wine/include/wincon.h
Alexandre Julliard 9caa71eef4 Redesign of the server communication protocol to allow arbitrary sized
data to be exchanged.
Split request and reply structures to make backwards compatibility
easier.
Moved many console functions to dlls/kernel, added code page support,
changed a few requests to behave properly with the new protocol.
2001-11-30 18:46:42 +00:00

259 lines
10 KiB
C

#ifndef __WINE_WINCON_H
#define __WINE_WINCON_H
#ifdef __cplusplus
extern "C" {
#endif
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x01
#define ENABLE_LINE_INPUT 0x02
#define ENABLE_ECHO_INPUT 0x04
#define ENABLE_WINDOW_INPUT 0x08
#define ENABLE_MOUSE_INPUT 0x10
/* Wine only code (extension) */
#define WINE_ENABLE_LINE_INPUT_EMACS 0x80
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
/* Attributes flags: */
#define FOREGROUND_BLUE 0x0001 /* text color contains blue. */
#define FOREGROUND_GREEN 0x0002 /* text color contains green. */
#define FOREGROUND_RED 0x0004 /* text color contains red. */
#define FOREGROUND_INTENSITY 0x0008 /* text color is intensified. */
#define BACKGROUND_BLUE 0x0010 /* background color contains blue. */
#define BACKGROUND_GREEN 0x0020 /* background color contains green. */
#define BACKGROUND_RED 0x0040 /* background color contains red. */
#define BACKGROUND_INTENSITY 0x0080 /* background color is intensified. */
typedef struct _CONSOLE_CURSOR_INFO {
DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
BOOL bVisible; /* Visibility of cursor */
} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
typedef struct tagCOORD
{
SHORT X;
SHORT Y;
} COORD, *LPCOORD;
typedef struct tagSMALL_RECT
{
SHORT Left;
SHORT Top;
SHORT Right;
SHORT Bottom;
} SMALL_RECT,*LPSMALL_RECT;
typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
{
COORD dwSize;
COORD dwCursorPosition;
WORD wAttributes;
SMALL_RECT srWindow;
COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO;
typedef struct tagCHAR_INFO
{
union
{
WCHAR UnicodeChar;
CHAR AsciiChar;
} Char;
WORD Attributes;
} CHAR_INFO,*LPCHAR_INFO;
typedef struct tagKEY_EVENT_RECORD
{
BOOL bKeyDown; /* 04 */
WORD wRepeatCount; /* 08 */
WORD wVirtualKeyCode; /* 0A */
WORD wVirtualScanCode; /* 0C */
union /* 0E */
{
WCHAR UnicodeChar; /* 0E */
CHAR AsciiChar; /* 0E */
} uChar;
DWORD dwControlKeyState; /* 10 */
} KEY_EVENT_RECORD,*LPKEY_EVENT_RECORD;
/* dwControlKeyState bitmask */
#define RIGHT_ALT_PRESSED 0x0001
#define LEFT_ALT_PRESSED 0x0002
#define RIGHT_CTRL_PRESSED 0x0004
#define LEFT_CTRL_PRESSED 0x0008
#define SHIFT_PRESSED 0x0010
#define NUMLOCK_ON 0x0020
#define SCROLLLOCK_ON 0x0040
#define CAPSLOCK_ON 0x0080
#define ENHANCED_KEY 0x0100
typedef struct tagMOUSE_EVENT_RECORD
{
COORD dwMousePosition;
DWORD dwButtonState;
DWORD dwControlKeyState;
DWORD dwEventFlags;
} MOUSE_EVENT_RECORD,*LPMOUSE_EVENT_RECORD;
#define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001
#define RIGHTMOST_BUTTON_PRESSED 0x0002
#define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004
#define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008
#define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010
#define MOUSE_MOVED 0x0001
#define DOUBLE_CLICK 0x0002
#define MOUSE_WHEELED 0x0004
typedef struct tagWINDOW_BUFFER_SIZE_RECORD
{
COORD dwSize;
} WINDOW_BUFFER_SIZE_RECORD,*LPWINDOW_BUFFER_SIZE_RECORD;
typedef struct tagMENU_EVENT_RECORD
{
UINT dwCommandId; /* perhaps UINT16 ??? */
} MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD;
typedef struct tagFOCUS_EVENT_RECORD
{
BOOL bSetFocus; /* perhaps BOOL16 ??? */
} FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD;
typedef struct tagINPUT_RECORD
{
WORD EventType; /* 00 */
union
{
KEY_EVENT_RECORD KeyEvent;
MOUSE_EVENT_RECORD MouseEvent;
WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
} Event;
} INPUT_RECORD,*LPINPUT_RECORD;
/* INPUT_RECORD.wEventType */
#define KEY_EVENT 0x01
#define MOUSE_EVENT 0x02
#define WINDOW_BUFFER_SIZE_EVENT 0x04
#define MENU_EVENT 0x08
#define FOCUS_EVENT 0x10
#define CONSOLE_TEXTMODE_BUFFER 1
#ifdef __i386__
