wine/dlls/wined3d
2010-08-04 13:24:24 +02:00
..
arb_program_shader.c wined3d: Make some lookup tables const. 2010-08-04 13:24:24 +02:00
ati_fragment_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
basetexture.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
buffer.c wined3d: Release the context on an error path in buffer_PreLoad(). 2010-06-07 12:22:44 +02:00
clipper.c
context.c wined3d: Move the draw buffer array to the context. 2010-07-30 11:36:03 +02:00
cubetexture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
device.c wined3d: Cleanup Get/SetDepthStencilSurface(). 2010-08-04 13:24:17 +02:00
directx.c wined3d: Make glClearColor parameters floats. 2010-07-30 11:41:44 +02:00
drawprim.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
gl_compat.c
glsl_shader.c wined3d: Make some lookup tables const. 2010-08-04 13:24:24 +02:00
Makefile.in dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
nvidia_texture_shader.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
palette.c wined3d: Fix another DWORD to WORD conversion warning. 2010-08-02 12:55:23 +02:00
query.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Make some lookup tables const. 2010-08-04 13:24:24 +02:00
shader_sm1.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
shader_sm4.c wined3d: Properly report shader comment sizes. 2010-02-23 12:06:54 +01:00
state.c wined3d: MSVC fixes in state.c. 2010-08-02 12:55:23 +02:00
stateblock.c wined3d: Sampler states are 1-based. 2010-06-02 11:53:39 +02:00
surface.c wined3d: Only try to acquire a context in surface_cleanup() if there are GL resources to be destroyed. 2010-08-04 13:24:21 +02:00
surface_base.c wined3d: Replace pow with powf in surface_base.c. 2010-08-02 12:55:23 +02:00
surface_gdi.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
swapchain.c wined3d: Setup target if offscreen rendering setting changed. 2010-07-26 18:38:33 +02:00
swapchain_base.c wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL. 2010-07-19 15:12:14 +02:00
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
texture.c wined3d: Remove LoadLocation() from the public wined3d surface interface. 2010-07-22 10:13:24 +02:00
utils.c wined3d: Allow filtering and blending with WINED3DFMT_ATI2N. 2010-08-03 11:06:51 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c wined3d: Get rid of GLINFO_LOCATION. 2010-05-25 13:29:00 +02:00
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add support for ARB_texture_compression_rgtc. 2010-07-30 11:36:03 +02:00
wined3d_main.c wined3d: Fix an msvc anachronism warning. 2010-07-29 17:33:34 +02:00
wined3d_private.h wined3d: Pass the color as floating point values to device_clear_render_targets(). 2010-08-03 11:06:42 +02:00