wine/windows/queue.c
Alexandre Julliard 9caa71eef4 Redesign of the server communication protocol to allow arbitrary sized
data to be exchanged.
Split request and reply structures to make backwards compatibility
easier.
Moved many console functions to dlls/kernel, added code page support,
changed a few requests to behave properly with the new protocol.
2001-11-30 18:46:42 +00:00

667 lines
17 KiB
C

/*
* Message queues related functions
*
* Copyright 1993, 1994 Alexandre Julliard
*/
#include <string.h>
#include <signal.h>
#include <assert.h>
#include "windef.h"
#include "wingdi.h"
#include "winerror.h"
#include "wine/winbase16.h"
#include "wine/winuser16.h"
#include "queue.h"
#include "win.h"
#include "user.h"
#include "hook.h"
#include "thread.h"
#include "debugtools.h"
#include "wine/server.h"
#include "spy.h"
DEFAULT_DEBUG_CHANNEL(msg);
static PERQUEUEDATA *pQDataWin16 = NULL; /* Global perQData for Win16 tasks */
HQUEUE16 hActiveQueue = 0;
/***********************************************************************
* PERQDATA_Addref
*
* Increment reference count for the PERQUEUEDATA instance
* Returns reference count for debugging purposes
*/
static void PERQDATA_Addref( PERQUEUEDATA *pQData )
{
assert(pQData != 0 );
TRACE_(msg)("(): current refcount %lu ...\n", pQData->ulRefCount);
InterlockedIncrement( &pQData->ulRefCount );
}
/***********************************************************************
* PERQDATA_Release
*
* Release a reference to a PERQUEUEDATA instance.
* Destroy the instance if no more references exist
* Returns reference count for debugging purposes
*/
static void PERQDATA_Release( PERQUEUEDATA *pQData )
{
assert(pQData != 0 );
TRACE_(msg)("(): current refcount %lu ...\n",
(LONG)pQData->ulRefCount );
if (!InterlockedDecrement( &pQData->ulRefCount ))
{
DeleteCriticalSection( &pQData->cSection );
TRACE_(msg)("(): deleting PERQUEUEDATA instance ...\n" );
/* Deleting our global 16 bit perQData? */
if ( pQData == pQDataWin16 ) pQDataWin16 = 0;
/* Free the PERQUEUEDATA instance */
HeapFree( GetProcessHeap(), 0, pQData );
}
}
/***********************************************************************
* PERQDATA_CreateInstance
*
* Creates an instance of a reference counted PERQUEUEDATA element
* for the message queue. perQData is stored globally for 16 bit tasks.
*
* Note: We don't implement perQdata exactly the same way Windows does.
* Each perQData element is reference counted since it may be potentially
* shared by multiple message Queues (via AttachThreadInput).
* We only store the current values for Active, Capture and focus windows
* currently.
*/
static PERQUEUEDATA * PERQDATA_CreateInstance(void)
{
PERQUEUEDATA *pQData;
BOOL16 bIsWin16 = 0;
TRACE_(msg)("()\n");
/* Share a single instance of perQData for all 16 bit tasks */
if ( ( bIsWin16 = !(NtCurrentTeb()->tibflags & TEBF_WIN32) ) )
{
/* If previously allocated, just bump up ref count */
if ( pQDataWin16 )
{
PERQDATA_Addref( pQDataWin16 );
return pQDataWin16;
}
}
/* Allocate PERQUEUEDATA from the system heap */
if (!( pQData = (PERQUEUEDATA *) HeapAlloc( GetProcessHeap(), 0,
sizeof(PERQUEUEDATA) ) ))
return 0;
/* Initialize */
pQData->hWndCapture = pQData->hWndFocus = pQData->hWndActive = 0;
pQData->ulRefCount = 1;
pQData->nCaptureHT = HTCLIENT;
/* Note: We have an independent critical section for the per queue data
* since this may be shared by different threads. see AttachThreadInput()
*/
InitializeCriticalSection( &pQData->cSection );
/* FIXME: not all per queue data critical sections should be global */
MakeCriticalSectionGlobal( &pQData->cSection );
/* Save perQData globally for 16 bit tasks */
if ( bIsWin16 )
pQDataWin16 = pQData;
return pQData;
}
/***********************************************************************
* PERQDATA_GetFocusWnd
*
* Get the focus hwnd member in a threadsafe manner
*/
HWND PERQDATA_GetFocusWnd( PERQUEUEDATA *pQData )
{
HWND hWndFocus;
assert(pQData != 0 );
EnterCriticalSection( &pQData->cSection );
hWndFocus = pQData->hWndFocus;
LeaveCriticalSection( &pQData->cSection );
return hWndFocus;
}
/***********************************************************************