/* Note: this should return a COORD, but calling convention for returning
* structures is different between Windows and gcc on i386. */
DWORD WINAPI GetLargestConsoleWindowSize(HANDLE);
inline static COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
{
DWORD dw = GetLargestConsoleWindowSize(h);
return *(COORD *)&dw;
}
#define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h)
#else /* __i386__ */
COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
#endif /* __i386__ */
BOOL WINAPI AllocConsole(VOID);
HANDLE WINAPI CreateConsoleScreenBuffer( DWORD dwDesiredAccess, DWORD dwShareMode,
LPSECURITY_ATTRIBUTES sa, DWORD dwFlags,
LPVOID lpScreenBufferData);
BOOL WINAPI FillConsoleOutputAttribute( HANDLE hConsoleOutput, WORD wAttribute, DWORD nLength,
COORD dwCoord, LPDWORD lpNumAttrsWritten);
BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD);
BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
BOOL WINAPI FlushConsoleInputBuffer( HANDLE handle);
BOOL WINAPI FreeConsole(VOID);
BOOL WINAPI GenerateConsoleCtrlEvent( DWORD dwCtrlEvent, DWORD dwProcessGroupID);
UINT WINAPI GetConsoleCP(VOID);
BOOL WINAPI GetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
BOOL WINAPI GetConsoleMode( HANDLE hcon,LPDWORD mode);
UINT WINAPI GetConsoleOutputCP(VOID);
BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE hConsoleOutput,
LPCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo);
DWORD WINAPI GetConsoleTitleA(LPSTR title,DWORD size);
DWORD WINAPI GetConsoleTitleW(LPWSTR title, DWORD size);
#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE hcon,LPDWORD nrofevents);
BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD nrofbuttons);
BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
BOOL WINAPI PeekConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer, DWORD count, LPDWORD read );
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
BOOL WINAPI ReadConsoleA(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
BOOL WINAPI ReadConsoleW(HANDLE hConsoleInput, LPVOID lpBuffer, DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
LPDWORD lpNumberOfEventsRead);
BOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput, LPINPUT_RECORD lpBuffer, DWORD nLength,
LPDWORD lpNumberOfEventsRead);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
BOOL WINAPI ReadConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
BOOL WINAPI ReadConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize,
COORD dwBufferCoord, LPSMALL_RECT lpReadRegion );
#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
BOOL WINAPI ReadConsoleOutputAttribute( HANDLE hConsoleOutput, LPWORD lpAttribute, DWORD nLength,
COORD dwReadCoord, LPDWORD lpNumberOfAttrsRead);
BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
LPCHAR_INFO lpFill);
BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE hConsoleOutput, LPSMALL_RECT lpScrollRect,
LPSMALL_RECT lpClipRect, COORD dwDestOrigin,
LPCHAR_INFO lpFill);
#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE hConsoleOutput);
BOOL WINAPI SetConsoleCP(UINT cp);
BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE func, BOOL add);
BOOL WINAPI SetConsoleCursorInfo( HANDLE hcon, LPCONSOLE_CURSOR_INFO cinfo);
BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
BOOL WINAPI SetConsoleMode( HANDLE hcon, DWORD mode);
BOOL WINAPI SetConsoleOutputCP(UINT cp);
BOOL WINAPI SetConsoleScreenBufferSize(HANDLE hConsoleOutput, COORD dwSize);
BOOL WINAPI SetConsoleTextAttribute( HANDLE hConsoleOutput,WORD wAttr);
BOOL WINAPI SetConsoleTitleA(LPCSTR title);
BOOL WINAPI SetConsoleTitleW(LPCWSTR title);
#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
BOOL WINAPI SetConsoleWindowInfo( HANDLE hcon, BOOL bAbsolute, LPSMALL_RECT window);
BOOL WINAPI WriteConsoleA(HANDLE,CONST VOID *,DWORD,LPDWORD,LPVOID);
BOOL WINAPI WriteConsoleW(HANDLE, CONST VOID *lpBuffer, DWORD,LPDWORD,LPVOID);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,CONST WORD *,DWORD,COORD,LPDWORD);
BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
#ifdef __cplusplus
}
#endif
#endif /* __WINE_WINCON_H */