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git://source.winehq.org/git/wine.git
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349 lines
11 KiB
C
349 lines
11 KiB
C
/*
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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typedef struct ID3DXFontImpl
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{
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ID3DXFont ID3DXFont_iface;
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LONG ref;
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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HDC hdc;
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HFONT hfont;
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} ID3DXFontImpl;
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static inline ID3DXFontImpl *impl_from_ID3DXFont(ID3DXFont *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXFontImpl, ID3DXFont_iface);
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}
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static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **object)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
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if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXFont)) {
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IUnknown_AddRef(iface);
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*object=This;
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return S_OK;
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}
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WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedIncrement(&This->ref);
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TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
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return ref;
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}
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static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
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if(ref==0) {
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DeleteObject(This->hfont);
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DeleteDC(This->hdc);
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IDirect3DDevice9_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, LPDIRECT3DDEVICE9 *device)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, device);
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if( !device ) return D3DERR_INVALIDCALL;
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*device = This->device;
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IDirect3DDevice9_AddRef(This->device);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, desc);
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if( !desc ) return D3DERR_INVALIDCALL;
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*desc = This->desc;
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return D3D_OK;
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, metrics);
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return GetTextMetricsA(This->hdc, metrics);
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, metrics);
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return GetTextMetricsW(This->hdc, metrics);
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}
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static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->()\n", This);
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return This->hdc;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
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LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%u, %p, %p, %p): stub\n", This, glyph, texture, blackbox, cellinc);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%u, %u): stub\n", This, first, last);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%u, %u): stub\n", This, first, last);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, LPCSTR string, INT count)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%s, %d): stub\n", This, string, count);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, LPCWSTR string, INT count)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%s, %d): stub\n", This, debugstr_w(string), count);
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return D3D_OK;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, LPD3DXSPRITE sprite, LPCSTR string,
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INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, string, count, rect, format, color);
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return 1;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, LPD3DXSPRITE sprite, LPCWSTR string,
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INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, debugstr_w(string), count, rect, format, color);
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return 1;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(): stub\n", This);
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return D3D_OK;
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}
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static const ID3DXFontVtbl D3DXFont_Vtbl =
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{
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/*** IUnknown methods ***/
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ID3DXFontImpl_QueryInterface,
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ID3DXFontImpl_AddRef,
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ID3DXFontImpl_Release,
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/*** ID3DXFont methods ***/
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ID3DXFontImpl_GetDevice,
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ID3DXFontImpl_GetDescA,
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ID3DXFontImpl_GetDescW,
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ID3DXFontImpl_GetTextMetricsA,
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ID3DXFontImpl_GetTextMetricsW,
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ID3DXFontImpl_GetDC,
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ID3DXFontImpl_GetGlyphData,
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ID3DXFontImpl_PreloadCharacters,
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ID3DXFontImpl_PreloadGlyphs,
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ID3DXFontImpl_PreloadTextA,
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ID3DXFontImpl_PreloadTextW,
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ID3DXFontImpl_DrawTextA,
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ID3DXFontImpl_DrawTextW,
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ID3DXFontImpl_OnLostDevice,
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ID3DXFontImpl_OnResetDevice
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};
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HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
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DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font)
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{
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D3DXFONT_DESCA desc;
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if( !device || !font ) return D3DERR_INVALIDCALL;
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desc.Height=height;
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desc.Width=width;
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desc.Weight=weight;
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desc.MipLevels=miplevels;
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desc.Italic=italic;
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desc.CharSet=charset;
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desc.OutputPrecision=precision;
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desc.Quality=quality;
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desc.PitchAndFamily=pitchandfamily;
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if(facename != NULL) lstrcpyA(desc.FaceName, facename);
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else desc.FaceName[0] = '\0';
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return D3DXCreateFontIndirectA(device, &desc, font);
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}
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HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
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DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font)
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{
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D3DXFONT_DESCW desc;
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if( !device || !font ) return D3DERR_INVALIDCALL;
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desc.Height=height;
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desc.Width=width;
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desc.Weight=weight;
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desc.MipLevels=miplevels;
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desc.Italic=italic;
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desc.CharSet=charset;
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desc.OutputPrecision=precision;
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desc.Quality=quality;
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desc.PitchAndFamily=pitchandfamily;
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if(facename != NULL) strcpyW(desc.FaceName, facename);
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else desc.FaceName[0] = '\0';
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return D3DXCreateFontIndirectW(device, &desc, font);
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}
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/***********************************************************************
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* D3DXCreateFontIndirectA (D3DX9_36.@)
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*/
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HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font)
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{
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D3DXFONT_DESCW widedesc;
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if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
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/* Copy everything but the last structure member. This requires the
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two D3DXFONT_DESC structures to be equal until the FaceName member */
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memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
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MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1,
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widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR));
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return D3DXCreateFontIndirectW(device, &widedesc, font);
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}
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/***********************************************************************
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* D3DXCreateFontIndirectW (D3DX9_36.@)
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*/
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HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font)
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{
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D3DDEVICE_CREATION_PARAMETERS cpars;
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D3DDISPLAYMODE mode;
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ID3DXFontImpl *object;
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IDirect3D9 *d3d;
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HRESULT hr;
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FIXME("(%p, %p, %p): stub\n", device, desc, font);
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if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
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/* the device MUST support D3DFMT_A8R8G8B8 */
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IDirect3DDevice9_GetDirect3D(device, &d3d);
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IDirect3DDevice9_GetCreationParameters(device, &cpars);
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IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
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if(FAILED(hr)) {
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IDirect3D9_Release(d3d);
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return D3DXERR_INVALIDDATA;
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}
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IDirect3D9_Release(d3d);
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object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXFontImpl));
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if(object==NULL) {
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*font=NULL;
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return E_OUTOFMEMORY;
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}
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object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
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object->ref=1;
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object->device=device;
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object->desc=*desc;
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object->hdc = CreateCompatibleDC(NULL);
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if( !object->hdc ) {
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HeapFree(GetProcessHeap(), 0, object);
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return D3DXERR_INVALIDDATA;
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}
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object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
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desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
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if( !object->hfont ) {
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DeleteDC(object->hdc);
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HeapFree(GetProcessHeap(), 0, object);
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return D3DXERR_INVALIDDATA;
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}
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SelectObject(object->hdc, object->hfont);
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IDirect3DDevice9_AddRef(device);
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*font=&object->ID3DXFont_iface;
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return D3D_OK;
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}
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