* PERQDATA_SetFocusWnd
*
* Set the focus hwnd member in a threadsafe manner
*/
HWND PERQDATA_SetFocusWnd( PERQUEUEDATA *pQData, HWND hWndFocus )
{
HWND hWndFocusPrv;
assert(pQData != 0 );
EnterCriticalSection( &pQData->cSection );
hWndFocusPrv = pQData->hWndFocus;
pQData->hWndFocus = hWndFocus;
LeaveCriticalSection( &pQData->cSection );
return hWndFocusPrv;
}
/***********************************************************************
* PERQDATA_GetActiveWnd
*
* Get the active hwnd member in a threadsafe manner
*/
HWND PERQDATA_GetActiveWnd( PERQUEUEDATA *pQData )
{
HWND hWndActive;
assert(pQData != 0 );
EnterCriticalSection( &pQData->cSection );
hWndActive = pQData->hWndActive;
LeaveCriticalSection( &pQData->cSection );
return hWndActive;
}
/***********************************************************************
* PERQDATA_SetActiveWnd
*
* Set the active focus hwnd member in a threadsafe manner
*/
HWND PERQDATA_SetActiveWnd( PERQUEUEDATA *pQData, HWND hWndActive )
{
HWND hWndActivePrv;
assert(pQData != 0 );
EnterCriticalSection( &pQData->cSection );
hWndActivePrv = pQData->hWndActive;
pQData->hWndActive = hWndActive;
LeaveCriticalSection( &pQData->cSection );
return hWndActivePrv;
}
/***********************************************************************
* PERQDATA_GetCaptureWnd
*
* Get the capture hwnd member in a threadsafe manner
*/
HWND PERQDATA_GetCaptureWnd( INT *hittest )
{
MESSAGEQUEUE *queue;
PERQUEUEDATA *pQData;
HWND hWndCapture;
if (!(queue = QUEUE_Current())) return 0;
pQData = queue->pQData;
EnterCriticalSection( &pQData->cSection );
hWndCapture = pQData->hWndCapture;
*hittest = pQData->nCaptureHT;
LeaveCriticalSection( &pQData->cSection );
return hWndCapture;
}
/***********************************************************************
* PERQDATA_SetCaptureWnd
*
* Set the capture hwnd member in a threadsafe manner
*/
HWND PERQDATA_SetCaptureWnd( HWND hWndCapture, INT hittest )
{
MESSAGEQUEUE *queue;
PERQUEUEDATA *pQData;
HWND hWndCapturePrv;
if (!(queue = QUEUE_Current())) return 0;
pQData = queue->pQData;
EnterCriticalSection( &pQData->cSection );
hWndCapturePrv = pQData->hWndCapture;
pQData->hWndCapture = hWndCapture;
pQData->nCaptureHT = hittest;
LeaveCriticalSection( &pQData->cSection );
return hWndCapturePrv;
}
/***********************************************************************
* QUEUE_Lock
*
* Function for getting a 32 bit pointer on queue structure. For thread
* safeness programmers should use this function instead of GlobalLock to
* retrieve a pointer on the structure. QUEUE_Unlock should also be called
* when access to the queue structure is not required anymore.
*/
MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue )
{
MESSAGEQUEUE *queue;
HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
queue = GlobalLock16( hQueue );
if ( !queue || (queue->magic != QUEUE_MAGIC) )
{
HeapUnlock( GetProcessHeap() );
return NULL;
}
queue->lockCount++;
HeapUnlock( GetProcessHeap() );
return queue;
}
/***********************************************************************
* QUEUE_Current
*
* Get the current thread queue, creating it if required.
* QUEUE_Unlock is not needed since the queue can only be deleted by
* the current thread anyway.
*/
MESSAGEQUEUE *QUEUE_Current(void)
{
MESSAGEQUEUE *queue;
HQUEUE16 hQueue;
if (!(hQueue = GetThreadQueue16(0)))
{
if (!(hQueue = InitThreadInput16( 0, 0 ))) return NULL;
}
if ((queue = GlobalLock16( hQueue )))
{
if (queue->magic != QUEUE_MAGIC) queue = NULL;
}
return queue;
}
/***********************************************************************
* QUEUE_Unlock
*
* Use with QUEUE_Lock to get a thread safe access to message queue
* structure
*/
void QUEUE_Unlock( MESSAGEQUEUE *queue )
{
if (queue)
{
HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
if ( --queue->lockCount == 0 )
{
if (queue->server_queue)
CloseHandle( queue->server_queue );
GlobalFree16( queue->self );
}
HeapUnlock( GetProcessHeap() );
}
}
/***********************************************************************
* QUEUE_CreateMsgQueue
*
* Creates a message queue. Doesn't link it into queue list!
