_gl.h"
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT;
typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
/* ********************************************************************
Error Codes
******************************************************************** */
#define D3D_OK DD_OK
#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
/* ********************************************************************
Enums
******************************************************************** */
#define D3DNEXT_NEXT 0x01l
#define D3DNEXT_HEAD 0x02l
#define D3DNEXT_TAIL 0x04l
typedef enum {
D3DLIGHT_POINT = 1,
D3DLIGHT_SPOT = 2,
D3DLIGHT_DIRECTIONAL = 3,
D3DLIGHT_PARALLELPOINT = 4,
D3DLIGHT_FORCE_DWORD = 0x7fffffff
} D3DLIGHTTYPE;
typedef enum {
D3DPT_POINTLIST = 1,
D3DPT_LINELIST = 2,
D3DPT_LINESTRIP = 3,
D3DPT_TRIANGLELIST = 4,
D3DPT_TRIANGLESTRIP = 5,
D3DPT_TRIANGLEFAN = 6,
D3DPT_FORCE_DWORD = 0x7fffffff
} D3DPRIMITIVETYPE;
typedef enum {
D3DFILL_POINT = 1,
D3DFILL_WIREFRAME = 2,
D3DFILL_SOLID = 3,
D3DFILL_FORCE_DWORD = 0x7fffffff
} D3DFILLMODE;
typedef enum {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff
} D3DSHADEMODE;
typedef enum {
D3DCULL_NONE = 1,
D3DCULL_CW = 2,
D3DCULL_CCW = 3,
D3DCULL_FORCE_DWORD = 0x7fffffff
} D3DCULL;
typedef enum {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_FORCE_DWORD = 0x7fffffff
} D3DBLEND;
typedef enum {
D3DTBLEND_DECAL = 1,
D3DTBLEND_MODULATE = 2,
D3DTBLEND_DECALALPHA = 3,
D3DTBLEND_MODULATEALPHA = 4,
D3DTBLEND_DECALMASK = 5,
D3DTBLEND_MODULATEMASK = 6,
D3DTBLEND_COPY = 7,
D3DTBLEND_ADD = 8,
D3DTBLEND_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREBLEND;
typedef enum {
D3DFILTER_NEAREST = 1,
D3DFILTER_LINEAR = 2,
D3DFILTER_MIPNEAREST = 3,
D3DFILTER_MIPLINEAR = 4,
D3DFILTER_LINEARMIPNEAREST = 5,
D3DFILTER_LINEARMIPLINEAR = 6,
D3DFILTER_FORCE_DWORD = 0x7fffffff
} D3DTEXTUREFILTER;
typedef enum {
D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DRENDERSTATETYPE;
typedef enum {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff
} D3DCMPFUNC;
typedef enum {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DLIGHTSTATETYPE;
typedef enum {
D3DVT_VERTEX = 1,
D3DVT_LVERTEX = 2,
D3DVT_TLVERTEX = 3,
D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DVERTEXTYPE;
typedef enum {
D3DTRANSFORMSTATE_WORLD = 1,
D3DTRANSFORMSTATE_VIEW = 2,
D3DTRANSFORMSTATE_PROJECTION = 3,
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DTRANSFORMSTATETYPE;
/* ********************************************************************
Types and structures
******************************************************************** */
typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
typedef DWORD D3DCOLOR, *LPD3DCOLOR;
typedef struct {
DWORD dwSize;
DWORD dwCaps;
} D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
#define D3DTRANSFORMCAPS_CLIP 0x00000001
typedef struct {
DWORD dwSize;
DWORD dwCaps;
DWORD dwLightingModel;
DWORD dwNumLights;
} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
#define D3DLIGHTINGMODEL_RGB 0x00000001
#define D3DLIGHTINGMODEL_MONO 0x00000002
