wine/dlls/dplayx/lobbysp.c
2009-01-16 12:56:10 +01:00

465 lines
11 KiB
C

/* This contains the implementation of the Lobby Service
* Providers interface required to communicate with Direct Play
*
* Copyright 2001 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "winerror.h"
#include "wine/debug.h"
#include "lobbysp.h"
#include "dplay_global.h"
#include "dpinit.h"
WINE_DEFAULT_DEBUG_CHANNEL(dplay);
/* Prototypes */
static BOOL DPLSP_CreateIUnknown( LPVOID lpSP );
static BOOL DPLSP_DestroyIUnknown( LPVOID lpSP );
static BOOL DPLSP_CreateDPLobbySP( LPVOID lpSP, IDirectPlay2Impl* dp );
static BOOL DPLSP_DestroyDPLobbySP( LPVOID lpSP );
/* Predefine the interface */
typedef struct IDPLobbySPImpl IDPLobbySPImpl;
typedef struct tagDPLobbySPIUnknownData
{
LONG ulObjRef;
CRITICAL_SECTION DPLSP_lock;
} DPLobbySPIUnknownData;
typedef struct tagDPLobbySPData
{
IDirectPlay2Impl* dplay;
} DPLobbySPData;
#define DPLSP_IMPL_FIELDS \
LONG ulInterfaceRef; \
DPLobbySPIUnknownData* unk; \
DPLobbySPData* sp;
struct IDPLobbySPImpl
{
const IDPLobbySPVtbl *lpVtbl;
DPLSP_IMPL_FIELDS
};
/* Forward declaration of virtual tables */
static const IDPLobbySPVtbl dpLobbySPVT;
HRESULT DPLSP_CreateInterface( REFIID riid, LPVOID* ppvObj, IDirectPlay2Impl* dp )
{
TRACE( " for %s\n", debugstr_guid( riid ) );
*ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( IDPLobbySPImpl ) );
if( *ppvObj == NULL )
{
return DPERR_OUTOFMEMORY;
}
if( IsEqualGUID( &IID_IDPLobbySP, riid ) )
{
IDPLobbySPImpl *This = *ppvObj;
This->lpVtbl = &dpLobbySPVT;
}
else
{
/* Unsupported interface */
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return E_NOINTERFACE;
}
/* Initialize it */
if( DPLSP_CreateIUnknown( *ppvObj ) &&
DPLSP_CreateDPLobbySP( *ppvObj, dp )
)
{
IDPLobbySP_AddRef( (LPDPLOBBYSP)*ppvObj );
return S_OK;
}
/* Initialize failed, destroy it */
DPLSP_DestroyDPLobbySP( *ppvObj );
DPLSP_DestroyIUnknown( *ppvObj );
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return DPERR_NOMEMORY;
}
static BOOL DPLSP_CreateIUnknown( LPVOID lpSP )
{
IDPLobbySPImpl *This = lpSP;
This->unk = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->unk) ) );
if ( This->unk == NULL )
{
return FALSE;
}
InitializeCriticalSection( &This->unk->DPLSP_lock );
This->unk->DPLSP_lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IDPLobbySPImpl*->DPLobbySPIUnknownData*->DPLSP_lock");
return TRUE;
}
static BOOL DPLSP_DestroyIUnknown( LPVOID lpSP )
{
IDPLobbySPImpl *This = lpSP;
This->unk->DPLSP_lock.DebugInfo->Spare[0] = 0;
DeleteCriticalSection( &This->unk->DPLSP_lock );
HeapFree( GetProcessHeap(), 0, This->unk );
return TRUE;
}
static BOOL DPLSP_CreateDPLobbySP( LPVOID lpSP, IDirectPlay2Impl* dp )
{
IDPLobbySPImpl *This = lpSP;
This->sp = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *(This->sp) ) );
if ( This->sp == NULL )
{
return FALSE;
}
This->sp->dplay = dp;
/* Normally we should be keeping a reference, but since only the dplay
* interface that created us can destroy us, we do not keep a reference
* to it (ie we'd be stuck with always having one reference to the dplay
* object, and hence us, around).
* NOTE: The dp object does reference count us.
