wine/dlls/d3d8
Jan Sikorski 6b7f02026c wined3d: Return E_INVALIDARG from vertexdeclaration_init() on validation failure.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:15 +01:00
..
tests wined3d: Support multiple outputs. 2021-01-26 17:53:54 +01:00
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
device.c wined3d: Specify a wined3d output for swapchain creation. 2020-05-13 22:07:32 +02:00
directx.c d3d9: Fix handling of D3DENUM_WHQL_LEVEL. 2020-12-14 16:21:49 +01:00
Makefile.in
shader.c
surface.c
swapchain.c dxgi: Update swapchain containing output after Alt+Enter was used to exit fullscreen. 2020-10-09 16:21:33 +02:00
texture.c
version.rc
vertexdeclaration.c wined3d: Return E_INVALIDARG from vertexdeclaration_init() on validation failure. 2021-02-08 20:10:15 +01:00
volume.c