wine/miscemu/main.c
Alexandre Julliard 909eff9932 Added support for Unicode applications in winebuild.
Removed cuiexe_no_main hack.
Avoid stdcall function declarations inside functions because of gcc bug.
2000-12-15 03:38:11 +00:00

71 lines
1.7 KiB
C

/*
* Emulator initialisation code
*
*/
#include "winbase.h"
#include "wine/winbase16.h"
#include "wingdi.h"
#include "winuser.h"
#include "callback.h"
#include "options.h"
#include "dosexe.h"
#include "debugtools.h"
extern void PROCESS_InitWine( int argc, char *argv[] ) WINE_NORETURN;
/***********************************************************************
* Main loop of initial task
*/
int WINAPI wine_initial_task( HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, INT show )
{
MSG msg;
HINSTANCE16 instance;
if (!LoadLibraryA( "user32.dll" ))
{
MESSAGE( "Cannot load user32.dll\n" );
ExitProcess( GetLastError() );
}
THUNK_InitCallout();
if ((instance = WinExec16( GetCommandLineA(), show )) < 32)
{
if (instance == 11) /* try DOS format */
{
MZ_LoadImage( GetCommandLineA() );
/* if we get back here it failed */
instance = GetLastError();
}
MESSAGE( "%s: can't exec '%s': ", argv0, GetCommandLineA() );
switch (instance)
{
case 2: MESSAGE("file not found\n" ); break;
case 11: MESSAGE("invalid exe file\n" ); break;
default: MESSAGE("error=%d\n", instance ); break;
}
ExitProcess(instance);
}
/* Start message loop for desktop window */
while ( GetNumTasks16() > 1 && Callout.GetMessageA( &msg, 0, 0, 0 ) )
{
Callout.TranslateMessage( &msg );
Callout.DispatchMessageA( &msg );
}
ExitProcess( 0 );
}
/**********************************************************************
* main
*/
int main( int argc, char *argv[] )
{
PROCESS_InitWine( argc, argv );
return 1; /* not reached */
}