*/
static HQUEUE16 QUEUE_CreateMsgQueue( BOOL16 bCreatePerQData )
{
HQUEUE16 hQueue;
HANDLE handle;
MESSAGEQUEUE * msgQueue;
TRACE_(msg)("(): Creating message queue...\n");
if (!(hQueue = GlobalAlloc16( GMEM_FIXED | GMEM_ZEROINIT,
sizeof(MESSAGEQUEUE) )))
return 0;
msgQueue = (MESSAGEQUEUE *) GlobalLock16( hQueue );
if ( !msgQueue )
return 0;
if (bCreatePerQData)
{
SERVER_START_REQ( get_msg_queue )
{
wine_server_call_err( req );
handle = reply->handle;
}
SERVER_END_REQ;
if (!handle)
{
ERR_(msg)("Cannot get thread queue");
GlobalFree16( hQueue );
return 0;
}
msgQueue->server_queue = handle;
}
msgQueue->self = hQueue;
msgQueue->lockCount = 1;
msgQueue->magic = QUEUE_MAGIC;
/* Create and initialize our per queue data */
msgQueue->pQData = bCreatePerQData ? PERQDATA_CreateInstance() : NULL;
return hQueue;
}
/***********************************************************************
* QUEUE_DeleteMsgQueue
*
* Unlinks and deletes a message queue.
*
* Note: We need to mask asynchronous events to make sure PostMessage works
* even in the signal handler.
*/
void QUEUE_DeleteMsgQueue(void)
{
HQUEUE16 hQueue = GetThreadQueue16(0);
MESSAGEQUEUE * msgQueue;
if (!hQueue) return; /* thread doesn't have a queue */
TRACE("(): Deleting message queue %04x\n", hQueue);
if (!(msgQueue = QUEUE_Lock(hQueue)))
{
ERR("invalid thread queue\n");
return;
}
msgQueue->magic = 0;
if( hActiveQueue == hQueue ) hActiveQueue = 0;
HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
/* Release per queue data if present */
if ( msgQueue->pQData )
{
PERQDATA_Release( msgQueue->pQData );
msgQueue->pQData = 0;
}
msgQueue->self = 0;
HeapUnlock( GetProcessHeap() );
SetThreadQueue16( 0, 0 );
/* free up resource used by MESSAGEQUEUE structure */
msgQueue->lockCount--;
QUEUE_Unlock( msgQueue );
}
/***********************************************************************
* GetWindowTask (USER.224)
*/
HTASK16 WINAPI GetWindowTask16( HWND16 hwnd )
{
HTASK16 retvalue;
MESSAGEQUEUE *queue;
WND *wndPtr = WIN_FindWndPtr16( hwnd );
if (!wndPtr) return 0;
queue = QUEUE_Lock( wndPtr->hmemTaskQ );
WIN_ReleaseWndPtr(wndPtr);
if (!queue) return 0;
retvalue = queue->teb->htask16;
QUEUE_Unlock( queue );
return retvalue;
}
/***********************************************************************
* InitThreadInput (USER.409)
*/
HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags )
{
MESSAGEQUEUE *queuePtr;
HQUEUE16 hQueue = NtCurrentTeb()->queue;
if ( !hQueue )
{
/* Create thread message queue */
if( !(hQueue = QUEUE_CreateMsgQueue( TRUE )))
{
ERR_(msg)("failed!\n");
return FALSE;
}
/* Link new queue into list */
queuePtr = QUEUE_Lock( hQueue );
queuePtr->teb = NtCurrentTeb();
HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
SetThreadQueue16( 0, hQueue );
NtCurrentTeb()->queue = hQueue;
HeapUnlock( GetProcessHeap() );
QUEUE_Unlock( queuePtr );
}
return hQueue;
}
/***********************************************************************
* GetQueueStatus (USER32.@)
*/
DWORD WINAPI GetQueueStatus( UINT flags )
{
DWORD ret = 0;
SERVER_START_REQ( get_queue_status )
{
req->clear = 1;
wine_server_call( req );
ret = MAKELONG( reply->changed_bits & flags, reply->wake_bits & flags );
}
SERVER_END_REQ;
return ret;
}
/***********************************************************************
* GetInputState (USER32.@)
*/
BOOL WINAPI GetInputState(void)
{
DWORD ret = 0;
SERVER_START_REQ( get_queue_status )
{
req->clear = 0;
wine_server_call( req );
ret = reply->wake_bits & (QS_KEY | QS_MOUSEBUTTON);
}
SERVER_END_REQ;
return ret;
}
/***********************************************************************
* GetMessagePos (USER.119)
* GetMessagePos (USER32.@)
*
* The GetMessagePos() function returns a long value representing a
* cursor position, in screen coordinates, when the last message
* retrieved by the GetMessage() function occurs. The x-coordinate is
* in the low-order word of the return value, the y-coordinate is in
* the high-order word. The application can use the MAKEPOINT()
* macro to obtain a POINT structure from the return value.