#define D3DLIGHTCAPS_POINT 0x00000001
#define D3DLIGHTCAPS_SPOT 0x00000002
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
#define D3DCOLOR_MONO 1
#define D3DCOLOR_RGB 2
typedef DWORD D3DCOLORMODEL;
typedef struct {
DWORD dwSize;
DWORD dwMiscCaps; /* Capability flags */
DWORD dwRasterCaps;
DWORD dwZCmpCaps;
DWORD dwSrcBlendCaps;
DWORD dwDestBlendCaps;
DWORD dwAlphaCmpCaps;
DWORD dwShadeCaps;
DWORD dwTextureCaps;
DWORD dwTextureFilterCaps;
DWORD dwTextureBlendCaps;
DWORD dwTextureAddressCaps;
DWORD dwStippleWidth; /* maximum width and height of */
DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
} D3DPRIMCAPS, *LPD3DPRIMCAPS;
/* D3DPRIMCAPS.dwMiscCaps */
#define D3DPMISCCAPS_MASKPLANES 0x00000001
#define D3DPMISCCAPS_MASKZ 0x00000002
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define D3DPMISCCAPS_CONFORMANT 0x00000008
#define D3DPMISCCAPS_CULLNONE 0x00000010
#define D3DPMISCCAPS_CULLCW 0x00000020
#define D3DPMISCCAPS_CULLCCW 0x00000040
/* D3DPRIMCAPS.dwRasterCaps */
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_ROP2 0x00000002
#define D3DPRASTERCAPS_XOR 0x00000004
#define D3DPRASTERCAPS_PAT 0x00000008
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_STIPPLE 0x00000200
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBIAS 0x00004000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
/* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
#define D3DPCMPCAPS_NEVER 0x00000001
#define D3DPCMPCAPS_LESS 0x00000002
#define D3DPCMPCAPS_EQUAL 0x00000004
#define D3DPCMPCAPS_LESSEQUAL 0x00000008
#define D3DPCMPCAPS_GREATER 0x00000010
#define D3DPCMPCAPS_NOTEQUAL 0x00000020
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
#define D3DPCMPCAPS_ALWAYS 0x00000080
/* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
/* D3DPRIMCAPS.dwShadeCaps */
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
#define D3DPSHADECAPS_FOGFLAT 0x00040000
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
#define D3DPSHADECAPS_FOGPHONG 0x00100000
/* D3DPRIMCAPS.dwTextureCaps */
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define D3DPTEXTURECAPS_POW2 0x00000002
#define D3DPTEXTURECAPS_ALPHA 0x00000004
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
#define D3DPTEXTURECAPS_BORDER 0x00000010
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
/* D3DPRIMCAPS.dwTextureFilterCaps */
#define D3DPTFILTERCAPS_NEAREST 0x00000001
#define D3DPTFILTERCAPS_LINEAR 0x00000002
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
/* D3DPRIMCAPS.dwTextureBlendCaps */
#define D3DPTBLENDCAPS_DECAL 0x00000001
#define D3DPTBLENDCAPS_MODULATE 0x00000002
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
#define D3DPTBLENDCAPS_DECALMASK 0x00000010
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
#define D3DPTBLENDCAPS_COPY 0x00000040
#define D3DPTBLENDCAPS_ADD 0x00000080
/* D3DPRIMCAPS.dwTextureAddressCaps */
#define D3DPTADDRESSCAPS_WRAP 0x00000001
#define D3DPTADDRESSCAPS_MIRROR 0x00000002
#define D3DPTADDRESSCAPS_CLAMP 0x00000004
#define D3DPTADDRESSCAPS_BORDER 0x00000008
