wine/windows/keyboard.c
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00

202 lines
5.5 KiB
C

/*
* KEYBOARD driver
*
* Copyright 1993 Bob Amstadt
* Copyright 1996 Albrecht Kleine
* Copyright 1997 David Faure
* Copyright 1998 Morten Welinder
* Copyright 1998 Ulrich Weigand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "win.h"
#include "user.h"
#include "message.h"
#include "wine/debug.h"
#include "winerror.h"
WINE_DEFAULT_DEBUG_CHANNEL(keyboard);
#include "pshpack1.h"
typedef struct _KBINFO
{
BYTE Begin_First_Range;
BYTE End_First_Range;
BYTE Begin_Second_Range;
BYTE End_Second_Range;
WORD StateSize;
} KBINFO, *LPKBINFO;
#include "poppack.h"
static FARPROC16 DefKeybEventProc;
static LPBYTE pKeyStateTable;
/***********************************************************************
* Inquire (KEYBOARD.1)
*/
WORD WINAPI KEYBOARD_Inquire(LPKBINFO kbInfo)
{
kbInfo->Begin_First_Range = 0;
kbInfo->End_First_Range = 0;
kbInfo->Begin_Second_Range = 0;
kbInfo->End_Second_Range = 0;
kbInfo->StateSize = 16;
return sizeof(KBINFO);
}
/***********************************************************************
* Enable (KEYBOARD.2)
*/
VOID WINAPI KEYBOARD_Enable( FARPROC16 proc, LPBYTE lpKeyState )
{
DefKeybEventProc = proc;
pKeyStateTable = lpKeyState;
memset( lpKeyState, 0, 256 ); /* all states to false */
}
/***********************************************************************
* Disable (KEYBOARD.3)
*/
VOID WINAPI KEYBOARD_Disable(VOID)
{
DefKeybEventProc = NULL;
pKeyStateTable = NULL;
}
/**********************************************************************
* SetSpeed (KEYBOARD.7)
*/
WORD WINAPI SetSpeed16(WORD unused)
{
FIXME("(%04x): stub\n", unused);
return 0xffff;
}
/**********************************************************************
* ScreenSwitchEnable (KEYBOARD.100)
*/
VOID WINAPI ScreenSwitchEnable16(WORD unused)
{
FIXME("(%04x): stub\n", unused);
}
/**********************************************************************
* OemKeyScan (KEYBOARD.128)
* OemKeyScan (USER32.@)
*/
DWORD WINAPI OemKeyScan(WORD wOemChar)
{
TRACE("(%d)\n", wOemChar);
return wOemChar;
}
/**********************************************************************
* VkKeyScan (KEYBOARD.129)
*/
WORD WINAPI VkKeyScan16(CHAR cChar)
{
return VkKeyScanA( cChar );
}
/******************************************************************************
* GetKeyboardType (KEYBOARD.130)
*/
INT16 WINAPI GetKeyboardType16(INT16 nTypeFlag)
{
return GetKeyboardType( nTypeFlag );
}
/******************************************************************************
* MapVirtualKey (KEYBOARD.131)
*
* MapVirtualKey translates keycodes from one format to another
*/
UINT16 WINAPI MapVirtualKey16(UINT16 wCode, UINT16 wMapType)
{
return MapVirtualKeyA(wCode,wMapType);
}
/****************************************************************************
* GetKBCodePage (KEYBOARD.132)
*/
INT16 WINAPI GetKBCodePage16(void)
{
return GetKBCodePage();
}
/****************************************************************************
* GetKeyNameText (KEYBOARD.133)
*/
INT16 WINAPI GetKeyNameText16(LONG lParam, LPSTR lpBuffer, INT16 nSize)
{
return GetKeyNameTextA( lParam, lpBuffer, nSize );
}
/****************************************************************************
* ToAscii (KEYBOARD.4)
*
* The ToAscii function translates the specified virtual-key code and keyboard
* state to the corresponding Windows character or characters.
*
* If the specified key is a dead key, the return value is negative. Otherwise,
* it is one of the following values:
* Value Meaning
* 0 The specified virtual key has no translation for the current state of the keyboard.
* 1 One Windows character was copied to the buffer.
* 2 Two characters were copied to the buffer. This usually happens when a
* dead-key character (accent or diacritic) stored in the keyboard layout cannot
* be composed with the specified virtual key to form a single character.
*
* FIXME : should do the above (return 2 for non matching deadchar+char combinations)
*
*/
INT16 WINAPI ToAscii16(UINT16 virtKey,UINT16 scanCode, LPBYTE lpKeyState,
LPVOID lpChar, UINT16 flags)
{
return ToAscii( virtKey, scanCode, lpKeyState, lpChar, flags );
}
/***********************************************************************
* MessageBeep (USER.104)
*/
void WINAPI MessageBeep16( UINT16 i )
{
MessageBeep( i );
}
/***********************************************************************
* MessageBeep (USER32.@)
*/
BOOL WINAPI MessageBeep( UINT i )
{
BOOL active = TRUE;
SystemParametersInfoA( SPI_GETBEEP, 0, &active, FALSE );
if (active) USER_Driver.pBeep();
return TRUE;
}