*
* For the current cursor position, use GetCursorPos().
*
* RETURNS
*
* Cursor position of last message on success, zero on failure.
*
* CONFORMANCE
*
* ECMA-234, Win32
*
*/
DWORD WINAPI GetMessagePos(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessagePosVal;
}
/***********************************************************************
* GetMessageTime (USER.120)
* GetMessageTime (USER32.@)
*
* GetMessageTime() returns the message time for the last message
* retrieved by the function. The time is measured in milliseconds with
* the same offset as GetTickCount().
*
* Since the tick count wraps, this is only useful for moderately short
* relative time comparisons.
*
* RETURNS
*
* Time of last message on success, zero on failure.
*
* CONFORMANCE
*
* ECMA-234, Win32
*
*/
LONG WINAPI GetMessageTime(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessageTimeVal;
}
/***********************************************************************
* GetMessageExtraInfo (USER.288)
* GetMessageExtraInfo (USER32.@)
*/
LONG WINAPI GetMessageExtraInfo(void)
{
MESSAGEQUEUE *queue;
if (!(queue = QUEUE_Current())) return 0;
return queue->GetMessageExtraInfoVal;
}
/**********************************************************************
* AttachThreadInput (USER32.@) Attaches input of 1 thread to other
*
* Attaches the input processing mechanism of one thread to that of
* another thread.
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*
* TODO:
* 1. Reset the Key State (currenly per thread key state is not maintained)
*/
BOOL WINAPI AttachThreadInput(
DWORD idAttach, /* [in] Thread to attach */
DWORD idAttachTo, /* [in] Thread to attach to */
BOOL fAttach) /* [in] Attach or detach */
{
MESSAGEQUEUE *pSrcMsgQ = 0, *pTgtMsgQ = 0;
BOOL16 bRet = 0;
SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
/* A thread cannot attach to itself */
if ( idAttach == idAttachTo )
goto CLEANUP;
/* According to the docs this method should fail if a
* "Journal record" hook is installed. (attaches all input queues together)
*/
if ( HOOK_IsHooked( WH_JOURNALRECORD ) )
goto CLEANUP;
/* Retrieve message queues corresponding to the thread id's */
pTgtMsgQ = QUEUE_Lock( GetThreadQueue16( idAttach ) );
pSrcMsgQ = QUEUE_Lock( GetThreadQueue16( idAttachTo ) );
/* Ensure we have message queues and that Src and Tgt threads
* are not system threads.
*/
if ( !pSrcMsgQ || !pTgtMsgQ || !pSrcMsgQ->pQData || !pTgtMsgQ->pQData )
goto CLEANUP;
if (fAttach) /* Attach threads */
{
/* Only attach if currently detached */
if ( pTgtMsgQ->pQData != pSrcMsgQ->pQData )
{
/* First release the target threads perQData */
PERQDATA_Release( pTgtMsgQ->pQData );
/* Share a reference to the source threads perQDATA */
PERQDATA_Addref( pSrcMsgQ->pQData );
pTgtMsgQ->pQData = pSrcMsgQ->pQData;
}
}
else /* Detach threads */
{
/* Only detach if currently attached */
if ( pTgtMsgQ->pQData == pSrcMsgQ->pQData )
{
/* First release the target threads perQData */
PERQDATA_Release( pTgtMsgQ->pQData );
/* Give the target thread its own private perQDATA once more */
pTgtMsgQ->pQData = PERQDATA_CreateInstance();
}
}
/* TODO: Reset the Key State */
bRet = 1; /* Success */
CLEANUP:
/* Unlock the queues before returning */
if ( pSrcMsgQ )
QUEUE_Unlock( pSrcMsgQ );
if ( pTgtMsgQ )
QUEUE_Unlock( pTgtMsgQ );
return bRet;
}