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
/* D3DDEVICEDESC.dwFlags */
#define D3DDD_COLORMODEL 0x00000001
#define D3DDD_DEVCAPS 0x00000002
#define D3DDD_TRANSFORMCAPS 0x00000004
#define D3DDD_LIGHTINGCAPS 0x00000008
#define D3DDD_BCLIPPING 0x00000010
#define D3DDD_LINECAPS 0x00000020
#define D3DDD_TRICAPS 0x00000040
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
#define D3DDD_MAXBUFFERSIZE 0x00000200
#define D3DDD_MAXVERTEXCOUNT 0x00000400
/* D3DDEVICEDESC.dwDevCaps */
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
#define D3DDEVCAPS_SORTEXACT 0x00000008
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
typedef struct _D3DDeviceDesc {
DWORD dwSize;
DWORD dwFlags;
D3DCOLORMODEL dcmColorModel;
DWORD dwDevCaps;
D3DTRANSFORMCAPS dtcTransformCaps;
BOOL bClipping;
D3DLIGHTINGCAPS dlcLightingCaps;
D3DPRIMCAPS dpcLineCaps;
D3DPRIMCAPS dpcTriCaps;
DWORD dwDeviceRenderBitDepth;
DWORD dwDeviceZBufferBitDepth;
DWORD dwMaxBufferSize;
DWORD dwMaxVertexCount;
/* *** New fields for DX5 *** */
DWORD dwMinTextureWidth,dwMinTextureHeight;
DWORD dwMaxTextureWidth,dwMaxTextureHeight;
DWORD dwMinStippleWidth,dwMaxStippleWidth;
DWORD dwMinStippleHeight,dwMaxStippleHeight;
} D3DDEVICEDESC,*LPD3DDEVICEDESC;
typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
/* dwflags for FindDevice */
#define D3DFDS_COLORMODEL 0x00000001
#define D3DFDS_GUID 0x00000002
#define D3DFDS_HARDWARE 0x00000004
#define D3DFDS_TRIANGLES 0x00000008
#define D3DFDS_LINES 0x00000010
#define D3DFDS_MISCCAPS 0x00000020
#define D3DFDS_RASTERCAPS 0x00000040
#define D3DFDS_ZCMPCAPS 0x00000080
#define D3DFDS_ALPHACMPCAPS 0x00000100
#define D3DFDS_DSTBLENDCAPS 0x00000400
#define D3DFDS_SHADECAPS 0x00000800
#define D3DFDS_TEXTURECAPS 0x00001000
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
typedef struct {
DWORD dwSize;
DWORD dwFlags;
BOOL bHardware;
D3DCOLORMODEL dcmColorModel;
GUID guid;
DWORD dwCaps;
D3DPRIMCAPS dpcPrimCaps;
} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
typedef struct {
DWORD dwSize;
GUID guid;
D3DDEVICEDESC ddHwDesc;
D3DDEVICEDESC ddSwDesc;
} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
#define D3DVALP(val, prec) ((float)(val))
#define D3DVAL(val) ((float)(val))
typedef float D3DVALUE,*LPD3DVALUE;
#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
#define D3DMultiply(a, b) ((a) * (b))
typedef struct {
DWORD dwFlags; /* Homogeneous clipping flags */
union {
D3DVALUE hx;
D3DVALUE dvHX;
} x;
union {
D3DVALUE hy;
D3DVALUE dvHY;
} y;
union {
D3DVALUE hz;
D3DVALUE dvHZ;
} z;
} D3DHVERTEX, *LPD3DHVERTEX;
/*
* Transformed/lit vertices
*/
typedef struct {
union {
D3DVALUE sx; /* Screen coordinates */
D3DVALUE dvSX;
} x;
union {
D3DVALUE sy;
D3DVALUE dvSY;
} y;
union {
D3DVALUE sz;
D3DVALUE dvSZ;
} z;
union {
D3DVALUE rhw; /* Reciprocal of homogeneous w */
D3DVALUE dvRHW;
} r;
union {
D3DCOLOR color; /* Vertex color */
D3DCOLOR dcColor;
} c;
union {
D3DCOLOR specular; /* Specular component of vertex */
D3DCOLOR dcSpecular;
} s;
union {
D3DVALUE tu; /* Texture coordinates */
D3DVALUE dvTU;
