wine/dlls/d3d9/stateblock.c
2010-07-30 11:36:03 +02:00

155 lines
4.7 KiB
C

/*
* IDirect3DStateBlock9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DStateBlock9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
IDirect3DStateBlock9_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
}
static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
wined3d_mutex_lock();
IWineD3DStateBlock_Release(This->wineD3DStateBlock);
wined3d_mutex_unlock();
IDirect3DDevice9Ex_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DStateBlock9 Interface follow: */
static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(IDirect3DStateBlock9 *iface, IDirect3DDevice9 **device)
{
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
wined3d_mutex_unlock();
return hr;
}
static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
{
/* IUnknown */
IDirect3DStateBlock9Impl_QueryInterface,
IDirect3DStateBlock9Impl_AddRef,
IDirect3DStateBlock9Impl_Release,
/* IDirect3DStateBlock9 */
IDirect3DStateBlock9Impl_GetDevice,
IDirect3DStateBlock9Impl_Capture,
IDirect3DStateBlock9Impl_Apply
};
HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
D3DSTATEBLOCKTYPE type, IWineD3DStateBlock *wined3d_stateblock)
{
HRESULT hr;
stateblock->lpVtbl = &Direct3DStateBlock9_Vtbl;
stateblock->ref = 1;
if (wined3d_stateblock)
{
stateblock->wineD3DStateBlock = wined3d_stateblock;
}
else
{
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateStateBlock(device->WineD3DDevice,
(WINED3DSTATEBLOCKTYPE)type, &stateblock->wineD3DStateBlock);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d stateblock, hr %#x.\n", hr);
return hr;
}
}
stateblock->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(stateblock->parentDevice);
return D3D_OK;
}