wine/dlls/d3d8/d3d8_main.c
Alexandre Julliard c3116c5e61 Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00

115 lines
3.3 KiB
C

/* Direct3D 8
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "config.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winreg.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "d3d8.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
int num_lock = 0;
void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
int vs_mode = VS_HW; /* Hardware by default */
int ps_mode = PS_NONE; /* Disabled by default */
HRESULT WINAPI D3D8GetSWInfo(void)
{
FIXME("(void): stub\n");
return 0;
}
void WINAPI DebugSetMute(void)
{
/* nothing to do */
}
IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
{
IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
object->lpVtbl = &Direct3D8_Vtbl;
object->direct3d8 = object;
object->ref = 1;
object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
return (IDirect3D8 *)object;
}
/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
{
HMODULE mod;
char buffer[32];
DWORD size = sizeof(buffer);
HKEY hkey = 0;
DisableThreadLibraryCalls(hInstDLL);
mod = GetModuleHandleA( "winex11.drv" );
if (mod)
{
wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
}
if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
{
if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
{
if (!strcmp(buffer,"none"))
{
TRACE("Disable vertex shaders\n");
vs_mode = VS_NONE;
}
else if (!strcmp(buffer,"emulation"))
{
TRACE("Force SW vertex shaders\n");
vs_mode = VS_SW;
}
}
if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
{
if (!strcmp(buffer,"enabled"))
{
TRACE("Allow pixel shaders\n");
ps_mode = PS_HW;
}
}
}
if (vs_mode == VS_HW)
TRACE("Allow HW vertex shaders\n");
if (ps_mode == PS_NONE)
TRACE("Disable pixel shaders\n");
}
return TRUE;
}