} u;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} v;
} D3DTLVERTEX, *LPD3DTLVERTEX;
typedef struct {
union {
D3DVALUE x; /* Homogeneous coordinates */
D3DVALUE dvX;
} x;
union {
D3DVALUE y;
D3DVALUE dvY;
} y;
union {
D3DVALUE z;
D3DVALUE dvZ;
} z;
DWORD dwReserved;
union {
D3DCOLOR color; /* Vertex color */
D3DCOLOR dcColor;
} c;
union {
D3DCOLOR specular; /* Specular component of vertex */
D3DCOLOR dcSpecular;
} s;
union {
D3DVALUE tu; /* Texture coordinates */
D3DVALUE dvTU;
} u;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} v;
} D3DLVERTEX, *LPD3DLVERTEX;
typedef struct {
union {
D3DVALUE x; /* Homogeneous coordinates */
D3DVALUE dvX;
} x;
union {
D3DVALUE y;
D3DVALUE dvY;
} y;
union {
D3DVALUE z;
D3DVALUE dvZ;
} z;
union {
D3DVALUE nx; /* Normal */
D3DVALUE dvNX;
} nx;
union {
D3DVALUE ny;
D3DVALUE dvNY;
} ny;
union {
D3DVALUE nz;
D3DVALUE dvNZ;
} nz;
union {
D3DVALUE tu; /* Texture coordinates */
D3DVALUE dvTU;
} u;
union {
D3DVALUE tv;
D3DVALUE dvTV;
} v;
} D3DVERTEX, *LPD3DVERTEX;
typedef struct {
union {
LONG x1;
LONG lX1;
} x1;
union {
LONG y1;
LONG lY1;
} y1;
union {
LONG x2;
LONG lX2;
} x2;
union {
LONG y2;
LONG lY2;
} y2;
} D3DRECT, *LPD3DRECT;
typedef struct {
union {
D3DVALUE x;
D3DVALUE dvX;
} x;
union {
D3DVALUE y;
D3DVALUE dvY;
} y;
union {
D3DVALUE z;
D3DVALUE dvZ;
} z;
/* the c++ variant has operator overloads etc. too */
} D3DVECTOR,*LPD3DVECTOR;
typedef struct {
D3DVALUE _11, _12, _13, _14;
D3DVALUE _21, _22, _23, _24;
D3DVALUE _31, _32, _33, _34;
D3DVALUE _41, _42, _43, _44;
} D3DMATRIX, *LPD3DMATRIX;
typedef struct _D3DCOLORVALUE {
union {
D3DVALUE r;
D3DVALUE dvR;
} r;
union {
D3DVALUE g;
D3DVALUE dvG;
} g;
union {
D3DVALUE b;
D3DVALUE dvB;
} b;
union {
D3DVALUE a;
D3DVALUE dvA;
} a;
} D3DCOLORVALUE,*LPD3DCOLORVALUE;
typedef struct {
DWORD dwSize;
D3DLIGHTTYPE dltType;
D3DCOLORVALUE dcvColor;
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
} D3DLIGHT,*LPD3DLIGHT;
/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
/* Textures */
typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
/* Statistics structure */
typedef struct {
DWORD dwSize;
DWORD dwTrianglesDrawn;
DWORD dwLinesDrawn;
DWORD dwPointsDrawn;
DWORD dwSpansDrawn;
DWORD dwVerticesProcessed;
} D3DSTATS, *LPD3DSTATS;
/* Clipping */
typedef struct _D3DCLIPSTATUS {
DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
DWORD dwStatus; /* Clip status */
float minx, maxx; /* X extents */
float miny, maxy; /* Y extents */
float minz, maxz; /* Z extents */
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
typedef struct {
DWORD dwSize;
union {
D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
D3DCOLORVALUE dcvDiffuse;
} a;
union {
D3DCOLORVALUE ambient; /* Ambient color RGB */
D3DCOLORVALUE dcvAmbient;
} b;
union {
D3DCOLORVALUE specular; /* Specular 'shininess' */
D3DCOLORVALUE dcvSpecular;
} c;
union {
D3DCOLORVALUE emissive; /* Emissive color RGB */
D3DCOLORVALUE dcvEmissive;
} d;
union {
D3DVALUE power; /* Sharpness if specular highlight */
D3DVALUE dvPower;
} e;
D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