*
* FIXME: This is a kludge to get around a problem where a queryinterface
* is used to get a new interface and then is closed. We will then
* reference garbage. However, with this we will never deallocate
* the interface we store. The correct fix is to require all
* DP internal interfaces to use the This->dp2 interface which
* should be changed to This->dp
*/
IDirectPlayX_AddRef( (LPDIRECTPLAY2)dp );
return TRUE;
}
static BOOL DPLSP_DestroyDPLobbySP( LPVOID lpSP )
{
IDPLobbySPImpl *This = lpSP;
HeapFree( GetProcessHeap(), 0, This->sp );
return TRUE;
}
static
HRESULT WINAPI DPLSP_QueryInterface
( LPDPLOBBYSP iface,
REFIID riid,
LPVOID* ppvObj
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid( riid ), ppvObj );
*ppvObj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof( *This ) );
if( *ppvObj == NULL )
{
return DPERR_OUTOFMEMORY;
}
CopyMemory( *ppvObj, This, sizeof( *This ) );
(*(IDPLobbySPImpl**)ppvObj)->ulInterfaceRef = 0;
if( IsEqualGUID( &IID_IDPLobbySP, riid ) )
{
IDPLobbySPImpl *This = *ppvObj;
This->lpVtbl = &dpLobbySPVT;
}
else
{
/* Unsupported interface */
HeapFree( GetProcessHeap(), 0, *ppvObj );
*ppvObj = NULL;
return E_NOINTERFACE;
}
IDPLobbySP_AddRef( (LPDPLOBBYSP)*ppvObj );
return S_OK;
}
static
ULONG WINAPI DPLSP_AddRef
( LPDPLOBBYSP iface )
{
ULONG ulInterfaceRefCount, ulObjRefCount;
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
ulObjRefCount = InterlockedIncrement( &This->unk->ulObjRef );
ulInterfaceRefCount = InterlockedIncrement( &This->ulInterfaceRef );
TRACE( "ref count incremented to %u:%u for %p\n",
ulInterfaceRefCount, ulObjRefCount, This );
return ulObjRefCount;
}
static
ULONG WINAPI DPLSP_Release
( LPDPLOBBYSP iface )
{
ULONG ulInterfaceRefCount, ulObjRefCount;
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
ulObjRefCount = InterlockedDecrement( &This->unk->ulObjRef );
ulInterfaceRefCount = InterlockedDecrement( &This->ulInterfaceRef );
TRACE( "ref count decremented to %u:%u for %p\n",
ulInterfaceRefCount, ulObjRefCount, This );
/* Deallocate if this is the last reference to the object */
if( ulObjRefCount == 0 )
{
DPLSP_DestroyDPLobbySP( This );
DPLSP_DestroyIUnknown( This );
}
if( ulInterfaceRefCount == 0 )
{
HeapFree( GetProcessHeap(), 0, This );
}
return ulInterfaceRefCount;
}
static
HRESULT WINAPI IDPLobbySPImpl_AddGroupToGroup
( LPDPLOBBYSP iface,
LPSPDATA_ADDREMOTEGROUPTOGROUP argtg
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, argtg );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_AddPlayerToGroup
( LPDPLOBBYSP iface,
LPSPDATA_ADDREMOTEPLAYERTOGROUP arptg
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, arptg );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_CreateGroup
( LPDPLOBBYSP iface,
LPSPDATA_CREATEREMOTEGROUP crg
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, crg );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_CreateGroupInGroup
( LPDPLOBBYSP iface,
LPSPDATA_CREATEREMOTEGROUPINGROUP crgig
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, crgig );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_DeleteGroupFromGroup
( LPDPLOBBYSP iface,
LPSPDATA_DELETEREMOTEGROUPFROMGROUP drgfg
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, drgfg );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_DeletePlayerFromGroup
( LPDPLOBBYSP iface,
LPSPDATA_DELETEREMOTEPLAYERFROMGROUP drpfg
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, drpfg );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_DestroyGroup
( LPDPLOBBYSP iface,
LPSPDATA_DESTROYREMOTEGROUP drg
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, drg );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_EnumSessionsResponse
( LPDPLOBBYSP iface,
LPSPDATA_ENUMSESSIONSRESPONSE er
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, er );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_GetSPDataPointer
( LPDPLOBBYSP iface,
LPVOID* lplpData
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, lplpData );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_HandleMessage
( LPDPLOBBYSP iface,
LPSPDATA_HANDLEMESSAGE hm
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, hm );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_SendChatMessage
( LPDPLOBBYSP iface,
LPSPDATA_CHATMESSAGE cm
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, cm );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_SetGroupName
( LPDPLOBBYSP iface,
LPSPDATA_SETREMOTEGROUPNAME srgn
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, srgn );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_SetPlayerName
( LPDPLOBBYSP iface,
LPSPDATA_SETREMOTEPLAYERNAME srpn
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, srpn );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_SetSessionDesc
( LPDPLOBBYSP iface,
LPSPDATA_SETSESSIONDESC ssd
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, ssd );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_SetSPDataPointer
( LPDPLOBBYSP iface,
LPVOID lpData
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, lpData );
return DP_OK;
}
static
HRESULT WINAPI IDPLobbySPImpl_StartSession
( LPDPLOBBYSP iface,
LPSPDATA_STARTSESSIONCOMMAND ssc
)
{
IDPLobbySPImpl *This = (IDPLobbySPImpl *)iface;
FIXME( "(%p)->(%p):stub\n", This, ssc );
return DP_OK;
}
static const IDPLobbySPVtbl dpLobbySPVT =
{
DPLSP_QueryInterface,
DPLSP_AddRef,
DPLSP_Release,
IDPLobbySPImpl_AddGroupToGroup,
IDPLobbySPImpl_AddPlayerToGroup,
IDPLobbySPImpl_CreateGroup,
IDPLobbySPImpl_CreateGroupInGroup,
IDPLobbySPImpl_DeleteGroupFromGroup,
IDPLobbySPImpl_DeletePlayerFromGroup,
IDPLobbySPImpl_DestroyGroup,
IDPLobbySPImpl_EnumSessionsResponse,
IDPLobbySPImpl_GetSPDataPointer,
IDPLobbySPImpl_HandleMessage,
IDPLobbySPImpl_SendChatMessage,
IDPLobbySPImpl_SetGroupName,
IDPLobbySPImpl_SetPlayerName,
IDPLobbySPImpl_SetSessionDesc,
IDPLobbySPImpl_SetSPDataPointer,
IDPLobbySPImpl_StartSession
};