wine/include/audiosessiontypes.h
Andrew Eikum d58919968d include: Add a few more stream categories.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-06 21:47:56 +02:00

66 lines
2.1 KiB
C

/*
* Core Audio audio session types definitions
*
* Copyright 2009 Maarten Lankhorst
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __AUDIOSESSIONTYPES__
#define __AUDIOSESSIONTYPES__
typedef enum _AUDCLNT_SHAREMODE
{
AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_SHAREMODE_EXCLUSIVE,
} AUDCLNT_SHAREMODE;
#define AUDCLNT_STREAMFLAGS_CROSSPROCESS 0x00010000
#define AUDCLNT_STREAMFLAGS_LOOPBACK 0x00020000
#define AUDCLNT_STREAMFLAGS_EVENTCALLBACK 0x00040000
#define AUDCLNT_STREAMFLAGS_NOPERSIST 0x00080000
#define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000
#define AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000
#define AUDCLNT_SESSIONFLAGS_EXPIREWHENUNOWNED 0x10000000
#define AUDCLNT_SESSIONFLAGS_DISPLAY_HIDE 0x20000000
#define AUDCLNT_SESSIONFLAGS_DISPLAY_HIDEWHENEXPIRED 0x40000000
#define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000
typedef enum _AudioSessionState
{
AudioSessionStateInactive = 0,
AudioSessionStateActive,
AudioSessionStateExpired,
} AudioSessionState;
typedef enum _AUDIO_STREAM_CATEGORY
{
AudioCategory_Other = 0,
AudioCategory_ForegroundOnlyMedia,
AudioCategory_BackgroundCapableMedia,
AudioCategory_Communications,
AudioCategory_Alerts,
AudioCategory_SoundEffects,
AudioCategory_GameEffects,
AudioCategory_GameMedia,
AudioCategory_GameChat,
AudioCategory_Speech,
AudioCategory_Movie,
AudioCategory_Media,
} AUDIO_STREAM_CATEGORY;
#endif