DWORD dwRampSize;
} D3DMATERIAL, *LPD3DMATERIAL;
typedef struct {
D3DVECTOR dvPosition; /* Lightable point in model space */
D3DVECTOR dvNormal; /* Normalised unit vector */
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
typedef struct {
DWORD dwSize;
DWORD dwX;
DWORD dwY; /* Top left */
DWORD dwWidth;
DWORD dwHeight; /* Dimensions */
D3DVALUE dvScaleX; /* Scale homogeneous to screen */
D3DVALUE dvScaleY; /* Scale homogeneous to screen */
D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
D3DVALUE dvMinZ;
D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
} D3DVIEWPORT, *LPD3DVIEWPORT;
typedef struct {
DWORD dwSize;
DWORD dwX;
DWORD dwY; /* Viewport Top left */
DWORD dwWidth;
DWORD dwHeight; /* Viewport Dimensions */
D3DVALUE dvClipX; /* Top left of clip volume */
D3DVALUE dvClipY;
D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
D3DVALUE dvClipHeight;
D3DVALUE dvMinZ; /* Min/max of clip Volume */
D3DVALUE dvMaxZ;
} D3DVIEWPORT2, *LPD3DVIEWPORT2;
#define D3DTRANSFORM_CLIPPED 0x00000001l
#define D3DTRANSFORM_UNCLIPPED 0x00000002l
typedef struct {
DWORD dwSize;
LPVOID lpIn; /* Input vertices */
DWORD dwInSize; /* Stride of input vertices */
LPVOID lpOut; /* Output vertices */
DWORD dwOutSize; /* Stride of output vertices */
LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
DWORD dwClip; /* Clipping hint */
DWORD dwClipIntersection;
DWORD dwClipUnion; /* Union of all clip flags */
D3DRECT drExtent; /* Extent of transformed vertices */
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
/* flags bits */
#define D3DLIGHT_ACTIVE 0x00000001
#define D3DLIGHT_NO_SPECULAR 0x00000002
/* maximum valid light range */
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
typedef struct _D3DLIGHT2 {
DWORD dwSize;
D3DLIGHTTYPE dltType; /* Type of light source */
D3DCOLORVALUE dcvColor; /* Color of light */
D3DVECTOR dvPosition; /* Position in world space */
D3DVECTOR dvDirection; /* Direction in world space */
D3DVALUE dvRange; /* Cutoff range */
D3DVALUE dvFalloff; /* Falloff */
D3DVALUE dvAttenuation0; /* Constant attenuation */
D3DVALUE dvAttenuation1; /* Linear attenuation */
D3DVALUE dvAttenuation2; /* Quadratic attenuation */
D3DVALUE dvTheta; /* Inner angle of spotlight cone */
D3DVALUE dvPhi; /* Outer angle of spotlight cone */
DWORD dwFlags;
} D3DLIGHT2, *LPD3DLIGHT2;
typedef struct _D3DLIGHTDATA {
DWORD dwSize;
LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
DWORD dwInSize; /* Stride of input elements */
LPD3DTLVERTEX lpOut; /* Output colors */
DWORD dwOutSize; /* Stride of output colors */
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
typedef struct _D3DPICKRECORD {
BYTE bOpcode;
BYTE bPad;
DWORD dwOffset;
D3DVALUE dvZ;
} D3DPICKRECORD, *LPD3DPICKRECORD;
typedef struct _D3DExecuteBufferDesc {
DWORD dwSize;
DWORD dwFlags;
DWORD dwCaps;
DWORD dwBufferSize;
LPVOID lpData;
} D3DEXECUTEBUFFERDESC;
typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
#define D3DDEB_CAPS 0x00000002l /* caps valid */
#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
/*
* Values for d3d status.
*/
#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
#define D3DSTATUS_CLIPUNIONALL ( \
D3DSTATUS_CLIPUNIONLEFT | \
D3DSTATUS_CLIPUNIONRIGHT | \
D3DSTATUS_CLIPUNIONTOP | \
D3DSTATUS_CLIPUNIONBOTTOM | \
D3DSTATUS_CLIPUNIONFRONT | \
D3DSTATUS_CLIPUNIONBACK | \
D3DSTATUS_CLIPUNIONGEN0 | \
D3DSTATUS_CLIPUNIONGEN1 | \
D3DSTATUS_CLIPUNIONGEN2 | \
D3DSTATUS_CLIPUNIONGEN3 | \
D3DSTATUS_CLIPUNIONGEN4 | \
D3DSTATUS_CLIPUNIONGEN5 \
)
#define D3DSTATUS_CLIPINTERSECTIONALL ( \
D3DSTATUS_CLIPINTERSECTIONLEFT | \
D3DSTATUS_CLIPINTERSECTIONRIGHT | \
D3DSTATUS_CLIPINTERSECTIONTOP | \
D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
D3DSTATUS_CLIPINTERSECTIONFRONT | \
D3DSTATUS_CLIPINTERSECTIONBACK | \
D3DSTATUS_CLIPINTERSECTIONGEN0 | \
D3DSTATUS_CLIPINTERSECTIONGEN1 | \
D3DSTATUS_CLIPINTERSECTIONGEN2 | \
D3DSTATUS_CLIPINTERSECTIONGEN3 | \
D3DSTATUS_CLIPINTERSECTIONGEN4 | \
D3DSTATUS_CLIPINTERSECTIONGEN5 \
)
#define D3DSTATUS_DEFAULT ( \
D3DSTATUS_CLIPINTERSECTIONALL | \
D3DSTATUS_ZNOTVISIBLE)
typedef struct _D3DSTATUS {
DWORD dwFlags;
DWORD dwStatus;
D3DRECT drExtent;
} D3DSTATUS, *LPD3DSTATUS;
typedef struct _D3DEXECUTEDATA {
DWORD dwSize;
DWORD dwVertexOffset;
DWORD dwVertexCount;
DWORD dwInstructionOffset;
DWORD dwInstructionLength;
DWORD dwHVertexOffset;
D3DSTATUS dsStatus;
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
typedef enum _D3DOPCODE {
D3DOP_POINT = 1,
D3DOP_LINE = 2,
D3DOP_TRIANGLE = 3,
D3DOP_MATRIXLOAD = 4,
D3DOP_MATRIXMULTIPLY = 5,
D3DOP_STATETRANSFORM = 6,
D3DOP_STATELIGHT = 7,
D3DOP_STATERENDER = 8,
D3DOP_PROCESSVERTICES = 9,
D3DOP_TEXTURELOAD = 10,
D3DOP_EXIT = 11,
D3DOP_BRANCHFORWARD = 12,
D3DOP_SPAN = 13,
D3DOP_SETSTATUS = 14,
D3DOP_FORCE_DWORD = 0x7fffffff
} D3DOPCODE;
typedef struct _D3DPOINT {
WORD wCount;
WORD wFirst;
} D3DPOINT, *LPD3DPOINT;
typedef struct _D3DLINE {
union {
WORD v1;
WORD wV1;
} v1;
union {
WORD v2;
WORD wV2;
} v2;
} D3DLINE, *LPD3DLINE;
#define D3DTRIFLAG_START 0x00000000L
#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
#define D3DTRIFLAG_ODD 0x0000001eL
#define D3DTRIFLAG_EVEN 0x0000001fL
#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
typedef struct _D3DTRIANGLE {
union {
WORD v1;
WORD wV1;
} v1;
union {
WORD v2;
WORD wV2;
} v2;
union {
WORD v3;
WORD wV3;
} v3;
WORD wFlags;
} D3DTRIANGLE, *LPD3DTRIANGLE;
typedef struct _D3DMATRIXLOAD {
D3DMATRIXHANDLE hDestMatrix;
D3DMATRIXHANDLE hSrcMatrix;
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
typedef struct _D3DMATRIXMULTIPLY {
D3DMATRIXHANDLE hDestMatrix;
D3DMATRIXHANDLE hSrcMatrix1;
D3DMATRIXHANDLE hSrcMatrix2;
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
typedef struct _D3DSTATE {
union {
D3DTRANSFORMSTATETYPE dtstTransformStateType;
D3DLIGHTSTATETYPE dlstLightStateType;
D3DRENDERSTATETYPE drstRenderStateType;
} t;
union {
DWORD dwArg[1];
D3DVALUE dvArg[1];
} v;
} D3DSTATE, *LPD3DSTATE;
#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
#define D3DPROCESSVERTICES_COPY 0x00000002L
#define D3DPROCESSVERTICES_OPMASK 0x00000007L
#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
typedef struct _D3DPROCESSVERTICES {
DWORD dwFlags;
WORD wStart;
WORD wDest;
DWORD dwCount;
DWORD dwReserved;
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
typedef struct _D3DTEXTURELOAD {
D3DTEXTUREHANDLE hDestTexture;
D3DTEXTUREHANDLE hSrcTexture;
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
typedef struct _D3DBRANCH {
DWORD dwMask;
DWORD dwValue;
BOOL bNegate;
DWORD dwOffset;
} D3DBRANCH, *LPD3DBRANCH;
typedef struct _D3DSPAN {
WORD wCount;
WORD wFirst;
} D3DSPAN, *LPD3DSPAN;
typedef struct _D3DINSTRUCTION {
BYTE bOpcode;
BYTE bSize;
WORD wCount;
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
/*****************************************************************************
* IDirect3D interface
*/
#define ICOM_INTERFACE IDirect3D
#define IDirect3D_METHODS \
ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \
ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice)
#define IDirect3D_IMETHODS \
IUnknown_IMETHODS \
IDirect3D_METHODS
ICOM_DEFINE(IDirect3D,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3D_Release(p) ICOM_CALL (Release,p)
/*** IDirect3D methods ***/
#define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a)
#define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
#define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
#define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
#define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
#define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
#endif
/*****************************************************************************
* IDirect3D2 interface
*/
#define ICOM_INTERFACE IDirect3D2
#define IDirect3D2_METHODS \
ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \
ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \
ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \
ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2)
#define IDirect3D2_IMETHODS \
IUnknown_IMETHODS \
IDirect3D2_METHODS
ICOM_DEFINE(IDirect3D2,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3D2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3D2 methods ***/
#define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b)
#define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b)
#define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b)
#define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b)
#define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b)
#define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c)
#endif
/*****************************************************************************
* IDirect3DLight interface
*/
#define ICOM_INTERFACE IDirect3DLight
#define IDirect3DLight_METHODS \
ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \
ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight)
#define IDirect3DLight_IMETHODS \
IUnknown_IMETHODS \
IDirect3DLight_METHODS
ICOM_DEFINE(IDirect3DLight,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DLight_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DLight methods ***/
#define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a)
#define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a)
#endif
/*****************************************************************************
* IDirect3DMaterial interface
*/
#define ICOM_INTERFACE IDirect3DMaterial
#define IDirect3DMaterial_METHODS \
ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \
ICOM_METHOD (HRESULT,Reserve) \
ICOM_METHOD (HRESULT,Unreserve)
#define IDirect3DMaterial_IMETHODS \
IUnknown_IMETHODS \
IDirect3DMaterial_METHODS
ICOM_DEFINE(IDirect3DMaterial,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DMaterial methods ***/
#define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
#define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p)
#define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p)
#endif
/*****************************************************************************
* IDirect3DMaterial2 interface
*/
#define ICOM_INTERFACE IDirect3DMaterial2
#define IDirect3DMaterial2_METHODS \
ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle)
#define IDirect3DMaterial2_IMETHODS \
IUnknown_IMETHODS \
IDirect3DMaterial2_METHODS
ICOM_DEFINE(IDirect3DMaterial2,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DMaterial2 methods ***/
#define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a)
#define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a)
#define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
#endif
/*****************************************************************************
* IDirect3DTexture interface
*/
#define ICOM_INTERFACE IDirect3DTexture
#define IDirect3DTexture_METHODS \
ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \
ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \
ICOM_METHOD (HRESULT,Unload)
#define IDirect3DTexture_IMETHODS \
IUnknown_IMETHODS \
IDirect3DTexture_METHODS
ICOM_DEFINE(IDirect3DTexture,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DTexture_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DTexture methods ***/
#define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c)
#define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c)
#define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c)
#define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c)
#define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c)
#endif
/*****************************************************************************
* IDirect3DTexture2 interface
*/
#define ICOM_INTERFACE IDirect3DTexture2
#define IDirect3DTexture2_METHODS \
ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \
ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \
ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2)
#define IDirect3DTexture2_IMETHODS \
IUnknown_IMETHODS \
IDirect3DTexture2_METHODS
ICOM_DEFINE(IDirect3DTexture2,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DTexture2 methods ***/
#define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b)
#define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b)
#define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a)
#endif
/*****************************************************************************
* IDirect3DViewport interface
*/
#define ICOM_INTERFACE IDirect3DViewport
#define IDirect3DViewport_METHODS \
ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \
ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \
ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \
ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \
ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \
ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \
ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \
ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \
ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \
ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \
ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags)
#define IDirect3DViewport_IMETHODS \
IUnknown_IMETHODS \
IDirect3DViewport_METHODS
ICOM_DEFINE(IDirect3DViewport,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DViewport_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DViewport methods ***/
#define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
#define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
#define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
#define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
#define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
#define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
#define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
#define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
#define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
#define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
#define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
#define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
#endif
/*****************************************************************************
* IDirect3DViewport2 interface
*/
#define ICOM_INTERFACE IDirect3DViewport2
#define IDirect3DViewport2_METHODS \
ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \
ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData)
#define IDirect3DViewport2_IMETHODS \
IDirect3DViewport_IMETHODS \
IDirect3DViewport2_METHODS
ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3Viewport methods ***/
#define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a)
#define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a)
#define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a)
#define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d)
#define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b)
#define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a)
#define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b)
#define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a)
#define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b)
#define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c)
#define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a)
#define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a)
#define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c)
/*** IDirect3DViewport2 methods ***/
#define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a)
#define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a)
#endif
/*****************************************************************************
* IDirect3DExecuteBuffer interface
*/
#define ICOM_INTERFACE IDirect3DExecuteBuffer
#define IDirect3DExecuteBuffer_METHODS \
ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \
ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \
ICOM_METHOD (HRESULT,Unlock) \
ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \
ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \
ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \
ICOM_METHOD1(HRESULT,Optimize, DWORD,)
#define IDirect3DExecuteBuffer_IMETHODS \
IUnknown_IMETHODS \
IDirect3DExecuteBuffer_METHODS
ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DExecuteBuffer methods ***/
#define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b)
#define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a)
#define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p)
#define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a)
#define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a)
#define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d)
#define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a)
#endif
/*****************************************************************************
* IDirect3DDevice interface
*/
#define ICOM_INTERFACE IDirect3DDevice
#define IDirect3DDevice_METHODS \
ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \
ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \
ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \
ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \
ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \
ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \
ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \
ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \
ICOM_METHOD (HRESULT,BeginScene) \
ICOM_METHOD (HRESULT,EndScene) \
ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D)
#define IDirect3DDevice_IMETHODS \
IUnknown_IMETHODS \
IDirect3DDevice_METHODS
ICOM_DEFINE(IDirect3DDevice,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DDevice_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DDevice methods ***/
#define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c)
#define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
#define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c)
#define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
#define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
#define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
#define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a)
#define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a)
#define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p)
#define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p)
#define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
#endif
/*****************************************************************************
* IDirect3DDevice2 interface
*/
#define ICOM_INTERFACE IDirect3DDevice2
#define IDirect3DDevice2_METHODS \
ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \
ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \
ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \
ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \
ICOM_METHOD (HRESULT,BeginScene) \
ICOM_METHOD (HRESULT,EndScene) \
ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \
/*** DrawPrimitive API ***/ \
ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \
ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \
ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \
ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \
ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \
ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \
ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \
ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \
ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \
ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \
ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \
ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \
ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \
ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \
ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \
ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus)
#define IDirect3DDevice2_IMETHODS \
IUnknown_IMETHODS \
IDirect3DDevice2_METHODS
ICOM_DEFINE(IDirect3DDevice2,IUnknown)
#undef ICOM_INTERFACE
#ifdef ICOM_CINTERFACE
/*** IUnknown methods ***/
#define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p)
/*** IDirect3DDevice2 methods ***/
#define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b)
#define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a)
#define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a)
#define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b)
#define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p)
#define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p)
#define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a)
#define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a)
#define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a)
#define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a)
#define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a)
#define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a)
#endif
#endif /* __WINE_D3D_H */